Tiers for non-fighting games?

baseball

God Tier
Yankees
Red Sox

A Tier
Phillies
Rays
Dodgers

B Tier
im too lazy to do this, someone else can finish

Top Tier:
Yankees

Bottom Tier:
The rest of the MLB

a baseball tier list is impossible because it changes from month to month lol. the rangers would be top tier right now

Top Tier:
Soldier
Infiltrator

High Tier:
Sentinel

Mid Tier:
Engineer
Adept

Bottom Tier:
Vanguard

Anyone have a list for SNK vs Capcom: Cardfighters? Or at least a list of what the best Character cards were?

High: Infiltrator, Soldier
Mid: Sentinel, Engineer
Low: Vanguard, Adept

I have a tier list for the squad mates as well. Now I’m going to post it, even though I’ve already posted it in this thread.
This is assuming you have all of the DLC and are playing on Insanity.

Top: Miranda, Kasumi, Zaeed
High: Garrus, Thane, Grunt
Middle: Legion, Samara, Tali, Mordin
Low: Jacob, Jack
Bottom: Morinth

Thane used to be middle, but the Incisor sniper rifle bumped him up to high because of his obscene damage output(tied with Zaeed for most damaging squad mate).

1, 2, or DS? I can tier 1 no prob, maybe 2, and I think DS.

I think it your list would be spot on if you moved Kasumi down to High and Tali to Bottom.

Kasumi dies too easily for her to be Top Tier on Insanity, though she she can one-shot lots of shit on Insanity with Shadow Strike. Tali on the other hand is straight ass. Tali shares the same shitty loadout with Jack and Jacob, which happens to be the worst loadout possible. Tali also has lots of overlap with Legion as far as talents go. She damn sure doesn’t deserve to be on the same tier as Legion since his loadout is way better (Widow Sniper Rifle FTW) and his loyalty power isn’t total dogcrap like Tali’s is.

Now that I think about it, even Morinth might be more useful than Tali. At least Morinth has some decent crowd control and a decent loadout. Its a shame too, Tali was a beast in ME1. Lo how the mighty have fallen.

anyone have the tier list for tenchi wo kurau / Warriors of Fate?

Wei Yan (green bald headed dude) seems to be the best but I could be wrong.

dodgers are certainly not ā€œAā€ tier.

Kasumi kills everything faster than anyone except for maybe Zaeed. I think that’s enough to qualify her for best squad mate in the game. ā€œShe dies too fastā€ could also be said about Miranda.

As for Tali, Energy Drain is one of the best loyalty powers(soooooooo much better than Overload). Also, look at the way Tali’s talents are arranged in comparison to Legion’s. Tali has Combat Drone above AI Hacking, while Legion has the opposite. As a result, Tali can max out Combat Drone(Attack Drone!) and Energy Drain(Area Drain!) as well as her class talent. Legion can’t do that. Legion has to put at least two points into AI Hacking. He can’t have a maxed-out Drone, which is far superior to maxed-out Hacking, and have maxed-out Geth Shield Boost to go with it.

Another thing to think about is the weapon pack that dropped today(although I couldn’t bring this to the tier list yesterday, it is food for thought). The new weapon pack includes a ā€œgeth plasmaā€ shotgun with much better range than other shotguns, as well as more versatility. As a result, I could see Tali, Jacob, and Jack inching up a bit depending on how powerful that shotgun turns out to be. Either way, Tali’s range problem has been at least partially remedied, and her Combat Drone and Energy Drain are good powers as it stands. Tali is okay. She’s good, but not great. Kasumi is great.

He’s got be a in the top 2 at least, Portor (the guy wearing the turban) is good despite being bare-handed, IIRC he also has the longest attack range when he’s on the horse

Kassar is just as good though

The first one, for NGPC.

Ah that’s easy. That game hella imba though.

S+ tier:
Akuma (800 bp, kills any problem. Only weakness is that it has to kill himself or one of your guys if they don’t anyone…but if they missed a drop, don’t complain :D. Oh and doesn’t give SP, who gives a shit.)
Yashiro (700 bp bounces any problem setting them back a turn. Can also relieve that weakened 15/12 bp guy for another go around. Gives 2 sp)

S tier:
Geese/Zero Akuma (1500 bp…monsterous)
Mech Zangief/Krauser (1200 bp is also strong…but 5 SP wow)
Yamazaki (800/2 good stats and insta freezes somebody. Not as good as the 2 gods, but has some combos…well still broke)
Orochi Iori (1000…forgot sp, kills anyone 800 or over instantly.)

