I’m so happy people are still playing this game. Wish I had my wii and wii stick at college so I could be playing y’all online and just practicing in general. This is the first fighting game that I ever actually practiced and tried to do well at (besides smash), and it’s gotten me into street fighter, marvel, blazblue, and this community in general. Soooo… yay TvC! Let’s keep this amazing game and scene alive, and even let it grow! Marvel 3 doesn’t have to kill us, it can just be a sort of supplement!
Not so much Tekkaman but, knowing how to move your players is going to help with making tiers. All players really, not just your players. Tekkaman has the best range in the game and his jump A has got to be one of the best approach tools in the game. A single jump IAD A can be jump cancled on hit or block or push block, meaning that you keep on pressure with another jump B/C/A. The player is mad good in soooo many ways and is a meat bag!!! He is by far the best of the heavy players, and all of them are contenders (Alex, Souki etc…)
I have said so many times that since this game is not a one on one fighter and things like MC and Baroque and LVL3’s exist in this game it is hard to say that single tier list are really real. I mean, one on one Zero vs Tekkaman, how is Zero going to win?? He has no way to combo into supers other than lvl 3 which does like 24 bil at most, every time Tekkaman touches him it is either a free 10% and no way Zero to get to lvl 3 (due to zero crashing) or an easy 20 bil with or without baroque, supers, or lvl 3. You really can not say that one on one Zero beats out Tekkaman, can you?
Karas says hi (then remembers he is made of paper)
You said this game isn’t 1v1 then went on to describe (loosely) why Tekkaman beats Zero 1v1…what? To be honest though, this isn’t Marvel and with only one assist it does come down to a 1v1 surprisingly often. Besides, there’s a lot more to this game then comboing into supers, especially for someone like Zero who can combo you for ~22k midscreen or ~38k in the corner without even thinking of touching his super meter. To answer your question of “how is Zero going to win?” though, the same way he wins most matchups; incredibly strong rushdown/teleport mixup, the ability to make himself safe on almost any attack with his buster, and his ability to keep you locked in the corner. Zero’s level 3 should never even be discussed as part of a matchup unless you’re talking about the giants - it’s not a good super, and he doesn’t need it. Whether or not the matchup is in Zero’s favor I can’t really say; not enough experience against good Tekkaman players.
Zero and tekkaman Blade both depend on assist especially when they dont have bbq, They are still S tier and can still fight on their own they just lose alot of what makes them great making them not the dominating force that they are with the right assist.
Zero can fight just fine without partner or baroque since he’s able to easily extend his combo from anywhere on screen long enough to get a full charged buster shot for his combo and his pressure is still good for the most part. He’s still easily thrown out of a buster shot if blocked and out of combo strings if they decide to delay hits for some reason. Blade isn’t as great but his damage output is still ridiculous.
And I’m happy to see others agree Tekkaman isn’t complete crap. When I first picked up my team, I saw Tekkaman as a horrible character and was just there as an assist and to stall time for Ken to recover. Then I realized I had to rely on him more and he actually came through in matches which made me realize he wasn’t as bad as I initially thought.
Zero isn’t assist-dependant, but Blade on the other hand, loves him some fireball assists.
I know I should not respond to this but ah well I guess it is just me… What does marvel have to do with this? There is a single tier list in marvel (as well as a team tier list) and it is much understood that the (single) top 3 are in no order and anything after 7 up to 13 or so is also up in the air. Meaning Cable is set in stone. Cyke and Ironman fight it out, and much else is TBD by the players themselves. But… Marvel does not have anything like Baroque, or an offensive MC… That would change the game a lot would you not say?
Really? Karas air normals says hi. His grounded light attacks also say hi. I mean what are you basing this off of?? Have you ever played as/against Tekkaman? While his medium attacks might not beat out karas, his heavy are on par and his grounded light and all his air normals are way better. So tell Karas I said hi as well…
Does not most of what I have put into bold have to be covered by an assist? I mean really, what kind of mix-up are you doing with his teleport that is safe/starts a combo without an assist? You can do 22k midscreen without and assist cool, how many of those would it take to kill tekkaman with guts in play?? 3? 4? To say that supers do not matter in a one on one match-up is just plain crazy. How are you going to get big damage off? Hope to play perfect? Not when your foe can connect one 2A into 5B into 6C into lance throw to super. Two of those and zero is dead, not close to it, but dead. Add baroque onto either of those 2 combos and you do not need a super for one of them, just two pinwheels. That is an up hill battle to say the least.
Yes zero is great but alone he is missing a whole lot that makes him good, he is really not better than most one on one. Tekkaman should be more scared of any of the low health players (karas, yatterman1, yatterman2, roll, volutt, shit even v.joe) as they can actually put uncrashable damage on him. I mean it is a one on one, after you get to two and a half bars you should be looking to use a bar at the end of a combo. Zero can not do that, correction he can, but you can still crash him so it really is a waste to use it…
Again all I am saying is that, the main reason the game is so balanced is because there are more universal tools for the entire cast to use. Meaning that one on one, the lines are not so black and white, but much more hard to read. Think about it like this, one on one guts and low life guts alone makes the one on one aspect much more difficult to read, while it does not really effect someone like zero, someone like tekkaman/blade/alex is going to be much harder to fight one on one… Ok?
