Tier discussion

I can record some matches with my yatter vs. tekkaman blade. Next time i play flexo ill bring my shitty camera.

The match-up might be in blades favor because blade effectively seals off his air DP’s with his spears, and larger approach options like super jump air dash can easily be escaped by pinwheel. no other character can avoid yatters screen control as well. The zoning game is slightly in yatters advantage when played perfectly, because the whip move is so good, just super jump block and get above horizontal spear level and you’ll hit him and be safe. however his spear does more damage and with assist, can lead into super, and he has more health, so any hit he gets is like 3 to 5 of yours proportionally at full to mid screen range. In case yatter misses with the whip(blade gets in and mixup) yatter doesn’t want to rely on the long range, so neither wants to play at that range. so long range game is not practical, yatters mid screen domination is gone, when either player gets in it leads to a dangerous mix-up, but blades does WAY more damage proportionately. interlude is also annoying at this range. Blades j.c is good for getting in on yatter, yatter needs to look for it and 214bb to get away, jab doesn’t counter that jump in. Yatter can still control mid close range very well and has his awesome wave-dash, and his basic speed is high, so he is still has some strong advantages on blade but its hard when yatter is used to easy, almost certainly yatters worst matchup.

Nexislee signing in. I guess you do have a strong point, playing offline would definatley be better than playing online but from where I’m from there is no talk of TvC. Oh and by the way, did that dest guy really quit on you. I know when I first played him it was laging pretty bad but the 2nd time it was pretty good, and that’s when I beat him. Both times he never quit. Nexislee jacking out.

Yeah Emptyshiki please post some matches, I would like to see some vids of Flexo and you. Hey you got aim, you should aim me to talk about TvC and gaming stuff man. I still want to play you!

Good shit Shiki stating exactly what I noticed about your matchup’s with Flexo. Flexo wasn’t at EVO but he was at MWC and PU2010 and will be at Seasons Beatings.

Yea I would like to play Flexo and EmptyShiki soon in near future.

Flexo and Shiki are both solid players. Midwest Represent!

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Flexo sucks.

lol yes! i otterly destoryed him with my vjoe in the middle of lvl 3 going to lvl 1 he quit.

there is no tier list guys this game is perfectly balanced more so because of the system/engine more than the characters

i main t.blade and i can tell you one touch is usually close to 28-30 bill dmg no bbq and one super this is balanced out with the fact that he has NO recovery time between ANY of his moves except for light punch + you can grab him out of ANY combo string as well as SLOW c.o. counter… actually blade is a pretty broken character if you know his weaknesses

zero has alot of advantages as well but this hardly makes him any more powerful than the next character , his life is low and damage is low . i find the way to beat zero pressure is c.o. counter combos i mean 16 bill is half of his life

and even worse life is roll or karas but that also comes with great advantage… i tell you a PERFECTLY played karas w/ good assist cannot be touched also lvl 3 out of back throw for 30 bill… ridiculous

its hard to touch a good frank too , wich theres little to none that can say they’ve masterd frank

megaman wave dash technique is almost impenatrable
and a PERFECT roll should always be able to gain at least 50% of all life lost with her super ive seen someone team super life gain/voltekka to life gain all while im blocking voltekka plus she’s so damn small 80% of combos dont work w/out crouching
i mean arguabley i say roll is the only s ranked character
if any characters were going to be considerd S ranked or “the best” it would be characters with a good stat balance like ryu,chun li, casshan, ippatsuman, polimar, doronjo,joe, jun, batsu … any of those guys can do 30 bill + dmg combos easy with the right assist and little to no bbq

plus man this game has so many combinations man i mean its impossible to say who is better than who almost … now TEAMS i agree some teams work better than others but that also depends on the level of skill behind the players plus ive been trying assisting at different times like light, med, assist, hard and it really opens a whole new door for combos i think many havent explored yet

:wtf:

I beg to differ…as much as one can after the confusion caused by your wording, that is. lol

  1. When you land a 2B or any other good combo starter on any character you should be looking at more like 38 - 41 billion damage, if not more. If you’re not, you should be. In other words: Instant Death is what you should go for. There’s no reason not to…literally. By not, you’re saying you’d rather work harder than smarter. Blade’s goal, in my opinion, is to keep you away until he can build a great deal of meter. All the while, he’s chipping away at you with Baselard/Hadoken presssure. When he has enough or is near having enough meter for a couple of Mega Crashes, he has more freedom to employ his rush-down SAFELY (cannot stress the importance of that word). Once a combo is started, Blade can effortlessly demolish a health bar, and at that point it’s a 2-on-1 match for Blade and Ryu. That is a horrible situation for your opponent to be in.
  2. “NO recovery time”??? I think you meant TONS of recovery time. Blade’s move set in general is powerful but slow. If he’s not assisted properly, he dies.
  3. “…broken character if you know his weaknesses”??? I’m not really sure even a little what you meant by this, so I’ll just give my interpretation:
    If you mean that he’s not difficult to beat after you know his move set, then I have to respectfully but supremely disagree with you. If you’re beating other good Blade’s easily besides Keits, then they’re probably not utilizing him correctly or with the right partner. If you mean the opposite, in that he’s a broken, o.p. character, then I suppose my argument would simply be, “Show me someone other than Keits that’s at majors illustrating that Blade is broken.” At the moment I’m sure you can’t. Trust me: I’ve looked.