A tier:
Sogetsu (700/2 is a bit eh, but denying your opponent you next draw is pretty fucking big).
Terry (1000/3 great stats and doesn’t freeze on attacking, pretty nice)
Daigo (800…forgot sp, but becomes 1600! when they have 3 characters, no matter how many you have too)
Haohmaru (1000/2 is solid and deals some extra damage.)
Morrigan (700/5 is nice, works best when you have more big attackers to make them REALLY conflicted)
Jin (800/4 is good, and can take out another character plus himself)
Evil Ryu (700/3 that kills a frozen character instantly)

Tech tier:
Orochi (1000 bp, no sp…but reduces everyone’s sp to 0!)
Sagat (1000/2, dumps all AC cards and gives a look at their hand).
The Wanderer (I think that’s it’s name…matches any other character’s BP).
Blue Mary (500 bp is bleh, but can lockdown a character once it attacks)
Guile (stops all triangle abilities, 700/4 too).

Other good characters:
Ryu (1000/3, can do 500 to a character for a dump)
Chizuru (300/2…but can make a character useless)
Kyo (800/2, insta 500 burn)
Orochi Leona (500/0…but does 400 instantly to another)
Ryo (900/2 that can get some SP in a pinch)

There’s some other combo and techy characters too I probably forgot. 2nd game is much better, balances it out, new cards, react cards (aka TRAP cards, from the hand) and is translated now ^_^. But doesn’t have all the fun little things like the first one, like Dust Dragon, simulating playing SF and KOF, crane games, etc.)

Anyone have a tier list for Mario Baseball ?

Pretty good, but one key character missing is Kyosuke. Kyosuke with the right Action cards makes plenty of infinites possible.

Final Fantasy Hacktics • View topic - DOWNLOAD 1.3 HERE!

Don’t say I never did anything for you.

Oh, and this game is HARD. There is an easier version in the same forum. If you don’t like ripping your hair out in frustration because the enemy wiped out all of your hard work in a single turn with a few phoenix downs and elixirs, it may not be for you. /Warning

Long overdue tier list for one of the best games on PS3 IMO.

Infamous tiers for good powers

God Tier

Karmic Overload - Unlimited energy for a short amount of time at the cost of some karma. Activate this and wreak havoc with Lightning Storm, Shock Grenades hell pretty much anything. Karma is easy to get back since all you would have to do is fuck up some enemies or heal some civilians so it’s essentially unlimited energy for awhile at virtually no cost.

Lightning Storm - Uses alot of energy of course, but the sheer destructive power of this attack makes up for it. You can also steer it which is nice and cancel it any time giving you alot of control over the storm. Do this when you are on a building out of harms way and watch your enemies get roasted.

Lightning Bolt - The basic power Cole starts with, but the utility of this move is mind boggling. When fully upgraded to Righteous Strike, it’s simply amazing. Base stats are that it has unlimited ammo and it only gets better. Righteous Strike will restore a significant amount of energy when you hit an enemy, restore health when you headshot someone, and chain lighting to other nearby enemies when you nail headshots. So if you are low on power, you can just go ape shit on someone with this and restore your energy. The upgrades to this power actually motivate you to mix in lighting bolts with your attack strategies, which is good because using this power in your battle plans is extremely effective and just flows really well. You can lay cover fire after throwing a grenade or two. Blast someone after blowing them back with a Shockwave. And with the re-direct ability that the Megawatt Hammer has, you can do some pretty cool things with Lightning Bolt. All in all the move is a vital part of your arsenal from start to finish.

Top Tier

Precision: Altered version of Lightning Bolt. Slows down time and zooms in when activated. Uses energy after activation and when a bolt is fired. The bolt fired is much stronger then the Lightning Bolt even when Lightning Bolt is fully upgraded. Uses a decent amount of energy with each shot, but the damage and time slow down makes it well worth it. This power is great when used in conjunction with abilities that cause reverse magnetism. While your enemies float in the air using this slows down time, so your enemies who were already slowly floating in the air will now slow down even more, so you can pick them off with ease.

Megawatt Hammer: Basically a super powered electric rocket. When fully upgraded the damage is good and more concentrated then the Shock Grenade. But on the flip side the splash damage from the explosion isn’t as good and the blast radius isn’t as large. It also has great range. This power gets reverse magnetism. So anyone caught in the blast well be sent into the air slowly and you can easily pick them off. It also gets another ability called rocket re-direct. Using a Lightning Bolt you can redirect a hammer that’s already been fired off. Just shoot an enemy or a spot with a bolt and the hammer will home in on that enemy or spot. So if your enemy is hiding behind a wall, you can shoot a hammer past that wall then shoot a bolt at the wall and the hammer will turn back around and smash into your enemies backs. Rocket re-direct also works with Precision. Megawatt hammer has amazing utility and is probably the best all around power in the game after Lightning Bolt.

