Tier discussion

Yea his autoguard attack is great for MC baiting especially since that attack is godly. I rarely see people use it which is dumb because it is really good or when Blade is being attacked in pressure string by for example a Zero or Polimar. I never see people during pressure strings with Blade push block to Crash Interlude because you get damage and get them off you. It is one bar but if your patient and can block the mix ups then keep blocking but if you guess wrong, uh oh haha. Online Blade people please post some vids of you playing people. Thank You

Ok, why would you quote my post only to talk about what you want. The last word of my post is DEATH, meaning not some DHC that leaves you with 10% health to make a comeback, but you are dead at the end. How is that a waste? The next player comes in and has no red bar health and no real way to make a comeback until you touch them again. So please tell me how this is EVER A BAD IDEA??? OK cool, I understand you just want to argue. How about this, I will agree that DHC’s are a wate of meter, BUT DHC OF DEATH IS SMART SHIT!!! Play the VS series. Like Americas best DHC in MvC2 was found out in one year, no it took time to realize how good it was.

On crashing blade, You are talking to someone who really played CGOH so in this field I have already beat the box. Playing Casshern in CGoH made me realize when and how to crash. His abality to chase and combo off of crash meant that I needed to train my self to wait for a launch to crash, it has worked a way into UAS in the fact that MC has to be used more offensive IMO. Meaning that if you are going to crash mid screen with Ryu it better have saved your life becasue if not you just wasted your bars.

Blade has one downfall in his TOD/OHK combos, after his wallbounce move, if you go for relaunch you are placed in the corner and “SHOULD” be crashed right there if your opponet has the bars, since blade will then eat a combo and have to burn two meters. If blade goes for DHC OF DEATH right there you will not face that problem.

I really did start all the OTK/DHC OF DEATH/VAR’s OF DEATH so I know what they are all about, not having the choice of crash or not, since it is a life or DEATH situation, not just a combo where you eat 80% life. Just check out my 4 vids on VAR OF DEATH where I say loud and clear, I know you can crash these but it is not a choice, you crash or you die.

I will not question your word on how much damage Blade can put on you with one touch as long as we are talking about one assist in a combo and no Baroque, since I said in the post you quoted I have not tested it properly as I have no love for Blade. I would just like you to explain it to me a little more because as I see it you get 2 relaunches (assist and wallbounce) and end the 3rd launch with any special you want, that does not seem like more than 28-32 bill? But if you are right then you are right, as you could end with wallbounce move (and get no wallbounce) and it be like 34-37 bill. You could aslo tack on specials in air before you go for 2C but that is not always going to work right? IDK just help me to see it more as I really do not test much with Blade.

Sorry but I do not pay online so I do not know what that comment is meant for… Using 4.C or 6.C (which ever side you are on) to bait crash is great, you can charge for C (or B maybe) and get great damage. I will agree with you there also but I do not see the online part?

Regular bait on crash is old man, the Japs showed it to us before the game was ever actually on a console(CGoH). In Loc Test vids I have of a Polimar/Ryu just raping for well over 15 minutes he uses it a whole lot. I just find it to be more of a “In your head” tactic since your opponet should always wait until they see the baroque before crashing if you are going to crash a combo. You are just going on the fact that your opponet is flustered by getting hit and is going to act like a scrub and will crash 2 hits before ever seeing real damage. I used to just do shit like 2.A>2C to bait out crashes, since most players could not combo off of 2C in CGoH(most of the cast in UAS can combo straigh off of 2C like Ryu could in CGoH) it meant that you just crashed at the end of my 2 hit combo and I still had Baroque.

Crashing a crash, this I like a whole lot, as you are always left in air (since when you get crashed you get pushed up and back) meaning most if not all lows will be beat out by your J.A’s. I just like it more because you cause a mind fuck rather than anticipating a mistake on the opponets part. And the added 10% on your baroque is nice, staying in their face is nice, and you can block if you get scared. It could be seen as a waste also but to stay in your opponets face when they were thinking they had a nano-second to breathe, I really like it.

