I know. If he can get the speed up and defense up icons though, he becomes pretty good. Not to mention he has good defense already.
I need the tier list for Advance Wars: Dual Strike so I can make kids cry
Hereās WWNās tier list:
Broken
Hachi, Colin, Grit, Sensei
Top
Kanbei, Kindle, Sami, Eagle
High
Sonja, Jess, Rachel
Middle
Von Bolt, Hawke, Olaf, Sasha, Max
Low
Andy, Koal, Jake, Javier, Adder, Drake
Bottom
Grimm, Lash
Unranked
Nell, Flak, Jugger
Luck COs were not ranked because of their unpredictable results. As a guess, Iād put Nell somewhere in Top and Flak and Jugger at the top of Low or bottom of Mid.
Havenāt played in a year but my take on how to beat Infernities is the following:
You canāt cut their resources, one card can net them all they need.
They will try to OTK your ass, Waboku or Threatening Roar are needed.
They will control the field with Synchros out of their ass, Gladiator Beasts should be raped.
They may overextend if the game is getting mature, mindfuck them and try to rape them back with a well time Torrential Tribute or Mirror Force, pray for no Heavy Storm or youāll be raped.
Youāll need to OTK them back, Blackwings, Lightsworn and Synchro Cat (if the deck is still around) should be able to beat them.
Man, 3 Gales, 3 Black Whirlwinds and Dark Strike Fighter would completely rape Infernities, I just know that all the blowing up with DaD and shit would beat them up easily ;_;
That list is pretty good, but Max should be in the Low Tier because his indirects are crap and indirects are king in this game. Javier with Comm Towers is Top Tier because if he has at least 2 towers, then heās the only CO that can halfway compete with Grit in the indirect fire game, and he laughs at other COās indirect attacks. Javier is the most underrated CO in the game.
Grimm is a miserable little gimp who deserves his own tier at the bottom. Heās the worst CO in any Advance Wars game. His units die too easily to pretty much anything (even Colinās units smack his around for free), especially artillery fire. Grimm can never mount a decent offensive due to his low defensive rating. The only time Grimm is worth a damn is against Ooziums. Outside of anti-Oozium combat, Grimm can only grab his ankles.
That list is pretty good, but Max should be in the Low Tier because his indirects are crap and indirects are king in this game. Javier with Comm Towers is Top Tier because if he has at least 2 towers, then heās the only CO that can halfway compete with Grit in the indirect fire game, and he laughs at other COās indirect attacks. Javier is the most underrated CO in the game.
Grimm is a miserable little gimp who deserves his own tier at the bottom. Heās the worst CO in any Advance Wars game. His units die too easily to pretty much anything (even Colinās units smack his around for free), especially artillery fire. Grimm can never mount a decent offensive due to his low defensive rating. The only time Grimm is worth a damn is against Ooziums. Outside of anti-Oozium combat, Grimm can only grab his ankles.
I guess they figured Maxās ability to OHKO infantry left and right via COP was enough to keep him out of low. It can be argued either way really.
Javier in a way should be unranked; his effectiveness is almost completely determined by towers, and if you add towers, he becomes almost overpowered (one tower, at least; any more and heās broken). No towers, and heās definitely low tier.
If Grimm had either 120/90 stats or a COP/SCOP that actually had some bite (he gets the same firepower as Max, but he still canāt take a hit), heād be better off. His inability to really utilize that firepower (either by additional movement, or pre-emptive counter attack, or having like 190/90 stats at COP) hurts. Iām not sure why Lash is down with him other than her COP/SCOP and dailies being overall weak or expensive.
I been looking but havent seen a tier list on the classes of Mass Effect 2.
I made the mistake of making a vanguard my first playthrough, and my insanity playthrough is hell.
What about Chun-Li, Cammy, Captain Commando, Strider Hiryu, Rutee(tales of destiny) and Taki(Soul Edge/Calibur)? I always thought they were top tier but, then again i havenāt played much of the game.
Waboku and Threatening Roar are okay. Battle Fader is better imo, but Waboku/Threatening Roar can bait out Dust Tornados or Rykos and such. Mirror Force kinda blows against Infernities imo, will probably get bounced by Mist Wurm before it can do anything.
D.D. Crow and Crevice to a Different Dimension are incredibly useful against Infernities, shut down the combo by removing key components. I wish Kycoo was fast enough to do it, too⦠but it isnāt. Oop aww.
