If you’re playing a Vanguard, you need to be in the red at all times or you’re doing it wrong. Vanguards basically spend the entire game skirting the edge of death. They have some of the highest possible damage output in the game with Claymore > melee > Claymore combos and Charge. It’s just not a class that has much of a margin for error. Neither is a Sentinel, though, which is basically just a better Vanguard.
Soldiers have high survivability as well. Infiltrators have an escape. One a Sentinel’s armor breaks, he’s in serious danger unless he’s running Assault, and the class also suffers from severe range issues. It’s still very good, but utility alone isn’t god tier material.
In other news, I’ve tiered the weapons in the first Castlevania.
this is without cards mind you. Otherwise the Knife is bumped up to being mid with every other subwep due to one of the cards. (been awhile since I delved in the CoTM craziness.)
Yeah, but it is when it turns the game to easy-mode, and Sentinel kinda does that. Even on the highest difficulty settings, an Assault Sentinel can basically walk out firing their gun/throwing warps until their armor overloads, which knocks everything in a pretty sizable radius down (IE, everything that’s likely in attacking you except in a couple set places like the Colossus’ arena where the entire gigantic map starts hostile) including anything with Armor/Shields/Barriers- the main thing that holds back every other CC power in the game. At that point you switch to your strongest weapon and mow everything down and retreat to safety before everything gets back up, then turn your armor on again and repeat. It’d be a bigger issue if half-way into the game you didn’t get to pick another weapon option- both Assault Rifles and Shotties go a long way to adding a lot of punch to an Assault Sentinel’s power- and even just the SMG with a bullet power can put some significant damage into a bad guy when you don’t have to worry about return fire for a few seconds. This lets Sentinels do damage faster then any other class in the game, since they get to pretty much disable enemies and shoot at them a lot more freely then the other classes, even if they innately do less damage then Soldier or Infiltrator.
The Sentinel is very much a ‘margin of error’ class, assuming you go Assault, which you should because Assault Armor is by far the single best power in the game. If you want to get technical, I’d probably go Assault Sentinel -> Soldier/Infiltrator -> Power Sentinel, but whatever.
This always bugged me about Final Fight. Haggard is god-tier of course. But who is the 2nd best? Cody or Guy? I thought it was Cody because he keeps the knives for a while. Whereas Guy’s wall jump is pretty worthless.
I feel like an ass for playing it, but here are tiers for Evolution Worlds
S Tier
Mag - Mag is the best damage dealer in the game and the most durable character. His Hand and Hammer Cyframe parts give him high damage against any enemy in the game and his Bowling parts gives him the easiest time hitting enemies in the back row, next to Pepper. Hell, Mag is S Tier just for carrying around a huge hand that’s bigger than his body.
A Tier
Pepper - Pepper is sexy and useful in battle. Her attacks do respectable damage and she can hit back row enemies more easily than anyone else. She also has the best spread of elemental attacks, which makes her useful if you’re fighting an enemy with an exploitable weakness. She also becomes the only other viable healer next to Linear once you get her Recovery Blast parts for her Cyframe. Pepper’s only problems are that her stats are bad for the most part and that she jacks a lot of your money from Society assignments, which sucks when most of your expenses go to improving Cyframes. Now that I think about it, how come all the other Cyframe users won’t use the money they swindle Mag out of to improve their own Cyframes?
Linear - Linear’s only use is healing, but she does that very well since she’s fast and has the highest FP score in the game. Her damage is pathetic since she isn’t a Cyframe user and she dies the easiest of all your characters. She’s in your party for most of the game, so you may as well take advantage of her healing while she’s in there. The bonus talent she gives Mag is also useful because the final rank of that talent nearly double’s Mag’s defense.
B Tier
Chain - Chain is all about doing damage, but she does that well. She is the best character for manipulating the field and attacking all enemies, since she’s the only character that can cause enemies to shift ranks in their formation. She also has the best moves for attacking whole ranks and the field. She’d be better if she had utility stuff outside of self-buffing and if she wasn’t so damn slow. Although she doesn’t take a prohibitive amount of Mag’s reward money from Society missions (like Pepper and Carcano do), its still noticeable if you use her all the time to complete assignments.
Carcano - While Carcano himself is nothing to write home about since Mag and Chain do a lot more damage, and Pepper can do more if she can exploit a weakness, Carcano is still useful. You need him to get a lot of hidden stuff near the end of the game and he’s still a competent fighter. He’s also the fastest character in the game, usually dodging most attacks and getting more turns than anyone else. His real use is the talent that Mag gets with him in the party. Mag’s ability to restore his own FP with Carcano in the party is Carcano’s real use, since it allows Mag to spam any Cyframe ability. Although he can steal shit, since you get him so late in the game, there’s not much worth stealing. I also hate how Carcano will take more than half of the reward from Society missions, which precludes his use to complete assignments since his Cyframe needs a lot of work when he joins and he’s too lazy to build up his own damn Cyframe.
C Tier
Gre - Gre straight up blows. His attacks are really weak compared to Cyframe users, his healing gets blown out of the water by Pepper and Linear, and his stats are only slightly above average. His only use is his debuffing, but in the time I waste by dicking around and debuffing, I may as well use that time to kill the enemy, which is the ultimate debuff. The only time I can recommend using Gre is to finish the last part of Society assignments since he doesn’t take any of your reward money, he should spend the rest of his time at Mag’s house doing dishes and cleaning Mag’s room.
Someone posted some earlier but it doesn’t have NegaScott and I totally disagree with them anyway. Honestly tiers are really compressed in Scott Pilgrim. The game is very hard to tier. Especially since they shift once you max out in stats and levels. I’ll post mine though. This is really based on max stats and doing modes on Supreme Master mode.
