Tiers for non-fighting games?

Domingo and Hans both beat out the Hero with respect to coolness. The Hero’s promoted attack animation is the stupidest looking thing ever in a video game. As a quick aside, does anyone have tiers for Wild Arms 5? I know the tiers for Wild Arms 2 were

Top
Lilka
Ashley

Mid
Marivel
Kanon

Low
Brad
Tim

I’ll post explanations tomorrow. I’m too tired because I just got out of a late class.

Logan moves really well too, but you’re right. Nightcrawler is a beast for movement.

The format is still stabilizing a bit since there’s a lot of new support for some archetypes and pretty much all of the top tier from last format got hit pretty hard (except Blackwings). From what I’ve been told and as far as I can tell, the current top deck types are Frog Monarchs, Infernities, and maybe Gladiator Beasts. X-Sabers are hanging around this level.
Stuff like Perfect Heralds, Quickdraw plants, Machina Gadgets, and Blackwings are still seeing a lot of success in the TCG, in the OCG there’s some other stuff like Light Fusion and such, but all of those aren’t yet considered quite as good as the above decks.
Right under that would be all the various Synchro Cat and Disaster Dragon builds, maybe some anti-meta builds. Tier 2 is pretty big so there’s a lot of stuff I’m not mentioning. The remaining Lightsworn and Zombie variants are probably hiding down here.

Yuna:
As for building a deck, basically you need to have a few things in mind:

  1. win condition - a play or sequence of plays that wins the game for you. You can manage by just whacking at them with level 4 monsters that you normal summon over the course of a few turns to chip their life down, but generally you want something more potent than that if possible. Example would be the Infernity OTK combo. Or like GB decks dropping Heraklinos + War Chariot onto the field.

  2. an engine to make your deck run smoothly or set up your combos/loops. If you have to rely on topdecking into the card you need, your deck needs work! Floaters, searchers, draw power, milling, etc. A simple example would be the Gadgets engine, which is just 2-3 each of Yellow, Red, and Green Gadget.

  3. staple cards. They are widely used (and often semi-limited or limited) for a reason. Mystical Space Typhoon, Heavy Storm, Torrential Tribute, Mirror Force, Bottomless Trap Hole x2, Solemn Judgment, Dimensional Prison, etc. Cards that don’t necessarily fit the theme of your deck or directly aid your deck’s win condition, but are powerful enough to swing the game in your favor just by virtue of how good they are. Extra Deck staples are 1-2x Stardust Dragon, 1x Ally of Justice Catastor, 1x Brionac, 1x Goyo Guardian, 1x Black Rose Dragon.

  4. tech cards to cover various weaknesses or troublesome matchups, or just to give another option. This is generally where you see the most variation between otherwise similar decks. Common tech choices that are almost staples nowadays include stuff like Book of Moon, Dust Tornado, Battle Fader, maybe Enemy Controller?

  5. basic rule- keep your deck at 40 cards or as close to 40 cards as possible. Even having 42 cards can hurt your consistency if you don’t build intelligently.

Keep in mind that most good archetypes these days make heavy use of the graveyard; seting up graveyard plays for yourself or shutting down your opponent’s graveyard will be a key part of how you play out a lot of matches. This is why so many people side D.D Crow.

So say you are making, say, a Synchro Cat deck (mostly since I have some experience with that deck type and not as much with the new top tiers). Let’s say Flamvell Cat since I haven’t really played with the new Gravekeepers support.

  1. Win condition - synchro swarm, triggered either by filling your graveyard with Flamvells to special summon with Rekindling, or one of many combos into and out of Rescue Cat. Game is possibly yours for the taking once you draw into Rekindling or get Rescue Cat onto the field.
    Main combos are:
    -Summon Firedog -> kill something -> special summon Magician or Archer via Firedog’s effect, synchro for lvl7-8 (then play Rekindling to bring back Firedog and Magician/Archer for another lvl7-8 when you want to push for game).
    -Rekindling with 2+ Flamvells in your graveyard. Synchro Summon as many things as you can get.
    -Summon Rescue Cat -> tribute it to special summon X-Saber Airbellum and a lvl2-3 beast -> synchro for lvl5-6.
    -Summon Summoner Monk -> discard a spell to special summon Rescue Cat via Summoner Monk’s effect -> tribute Rescue Cat to summon X-Saber Airbellum + whatever else -> use Monk and Airbellum to synchro for Arcanite Magician -> use Arcanite Magician to blow up your opponent’s cards.