Oh and to .::OZ::. Does the charge move with B with blade cause freefall or does it have batsu style hit stun? What about 6C from Zero? I see you combo mid-screen with zero off of a high hit 6C that causes another ground string, I was just wondering since I have seen it and did not know. If blades B charge move causes freefall and can cancle into Voltekka, he just steped up in my book as you do not need assist to setup mid-screen DHC OF DEATH. That would be cool for him and his top class ass!!

Muffins Yo!

@ flexxo

i understand you point of view about blade but if that whole speech was for me…umm i wasnt even talking to you in any of my post , it was a reply to the last post xian left but n e ways
i use blade pretty different than others so i guess that allows me to see a side of blade others dont get to notice… like for instance megaman or polimar offers up a 4th launce to blade if done right wich makes 40+ billion damage WITH NO BBQ at all and if your consistantly doing blade combos at 35 billion with no barouq and no super without at least 3 launches it would be hard to believe… what are some of you guys combos i would really like to know you should post the inputs so i can try them out in training im always up for doing something better if someone knows a better way

I am pretty sure it is what I typed but I have not tested it to see the actual damage output, so to say somewhere between 30-35 bill we can all agree on. 2 relaunches (assist and wallbounce) 236A in air before the 2C on each launch, and end the combo with mash move or charge move should get you to that point. Also how you combo before the relaunch could also matter. Like in the corner after the wallbounce, you can get 5B, and then delay a 2B then launch, or you could just launch, or you could do 5B then launch.

Stuff like that is what they are talking about I am to assume. 4 launches without baroque midscreen? I did not know. Cool.

How would anyone know who you were to talking to? lol You didn’t quote anyone and you posted two spots down from my “speech” with comments that pertained directly to what I was talking about. Xian posted in between us, and all he did was respond to TuboWare. :wtf:

Anyway, I’m uploading match vids. Keep an eye out…

well its four launches if you count wallbounce+launch but my mistake man YOU DO have to bbq for the fourth launch and even after that your so far away from you opponent in the air almost all you can do is super but i catch the 236A sometimes
the combo is
A, B, 2B, C, launch, A, B, 236A, B, jump, 2C, C(rapid), assist, launch, B, 236A, B, jump, 2C, 2(charge)8C, wallbounce, launch, B, jump, 2C, A(rapid), bbq, B, launch, 236A, super

i do that combo in training or offline playing with friends but its extremely hard for me to get the A(rapid) off and only happens for me about 2/5 x’s ive yet to pull it off online cause i drop always after the 3rd launch there is only about 1/3 a sec to catch that B, jump, 2C but yea thats my biggest blade combo bbq, assist, and one super

No worries man. TBH it is REALLY REALLY hard to get those combos off (online or off) against a human opponet. That is why I really pay no attention to the TOD combos for Blade. With hit stun being the way it is and the new launch mechanic, those combos (3 and 4 launches) are bound to drop and it not be because you are doing it wrong. That is why DHC of death is so important. Really you play great teams for blade, keep it up.

Just a note to all blade players. The same way that Ryu’s assist combos after 236B and C (the auto grab moves) Tekkaman’s assist also hits and gives you a free combo. Just saying. And thier DHC’s are probly the most damage out of the whole cast.

As I said I could be wrong about what they are doing in those “35 bill” combos without meter or Baroque but they are posting and not saying that I am so I am to assume that I am not. But again we can agree that the damage output is somewhere around 30-35 bill without Baroque and meter. Straigh_up you should test them and see what the actual damage is since you play him and are trying to learn new shit.

Another note for blade users. Instead of using baroque to get another launch (it is just not a good idea IMO) you could use it to stop your opponet from getting meter by using Baroque punish (2A,5B,2B Baroque and then start the combo)

Or you could use it on the wallbounce move when you get to the corner. Like to keep you out of the corner, Baroque the move early and walk out of the corner and continue to combo. In this case you could actually get another launch off of B charge move like OZ has shown in his corner Blade combos.