A: Scott, Ramona
B: Kim, NegaScott
C: Stills
Scott - Solid stats all around. Tech 1 is great mob control, hitting on both sides as well as above Scott, has a great hitbox all around his body, and replaces his super for the most part. Tech 2 is more mob control because it has Scott do Makoto’s Hayate and guard breaks. He has great comboability and crowd control. Only flaw is that his Striker is the worst in the game. he makes up for it with solid consistent damage output and he does well in all modes of play.
Ramona - Best range in the game on her attacks. Tech 1 is Chun li’s Hazanshu and has good mob control although she can be hit out of it since she leaps into the air. Tech 2 is Blaze’s Kikousho and is a strong guard break. Great speed and good at herding enemies together. Her striker heals for a small amount and gives the party hyper. Less combo oriented, but other pros make up for it.
Kim - She lives forever thanks to her striker. She heals herself and even without guts she can still heal herself and gain more life then she used to call her striker. Her tech 1 gives her great walling/zoning due to the hitbox and hit locks opponents until they die or she stops slapping. Her tech 2 is a slow projectile with little start-up and recovery which is also great for controlling the screen. She also has the best evade in the game because it goes 1.5 times father then other rolls adding to her zoning nature because it helps her get out into the open. In terms of stage control she is second to none, but she doesn’t kill anything really. She does great in multiplayer, but worse in single player runs and vs bosses due to low damage output.
NegaScott - The hardest hitting char in the game. No guard breaks unfortunately but ridiculously strong. His tech 2 is the Metsu Hadouken and it can blow through entire enemy groups. It doesn’t stop till it reaches the end of the screen. His tech 1 is a Rising Jaguar and it does huge damage. A critical hit does 375. A normal hit does 75. He does very well vs bosses due to huge damage and he has high comboability due to being Scott’s twin. Lack of guard breaks hurts mob control a bit so he relies on pure force for the most part. His tech 2 is good for mobs and getting enemies off your partners if they are getting swarmed. His striker summons NegaKnives and she does huge damage with a 3 hit combo each slash knocking enemies down and doing over 110 damage.
Stills - Better at lower levels, but falls off once everyone gets their techs. He hits hard and has solid comboability, but his techs hurt him. His damage isn’t on NegaScott’s level to make up for it IMO. Tech 1 is an elbow drop to uppercut but is blockable. Good in combos though. Tech 2 is Vega’s Rolling Crystal Flash. Great mob control and hits on all sides. Also does alot of damage, but still blockable. Although he kills better then Kim, I don’t feel his damage can overcome the utility of her techs. Not a bad char by any means though. His striker is really good and does good damage in a line in front of him.
That’s just IMO. Tiers are still being debated on both the ps3 boards and 360 boards on gamefaqs. Tiers are hella compressed in this game IMO.
I’d assume Brood War because that’d be completely wrong for vanilla SC- Terrans without Valkyries don’t got a good answer for Mutas that doesn’t involve massing something that’s junk against the rest of the Zerg horde, and Protoss don’t have the early game presence to keep the Zerg from giving a 1-2 punch of stunting their growth with the infamous Zerg early game and then stomping the kneecapped Protoss flat with a mid-game Muta/Hydra push- vanilla SC was very much the Zerg’s game to lose. Even for Brood War I’d argue it’s accuracy, since I’m pretty sure ‘toss are the guys who usually gotta push a game fast or kinda just lose as everyone else starts dropping their counters to all the Protoss’ best toys, albeit even Protoss are probably are extremely competitive, especially compared to the ‘weak’ factions of other RTS games.
Also, I’d probably swap Stills and Kim on the Scott Pilgrim tier list. A lot of Kim’s space control usually comes at a cost- her Tech 1 leaves her wide open for anything not running straight at her, and her Tech 2 doesn’t have any piercing so it’s only really any good at controlling bosses. Her striker gives her great lifespan, but she kinda needs it because she tends to leave herself kinda open and she can’t really even say she’s getting any real damage out of it. I’d say Stills gets more bang for your buck since he’s pretty much going to murder anything in a straight line in front of him between his Tech 2 and his striker. and dead/prone enemies are as effectively controlled as one stuck in ‘slap-lock’ but doesn’t leave Stills tied up and vulnerable while doing it. (Also, her Tech 1 makes rapid-stomping a grounded enemy difficult, since hitting D+Y for rapid stomping has the annoying habit for triggering her Tech 1- personal peeve, but a lot of my damage with the rest of the cast comes from down attacks and it’s annoying to have to dial it back as Kim because of how her T1 triggers)
Besides, in group games (where Kim is suggested as being more worthwhile) as long as someone’s playing Ramona, the entire party has access to Hyper mode during tense times, which includes it’s own better version of slap-lock.
Well I thought that tier list suggested all three races were powerful in different ways. Toss doesn’t really need to worry about counters, hell any race doesn’t need to worry about counters if you’re a clever player. It’s all about your build, your ability to read your opponent, and your macro/micro ability. I mean no where does it say MM will automatically lose to Toss everytime.
There is only one correct tier list for Brood War anyway
Fucking Awesome Tier:
Random
Top Tier:
Protoss, Terran, Zerg
Seriously no one that plays BW seriously disagrees with this.
I’m interested in Dragon Quest 9 vocation tiers. I’d do it, but I’m not at the point where I can tier them accurately (I unlocked the luminary class just recently). I will say that the Gladiator has to be one of the top-tier classes.