Consecrated Light can be rough for Infernities to get around in game 1. Theyāll probably side Ryko or Cyber Dragon or something to help get over it afterwards. Royal Oppression, of course. Rai-Oh helps shut down some of the searching power and gives you a 1900 atk Royal Oppression. Book of Moon is always good. Dust Tornado is incredibly useful as well. And all of those have value in other matchups.
Speaking of Oppression on legs, Kristya and Vanityās Fiend arenāt bad either.
Lightsworn isnāt nearly as ridiculous nowadays, it can win (and does often in Japan) but the ridiculous speed that 3x Charge and Lumina -> Garoth type openings gave isnāt there anymore. Synchro Cat variants are still hanging around but they arenāt robust enough to hang with Infernities in an OTK arms race.
I mean if you want to try to out-speed Infernities, Frog FTK would be the way to go :V I donāt think you need to OTK Infernities to win, itās possible to win with some control and beatdown while you assemble your win condition⦠itās just tough to hold off the combo forever. Sometimes you canāt. Oh well. Thatās why Infernities are good, if there were a ton of easy, consistent answers, the deck would suck.
Depends what you are going for.
If youāre going for points, then Bill Rizer is tops simply because of the ease at which he can destroy bricks. His jump is a little tough to control though. This can be troublesome in extreme mode where moving platforms are now a fraction of their original size. He also has no way of clearing 3 indestructibles and basically has to move back out of the screen in order to space them out.
If youāre going for a speed run, then Mario is still tops.
Simon and Samus both have easy to control jumps. Definitely puts them over the others in extreme mode. Simon is really good for water levels. Samus is better vs Bowser.
Ryu Hayabusa is gimmicky. Fun to play as. Wall climb is nice to have in extreme mode when you need to sit and wait for indestructibles to pass by. Sucks vs Lakitu, Hammer Brothers, Bowser.
Link can kill Bowser the fastest if he has fire flower. Downward thrust saves him a bunch in extreme mode vs the indestructibles. Boomerang and downward thrust work on Bowser very well.
Mega Man is godawful now. Especially in extreme mode. Too many enemies immune to firepower and his crappy jump makes him really tough to use on some levels. Lakitu destroys him.
In extreme mode Iād rank it (in terms of ease to complete from start to finish) as:
- Samus
- Simon
- Link
- Bill
- Ryu
- Mario
- Megaman
Just wondering, anyone do a tier list for the classes in TF2?
Someone did. I think it went like this.
Top: Soldier, Demoman
High: Medic, Sniper
Mid: Scout, Pyro
Low: Heavy, Engineer
Bottom: Spah
Iām not sure how accurate that is, though, especially now.
Dont know if someone here play d&d, but I would like to see a tier list of ALL 3.5 d&d classes from every official 3.5 book (classes only, not prestidge classes).
Just saying part of the reason LS wins in Japan is because they donāt have a Saber deck NEARLY as good. They should play Fabled more though with the shit they got.
In comp play, I believe the list is
God: Medic
High: Demo, Soldier, Scout
Mid: Sniper
Low: Spy (need extraordinary amounts of skill to pull it off though)
Low and situational: Pyro, Engy, Heavy
In pubs with plenty of players (12 v 12, 16 v 16, etc.) and such, kinda depends on the map, offense or defense, and the rest of the team. But unless youāre running stuff like 4 spy, 2 sniper and no medics, then youāll be fine as long as you have competent players.
OCG LS doesnāt have to deal with TCG Sabers, AND they have plays like Charge -> Lumina -> pitch Cerburrel -> get 4* LS -> Cerburrel special summons -> Trishula. Though that was better when you had 3x Charge and 3x Lumina :V
Fabled does get play, still seems like it needs a bit more support or maybe just some funky tech. It doesnāt seem to be winning very much these days. The archetype is fun but a bit unstable. Still, you have hilarious things like turn 1 Unicore, opponent sets a few extra cards to get over Unicore, Heavy Stormād.
Honestly I think the real issue with Fabled is that Unicore does jack squat to stop Infernities from setting up, and then Infernities spams Trishula and kills you. Fabled does pretty well in other matchups I guess, Blackwings can be rough but what deck doesnāt have trouble against Blackwings?
Still, kinda telling that no Fabled decks topped at Japanese nationals.
Super Mario Bros.
Top Tier: Luigi
Bottom Tier: Mario
Green is better than redā¦duh.
har har
God Tier: Jin Kazama, KOS-MOS
Shit Tier: Everyone else
What? I saw ghostly Dancers in the swamps with undead things all the time towards the end of the game.