  2. engine - Flamvell engine is pretty much 3x Flamvell Firedog, 3x Flamvell Magician, 3x Flamvell Archer, 3x Rekindling. Maximum chance of getting Firedog and starting a play off its effect.
    Cat engine is 1x Rescue Cat, 2-3x X-Saber Airbellum, 3+x other level 2-3 beasts (in this deck, probably Lightsworn Beast Ryko for lvl2, Neo-Spacian Dark Panther and/or D.D. Crazy Beast for lvl3), 1x Summoner Monk, 0-3x Pot of Avarice, as well as 1-2x Arcanite Magician in your extra deck. Super Mega Nimble Hamster is popular in Cat builds these days, I have no experience with the card since it’s not in the video games yet :V

  3. staples - whatever you can fit without screwing up consistency for your actual engines. Generally want to make room for at least 1x Mystical Space Typhoon and/or 1x Heavy Storm to help clear out the back row.

  4. tech - aside from matchup specific stuff that you might want to side depending on what you face a lot, you probably want 2-3x Book of Moon, 1x Cold Wave and/or 2x Trap Stun, possibly 2x Flamvell Counter to make use of all the Flamvells in your graveyard.

Top:
Sabers (stupid speed. contains hand control, great tutor, individual effects are great, use cat), Infernities (OTK combo, builds advantage like crazy when you’re out of a hand, probably the best tutors in the game) Gladiator Beasts (synergetic and techy. Can play many options that can ruin the top tier decks. If the Glad deck can live past the first few turns against Infernity and Saber, they can establish a great control base to slowly take the game), Blackwings (Great advantage options, Icarus is too good, and most of all, can use Royal Oppression and Skill Drain to fuck up every other top tier deck)

High:
Frog Monarchs (Monarch every turn hurts, subsitoad and swap frog are amazing for these setups as is the new Ronintoadin. Treeborn is Treeborn), Gadget variants (Machina, Jinzo Returner OTK, and variants of. Live on card advantage, great boss monsters, run Oppression. Chimeratech Fortress and System Down make for some hard counters. ). Quickdraw variants (need to set the pace, can be a problem in this day of chainables and speed. But Dandylion can create huge advantages, and Light and Darkness Dragon plays are big. Now also have access to Junk Destroyer from the new starter).

Contenders:
Anti-Meta (Powerful lineup cards can include D. Fissure, Skill Drain, Royal Oppression, Rai-Oh, and much more), Synchro Cat/Plant variants (explosive offensives, and some techy cards, but not fast enough in the format to be top).

Untapped Potential:
Rock/Koaki Meru (powerful anti-meta type effects, strong monsters, different from the normal anti-meta builds), Fish (explosive and OTKable as holy hell. Need to get that last consistency), Perfect Herald variants (proven and can shut down every deck. But optimization has not been found yet).

Aren’t Frog Monarchs considered better than BW currently (or at least “tier 1”)? Dunno, that was the impression I got from my YGO playing friends. Not that it really matters much since they are both capable decks, but it’s a lot easier to side against BW than like any other contending deck since most BW builds are pretty much the same, and the huge amount of Rykos and Dust Tornados floating around makes it hard for BW to get a good setup going.

I wish we had E-Heroes Great Tornado and The Shining so I could play that Japanese light Fusion deck :V

When does the TCG get access to the Fabled?

Eh it’s opinion. I like BW’s better because of Icarus, Oppression, DAD, and being able to side in Skill Drain. I find Frog Monarch are easy to side into, run something to remove the Treeborns and Ronintoadin from the game pretty much…and DD Crow, very common side board does it beautifully! Glads also have Reitiari and their defensive cards make them win that matchup easily as well. Pulling the Rug is another no brainer side choice that can stop Gadgets as well.

I find Infernities easiest to side in against. Compulsory, Rai-Oh, DD Crow, Crevice to another Dimension, Oppression, Drain, D. Fissure and much more. I mean sure, they can sack turn 2 or 3 and beat you anyway, but pretty much can’t stop that for the most part.

As someone who crafted an E-Hero deck in the TCG, you bet your ass I want those cards! Parallel World Fusion to mess around with as well!

TCG is just getting the Fabled. Check the official site to see if you got a Duel Terminal near you, chances are it is the 2nd that introduces some Fabled. Not legal until Hidden Aresenal 2 covers DT2 cards in July though. In addition, Duelist Revolution set is gonna give us some more Fabled cards.

Also Card Games on Motorcycles!