You do not have to listen to me because I do not play blade but again I know what he “can” do and am positive he is part of the best team in the game, The Tekkamen! So take what I say with a grain of salt or really apply it, either way I have said it for you guys to think about.

You guys and your DHCs… lol I swear you’re wasting your time with that stuff. ToDs are NOT hard to do, man. I do them every chance I get, which is pretty frequently. Mega Crashing Blade out of a combo at ANY point outside of the corner is a lose situation:

  1. You MC early – you just lost 2 meters and set Blade full-screen for his keep-away game.
  2. You MC as soon as he BAROQUEs… well, I wouldn’t know about that since I only BAROQUE when I use mix-ups or wanna keep my opponent from reaching 2 meters. Anyway, though, you’ve just eaten a HUGE combo all because you wanted him to waste his red health.
  3. You MC late – you may as well figure out what your character wants on his or her tombstone.

I don’t understand: you guys bash these full-life combos because you say they’re unreliable. Umm…to whom!!! I have nothing but luck with them, so maybe you’re just not doing something right. I don’t know what to tell you. Anyway, I’m gonna keep doing what I’m doing, you guys keep doing what you’re doing. Hopefully you guys can make it to Season’s Beatings in October, and we can put all this to the test.

the Blade medium charge move doesnt cause a freefall it only placed enough hitstun for blade to continue juggling and get a second relaunch withouth baroque, assist or wallbounce, after that you need to have a huge understanding of the air stun gauge as you can see i could have go for 5 relaunch is the stun gauge wasnt a factor, so only 3 relaunches are posible a 4 relaunch is imposible however their is another way to actually 2 about 3 o 4 ground string corner repetition with blade that i havent recorded, anyway about zero the forward strong move is another juggle move that causes enough hitstun if it hit the right place in this case the foot of the oponent then i link my next ground string as my oponent is in the air is not so difficult to do it ones you get the feel the real problem is to do that and charge the buster but in order to do that you must be able to use all your attack button and keep the charge at the same time, if i do that i can aply the assist to get enough space an go corner to corner then i can get 1 relaunch a second relaunch is imposible it will wiff halfway if you try, but anyway hope this help you.

on the tekkaman blade issue, when 2 relaunch happen the normal advanced combo the damage is like this, 28 to 32 without super, with super is around 36 to 37 billion, now 3 relaunch means your either using baroque or assist in mid screen, the damage goes like this 37 to 38 billions without super with super 42 to 44 billions, now for the corner loop 3 relaunch without assist or baroque is about 37-38 billion 39 if i dont go for the weak attack spam XD, with super is about 45 47 billions, with assist it kill anyone, baroque at that point in the corner it doesnt give that much damage i put that on the video for flashy purposes, but thats how damage on tekkaman blade combos go.

Read much? I posted what you thought was important to type already. I did not bash the full life combos but you do drop them in 3 out of the 4 “casuals” you have posted. Not because you are a bad player but because… wait for it… They are just really really hard with the new system shit in this game.

4 launches with blade is possible are you not counting the wallbounce launch (i know wallbounce launch really doesnt count to some)
try the combo i posted with assist as megaman or polimar there is a very large room for error toward the and after the 3rd launch

4 launches with blade is possible you should try the combo i posted with megaman or polimar assist i wish i could post a vid on youtube but alas my comp is down and i have no digi cam i gotta borrow my buds and take some footy and show you guys the legendary 4 launch

also you know wat has anyone ever seen tekkaman get 4 spinning lance specials in the airi heard it was possible but the most i get is 3

sigh… Alright dude, listen: I’m not going to sit here and argue with you about this. You’ve made it abundantly clear that you believe that Blade’s ToD combos are too unreliable to be used in real games against good players because of their difficulty of use. Hell, you wrote a whole paragraph on that alone:

“No worries man. TBH it is REALLY REALLY hard to get those combos off (online or off) against a human opponet. That is why I really pay no attention to the TOD combos for Blade. With hit stun being the way it is and the new launch mechanic, those combos (3 and 4 launches) are bound to drop and it not be because you are doing it wrong. That is why DHC of death is so important. Really you play great teams for blade, keep it up.”