Shock Grenades: Got some mid range crowd control going on here. You can sticky grenades to enemies and when you do it’s almost always a guaranteed kill. When fully upgraded it has nice range and good damage, but that’s not the best part. Anyone that gets caught with the blast is automatically restrained. Way too good. Makes fights with groups that much easier. Works well in conjunction with Lightning Bolts too.

High Tier

Shockwave: Basic close range crowd control here. It does it’s job well. Blows enemies back and when fully upgraded it gains the reverse magnetism property. So after that you can just blow them out of the sky. Use this to knock environmental hazards into enemies or reflect rockets and grenades back at the course. This power has a fair amount of utility, but is a little bit more limited then the above powers. It’s still really good though and will see alot of use.

Mid Tier

Overload Burst: This power is actually decent. The thing that kills it is that you have to charge it. But when fully upgraded it’s ok. Damage is doubled on the second level then increased further on level 3, and charge time is reduced on level 3 as well. This isn’t used for damage really. It’s meant to be used for intelligent gameplay and in conjunction with your other abilities. If your enemies are hiding or you want to prevent them from hiding, then use this. It will get them away from any metal object or metal surface they are trying to hide behind because electricity will damage them if they are near any objects that got hit with the burst. The electricity also also chains to other conductive surfaces, so it’s great for getting enemies out into the open. Then you can pick them off easier. It’s mid tier because of charge time and because you could just as easily use a grenade or a hammer to wipe out hiding enemies instead of using this just to get them out of hiding and THEN using a grenade or a hammer to wipe out enemies. Basically it’s like you are adding an extra step to the ass whoopin process by using this.

Low Tier

Thunderfall: This move isn’t horrible. It’s actually pretty good It’s just so damn situational compared to most of his other abilities. Cole’s powers scream UTILITY. This just doesn’t. Damage and blast radius is good. But opportunities to use it are few and far in between and even then you could just use a hammer or a grenade and see better results without attacking with your body and putting yourself in harms way or any potential danger. Still, it’s a great way to take out turret trucks and just fuck up crowds of gang members then are under you.

Polarity Wall: Another decent power, but loses out due to lack of usefulness. When fully upgraded blocked damage is converted to energy and the size of the wall is increased. You can have the wall up during any action EXCEPT aiming. UGH. That killed this power. If you could have this up during ANY action, it would be auto god tier. That said there isn’t much reason to NOT have it up whenever you aren’t aiming. It blocks gunshots from the front pretty well and it costs no energy. Again, not a bad power but since it can’t be up when Cole is in aiming mode, it’s utility goes down since you will be aiming most of the time when engaging an enemy.

This list is only for powers that are used in battle. You could debate some spots, but I feel like it’s fairly accurate.

Here’s my list

Top Tier
KOS-MOS
Sylphie
Strider
Jin Kazama
Guy & Sho (Ninja Commando)
Armor King
Ryu
Demitri
Heihachi
Reiji & Xiaomu

High Tier
Taira & Tarosuke
Valkyrie
Captain Commando
Stahn & Rutee
Judas
Morrigan
Bravoman & Wonder MOMO

Mid Tier
Arthur
Gilgamesh & Kai
Hideo & Kyoko
Rose
Mike Haggar
Taizo Hori (Dig Dug guy)
Regina & Bruce
Klonoa & Guntz
Tobi & Hiromi
Unknown Soldier 1P & 2P
Kurino & Sabine
Baby and Mummy Commando
Morrigan & Lilith
Chun Li & Cammy

Low Tier
Chun Li
Ken
Taki & Waya-Hime
Mitsurugi
Shion & MOMO
Megaman Volnutt & Roll
Lei Lei & Fong
Sakura & Karin
Tron Bonne & Kobun
Felicia & King

Got this from somewhere so take it with caution.

Player recommendations, according to position.
First base: Players with limited fielding abilities go here. Bowser, Wario, Boo, King Boo, and Petey Pirhana fit in well at first.
Second Base: Fairly fast players with good range go here. Yoshi, Birdo, MagiKoopa, Peach, Daisy, and the Mario Bros. do well at second.
Third Base: See First Base.
Shorststop: A position to put your best fielders at. Yoshi is arguably one of the best shortstops because his long tongue keeps line drives from entering the outfield.
Catcher: The very worst fielders get to be the catcher. Be sure your catcher has a strong arm. Recommendations: Bowser, King Boo, Petey Pirhana.
Outfield: Fast players go here. Characters with good jumping abilities make good outfielders as well. Many characters can be successful outfielders.
Pitcher: Players with dominating fastballs and tricky curve balls make great pitchers. Waluigi, Donkey Kong, Peach, Daisy, and Boo are among the best pitchers.
Some Characters like DK and Yoshi can climb walls, it just might save you a game!