I’m not trying to take one side or another. I had simply seen my name come up in the discussion, so I thought I’d add some input. :tup:

Also, since you have given me the impression that you don’t know any safe block strings on the ground:

Jump-in C, 2A, 2A, B Katzbalger, A Shamshir

*Clearly the jump-in C is optional depending on what your situation requires.

lol you dont even play TvC

uhh when i say he has no recovery time i mean " he has no time to recover after doing a move" but some say tomato ,some say tomawto and actually i think saying that ryu or projectile assist are the best for blade is not true by a long shot for me guy.

also jumping in with C is dangerous always especially while playing against soki or roll or anyone else with decent throw range only way i avoid getting thrown after a jump C is to double jump off of there block

aww ya and 28-30 bill about it for blade with no bbq and one super i mean unless your doing E.G. combos with very large room for error everytime consistantly. my blade in the heat of battle easilly does 40+ bill damage full life combos are easy for any serious blade user with lvl 3 super or 10-20% bbq

and good blades ive beat…ummm ionno theyve all been online but the connection was always pretty good lets see uhhh beater10, the game, xaolin, emperor, bigboss, dboy oh and tapions blade… thats all the good blades i can think of that play online… iv’e seen keits blade at evo and other places and he doesnt look as scary as emperors blade or even the games blade but

ya man i use blade pretty diversly i assist blade with tekkaman, zero, megaman, soki, casshan, polimar, doronjo

damage gets a little more scary with megaman assist and polimar OH and joe the condor too but thats just me

and i say the game is balanced because of megacrash and c.o. counters

Online man haha. I have not played online players at all. I only use Blade with Morrigan. Keits just mashes mostly, he has a solid blade but nothing exciting. You all need to play my Blade, I can handle Blade mirrors a lot better now. Strait Up you have no idea what your talking about the tier list by the way. I do like your attitude though about keeping positive on everyone being good. I need to play some new offline people.

Now I REALLY hope that you make it to the next Max Out!!! I really want to see your Blade stuff in an offline environment.

Also, most of us don’t know who any of those guys that you name dropped are. That’s because, and I’m just going to be brutally honest, TvC online sucks and just isn’t worth playing seriously. I quit playing online ranked battles when my win % went below 90% because the vast majority of the players either used Wiggle-Waggle-Wiimote Zero, Blade, or a Giant. I got fed up with losing to bullshit strats that would never work in a real match and most of the guys here felt the same way.

In TvC online, you are rewarded for making your opponent guess while you are on the offensive regardless of how unsafe the tactic may be. You just can’t realistically react to, block, and punish stuff when there is a bunch of the lag. Even at best, you get upwards of 20ms of lag while playing online. With that much lag, you pretty much have to know exactly what your opponent is going to do next in order to simply block. Zero players get rewarded for using his teleport, Blade players get rewarded for using his pinwheel, and Giant players get rewarded for having amazing priority. Using online strats as jumping board just isn’t a sound platform because they just don’t work in real life.

Now, you may actually have a sound foundation, and with that hope in mind, I am eager to meet and play you. But please, don’t use results gathered from an online TvC source as the basis of your argument.

yea i live in oklahoma so…tvc is pretty dead here thats prolly why im on the top 20 all i do is play online or with my friends here but ya man everyone on this game is potentially deadly in my eyes

This is kinda funny because people laugh at online, but hey, most TvC tourneys get cancled outside of the M.W. and Cali, so online players have way more match-up experiance than most that do not play online. (Unless you just understand the game really really well.)

Just to note to strait_up, Roll, Yatterman-1,Volutt, Yatterman-2, and Zero all have (this is what is stated and tested so if I were you I would believe it) 40 bill health. Karas has 36.5 Bill health. So 16 bill is not half Zero’s life and with guts and damage scaling… You are looking at like 3-4 or so 16 bill combos to kill him. Now while Cross over counters are a great tool to use “SOMETIMES,” the damage is scalled so you have to make sure you are using the right kind of player on Cross Over Counter. Wall bounce is very important, and a decent super is also important. This is just to note.