I disagreed, and then explained why. Now… As far as the footage goes:

I didn’t drop combos because of game mechanics. Shiki and I both dropped combos because it was late, and we were simply not playing our best. I had no idea he wanted to record, and when he got to my apartment I said, “Sure, why not?” We recorded the first 11 cold matches we played. I’m sorry they weren’t SBO quality. :rolleyes: I have every intention of recording plenty more matches with much higher quality gameplay. Regardless, thanks for checking out my videos, and feel free to leave comments. I’d be more than happy to check yours out too if you have any footage.

Ok let us do it like this then. I will not argue with you either, I will state facts as you do.

YouTube - AegisNeglector’s Channel

^This video, this combo, “these/those” thypes of TOD combos, I do not believe in them. (2 assists, no Baroque, 37-40 bill before super.) You do the combo from 5 bars on both so we can not see how much bar you give. You never use baroque so you must give a lot of bar. “80% less bar gained when you are being hit by a foe who is in baroque” there is a thread about it.

YouTube - AegisNeglector’s Channel

^This combo at :43 until :56, is way different, Baroque punish (Good shit also) at the very least 10% on the whole entire combo, meaning that we can not see how much bar is actually going to be given to your opponet to see when the crash is going to happen. This combo only happenes because “Shiki” does a dhc (which xian1989 and I already agreed that they are not smart shit, but DHC of death is smart shit right?) and leaves himslef at no and 1/2 bars.

You do 2 launches and get 33 bill at the end, that is not at all what we are talking about. I am not saying I do not believe in his abality to really kill someone with long ass combos. But you almost killed someone with 7 bill done to them, and only 2 lauunches. (you could have done a DHC there at the end and kill for sure.)

You gave them no way to crash at all because you Baroque at the very start of the combo. I do not know how else to say it. I typed a poast to you in the very start of your whole posts here:

That is all I have been talking about. if you have other ways to get it off without 3 launches and that is what you are talking about then say that, do not post thoses vids like that is how it should be done and not expect it to get asked about. That is all I am saying.

BTW who are you talking to at 1:06 in the video? Who “does not know what they are talking about?” These vids where not shot just for this discussion? Really we only stated to talk about it 2 days ago, when were those vids from?

Check out my page I have some 6 month old “casuals” “Tourneys” shit on my page. You can search my name (SaeQuo) and get a MM from like 2 months ago. Here: [media=youtube]myuvSymP_WQ[/media] makes it simple, right.

I like Cookies with Chocolate on it.

@ flexo

hey man i just watched some of you videos today and WOW !! i actually learned a few things myself

ALSO !!! i thought i was the only one that did jump+C assist jump+C to start combos haha your blade is pretty good i gotta show you some of my combos one day so i can show you a world of t.blade w/ out ryu haha

N E ways awsome blade skills

For those of you who think that the tekkamen team is top tier need to realize that it is a team based on pure offense. Tekkaman doesn’t keep Blade’s blockstrings safe due to the angle of his assist. If Blade dies Tekkaman goes down pretty easily since he folds under pressure not to mention has no mix-ups, he just does j.C all day. The team has way too many openings, luckily they both pack a punch and have a good amount of health. I do admit it is a very damaging keep-away team but once their opponent gets in they are pretty screwed.

I think that team is only good for beating Giants but other than that the team is probably okay by itself. I think Flexo had a good Blade but using cross over attack too much is bad. I do want to play you though someday.

Yeah I get on his case for using it to much but it is indeed much safer when the opponent is in the air other than that its a free grab.