How about… tier list for Chess? lol

are you serious?

queen
rook
bishop
knight
king
pawn

white > black

rooks are very strong in the end game when the pawns are mostly gone.

bishops are generally better than knights, and even better if you retain the bishop pair.

knights are somewhat better than bishops if there are a ton of pawns on the board blockading shit up (dont quote me on this).

kings need to be protected until the end game, but when you get to the end game its best to move your king near the center of the board as a usable piece. its worth only slightly less than the knight in that regard.

pawns nearer to the center are worth much more than pawns near the board’s edge. the pawn can be said to be somewhat equivalent to a bishop/knight in importance when it is two moves away from becoming a queen, as it becomes an immediate threat that must be dealt with, or worse things will happen.

white pieces have about a 5% statistically greater chance in winning over black, as white gets the first move and with it more control over the board.

Tier lists for Demon’s Souls builds? Or FFVI?

RE: Yugioh

At one point all I heard about the TCG/Metagame was people abusing Cyber Jars. Where do they rank now?

Banned.

also CARD GAMES ON MOTORCYCLES

Yeah, they’ve really started to mellow out the game the last year or so. If people think the game was stupid now, have them play against Fiber Jar again.

Card games are doing what fighting games have just started doing.

Taming the fuck out of the metagame and what players are capable of by making options much more limited and less devastating.

Is tame and boring the new competitive mantra of this gaming era?

lol except that YGO isn’t making options less limited when they ban the completely retarded cards that were being run before. Does banning ST Akuma make ST more tame and boring, or does it make ST more interesting than constant Akuma mirrors? That’s pretty much how YGO is. This is a game that still has a million FTK decks and a billion OTK decks and will pretty much never be rid of them… because most of them are terrible and will never win a major tournament.

Besides, how tame and boring can CARD GAMES ON MOTORCYCLES be??

YGO was retarded the first few sets I admit. But then it got a bit tamer and less ridiculous, but still alot of fun. But after Chaos got killed the game just seemed like it was on a leash ever since.

Late ass post.
The fact that Dodege makes Pogo weaker and it’s random nature makes him unreliable. And after playing this again, I’m fixing the list.

God

Sundown- Hurricane Shot still rapes. Abusing it is like putting easy mode on.

High

Cube- Best healer in the game. If you give him some attacking parts from Akira’s chapter, he becomes useful offensively too, plus he’s immune to some status. You do need to raise his HP, though.
Oboro- Fast dash speed, Useful techs (Espically Shadow Mirror), Bronze Leaf needs is sorta useless against the Big Bad though cause he can cancel charge attacks.
Inheritor- Final Tech is instant and does nice damage and all of their other attacks are VERY useful.

Mid

Pogo- Can tank well and Dodege does nice damage, but is random and makes Pogo weaker.
Matsura- Leveled properly he becomes a stone wall. Nothing hurts him that much. He’s not going to be hurting much, either, cause his techs don’t do that much damage.

Low

Akira- Low damage, needs to charge techs, and is frail.

It’s nice to see someone else played this too. This game was really fun when you didn’t break it by abusing HS or the Cola Bottle.

Nah, Infernity decks are around now. They can go off turn 2-4 DEAD with a fair amount of consistency.

Basically, the synchro mechanic kind of ate up any leash around the game.

I’m not sure where this particular game would go, but the Dreamcast games to 360/PS3 thread revitalized my interest in Spawn: In the Demon’s Hand. Anyone got any sort of tier lists for this game?

Even without synchros there’s still Glad Beasts toolboxing you to death :V

I’ll take a whack at it. Also take note that some characters can change tiers based on what stage their on (Clown/Violater gets better on stages with pits for example). And I’m listing characters and their transformed states as a whole so when I list Clown I’m including Violater. Doing this off the top of my head so there may be some mistakes, def open to debate. If anyone wants to know my reasoning just ask…

Characters aren’t listed in any particular order:

Top Tier

Vindicator
Gatekeeper
Black Brimstone
Soleil
Angel Teneres

Upper Mid

Dark Ages Spawn
Vandalizer
Admonisher
Jessica
Redeemer
Hell Spawn (if you master the shoulder charge infinite; otherwise mid)

Mid Tier

Spawn IV
Soldier I
Vacillator
Vaporizer
Al Simmons
Brimstone
Overtkill
Spawn I
Cy-Gor

Lower Mid

Spawn
The Curse
Wolf I
Sam
Tiffany
Grace
Tremor

Low Tier

Curse Sub
Twitch
Cogliostro
Angels E

Garbage Tier
Zombie I
Skeleton I
Green Beret A
The Mafia
Army A