Flexo if those are your combos that are OTK then just know that double assist in a combo does not happen much against someone that actually play the game a lot. You get five hits (Four are jumping Heavy attacks) that are really close to unscaled. Not to say that the OTK with blade does not happen, just not like how you are saying it should be. 28-30 bill before they can crash or before you use Crash interlude is about right. If you tack on the 2C at the end you are looking at like 33-35 bill with no baroque and one bar. The big thing about balde is that the last hit of his Volutekka causes freefall, so you can DHC to many great supers for DHC of death. Volutt and Tekkaman are great examples of how to setup Voultekka off assist and DHC to partner after, shit in the corner you can go back to baldes interlude and get the 2C at the end. All the super damage is un-crashable. Just to name the assist he used: Polimar drill after volutekka gets one pass unless you can time it really well. Zero ground pound super full screen!!! Also Clone super in the corner for full combos(this can be crashed at any time after the clone super.) Souki only has his fire super outside of the corner but he gets a lvl 2 charge super in the corner. Megaman has some of the best as full screen he has gun super, which leads to full charge buster with runaway, and in the corner you have drill super which is beast if done right. Tekkaman I explain later, casshern nothing at all outside of the corner and even then it is not worth it. Doronjo has enough time to get ball on the screen and call an air goon for lock down pressure, pretty good. AND, Most all the assists he has listed can make it easy as pie to get Volutekka after an air combo ending in 2C into A or B masshy move +Assist.

Regular ground chain into launch (Starting with 2A) into wallbounce does 18-22 Bill YouTube - Saetan0914’s Channel, it is shown here to do 17 bill before relaunch, but I did not start at full life so ryu could have been effected by guts, which is supposed to start at 40% health left, and then again at like 15% or so left. If you tripple DHC right at the end of the Wallbounce move with Volutt or Tekkaman as your partner, you are looking at eaisly 37 bill un crashed. It could be much more as I have not tested it properly because I have no love for T-blade. Again I just see what the players in this game “can” do so I rate them as such. That is what is making Blade so damn good to me. His really safe damage, on top of his DHC options, on top of his super great punish super. He really is that good.

I understand what you’re saying. However, just because I referred to my partner specifically (Ryu), I don’t necessarily believe that he’s the end-all, be-all. As you so poignantly stated earlier, part of TVC’s charm lies in the notion that one can choose any team they like and be dynamic with them. I thoroughly encourage players to use anyone that they enjoy regardless of what tier lists/top players say. Now, that being said…

Never once did I say that a projectile assist was a prerequisite for playing Blade. I simply suggested it as an avenue of synergy – an aspect of TVC that needs little or no explanation. There is absolutely no denying that Ryu is a phenomenal partner for Blade: he makes Blade safe, he’s 1/2 of potentially the best keep-away strategy in the game, and if need be he’s a very strong point character. Before you say, “Well, other characters do that, too,” keep in mind that I didn’t say Ryu’s the ONLY partner that can do that. I just think he’s the most effective at it. No matter where Blade is, Ryu can make him safe with Hadoken, and it also affords Blade a free relaunch which, in turn, enables Blade to do full-life combos – practical full-life combos. I use them as my BnBs, and I use them frequently in match; feel free to confirm that with Shiki, Frankie, Xian, or even Humbag. They cost me not a pixel of red health, and the one single meter that is required (unless they’re low-stamina) is generated by the combo itself.

You have every right to disagree with me and the play-style that Keits and I use. I agree with you: you should use the style and partner that works best for you. That’s the beauty of team games – you can do whatever you want! :woot: However, based on pure logic, experience, and a few other things I don’t feel the need to illuminate I…I…feel that Ryu is the best partner for Blade.

Also, I’m not ya guy, friend.

i just wanted to reinforcement what you already said with this video i upload a few minutes ago, and by the way i agree with the whole ryu parther issue, theres some other parther that work fine but ryu seems to me the overall best option thinking about support and indiviual habilites by itself

[media=youtube]BM-_q2MFMAc[/media]

coolness I like that video

Trust me on this one if Blade touches you, you are taking more than 35k even with out crash interlude. And in a game where megarcash is so important, DHC’s are almost always a waste of meter. Also since you mentioned being able to crash out of Blade’s combo, you have to think about what position that leaves the opponent in. they either crash and waste two meters and hope to be able to build them back before blade touches you again or let your character die and keep the two meters. I’m not even going to get into what happens if the blade player baits the crash because it is something I’m sure you’ve never seen in online play. That Blade has a touch of death means that his opponent must always have the 2 meters to crash whereas if it were against most other characters they could crash once take a combo and still live.