SæQuo i will only enforced what avariceX already say, an correct a few things:
1.- zero needs 3,4 combos to kill tekkaman? that not true, zero can kill tekkaman in 2 combos, an no he doesnt need bar other than megacrash or the loop, or to bait a megacrash XD, but you get the idea, zero against tekkaman in mid screens can easily put 32 billions damage with his 6c into 2a loop, 38 billions on corner are easy with the relauchs without assist or baroque.
2.- how do i backup point 1, simple remenber i use joe the condor and zero, i use joe as assist which means i cannot use the CROSS UP mixup unless i use baroque, but even so, zero have a tons of mixups which are safe that do not need baroque or assist ro work, an example jump dash medium connect medium the oponent is blocking no problem medium teleport to get on the other side, if i have buster shot charged which i always have then that mixups is safe, the same mixup but instead of buster charged i use jump cancel strong teleport that way i end up in the other side an in the air then i go for 236C which is safe on block, now let imagine that somehow i landed a lvl 2 buster i can do an instant medium air, then teleport an before your able to use another move i already going for a hit string, you see, no matter what you say zero does have strong mixups without assist, the only mixup zero cant do without assist or baroque is the CROSS UP teleport thats the only one, but people have always overrated that mixup, an havent give a chance to his others tools.
3.- uncrashable damage, yatterman-1, yatterman-2, roll, karas, i dont get where this uncrashable damage comes, amean roll yes, but the others where, are you talking about the supers, cause you know, every damage done by a super that triggers an animation or a lazer super is unmegacrashable damage, so i dont see where this suposse uncrashable damage comes.
4.- this is where i wanted to get, now 2a 6b 5c with tekkaman is good, but 2a is to slow, now while j 5c is a great way to apply pressure with tekkaman, but as a zero player, the first think to do, is to not let your oponent do anything outside of blocking or guessing, so i saying something like " **How are you going to get big damage off? Hope to play perfect? Not when your foe can connect one 2A into 5B into 6C into lance throw to super. Two of those and zero is dead, not close to it, but dead ** " sorry to say it but thats just ridiculous, however i have to say that while the match is still in zero favor that doesnt mean tekkaman is free against zero both of them have to be careful not to screw in any point cause a mistake by anyone can let to defeat.
^agreed…
I guess Ionly play shitty frankie so i think that all zero’s safe mixups require assist or bbq.
I figured you would make this hard on me but meh, guess not.
Oh is that what you are going to try to do… You are not going to do a very good job at all sir, sorry.
So this zero player can kill tekkaman in 2 “easy” combos. Oh shit!! What is easy again? 2a, 5b,6c, charge lance throw into beam super. That can be done on a wii mote. I would say that is easy. There are 50 tekkamans that can preform that combo twice and kill a zero. How many zeros can kill a tekkaman in two combos?? I would like to see one vid. Just one fucking vid of a zero killing a tekkaman in two combos. I mean what are these tekkamans doing while you zeros are doing 79+ hits to him?? Taking a shit? Doing his taxes? Why is he not crashing your crazy ass? 4 combos to kill tekkaman is at least. He will crash two at least. You are making this too easy on me but I will continue.
- Do you have any clue what a mix-up is? Because if all I have to do is react hella slow to something simple like that, you do know that without an assist you can get poked out of that “mix-up?” The first one you listed in number 2. Now I would talk about the rest of your second point but I would like anyone else to try and tackle it and explain just what the shit you are going on about… Because again I have been mixed up by your words, not your gameplay… Check what is in bold and I am pretty sure most can agree, WTF are you talking about??
- Supers!! Supers!! Can you combo into supers? Because if you can, you can save Baroque for later and end your combo with a super, which gains your foe no bar and the damage is uncrashable. All of the other low life players have very good combos into supers, which do very good damage. Except Zero. do you understand now?? You explain it so well and then say you do not understand it?? You are the king of a mix-up, just not in this game, IRL!!
- Well ok, I can say I am confused right now… Slow is your argument? Really? Are we talking about Zero vs Yatterman-1, fuck no, we are talking about zero vs one of the SLOWEST PLAYERS IN THE GAME. Thank you for stating the oh so obvious. Calm down with all that J. C noise, ask a good tekkaman player, 5A, 2A, 5B, JA, JB, while they are all slow (because he is a slow player, duh stoopids) are all really good for him if you know how to move him properly.
Do not confuse people, zero is not all that, simple and easy, put him alone and you can see where his weakness lies. You type a whole bunch of confusing bullshit that make little to no sense and have some agree with you… Shit man…
Empty, it is all the same, if zero had mix-ups that were safe outside of assist/baroque and led to good damage or even decent damage, people would know, he is the most popular player in the cast. Period.
The issue here isn’t how easy a character is to play. It’s what they’re capable of in the hands of a good player. Obviously, between two people just picking up the game, the Zero player isn’t going to be able to do much damage to the Tekkaman. However, a PRO Zero vs. a PRO Tekkaman is a different story, which is what a tier list should be based off of. Not beginners, not middle of the range players, but pros. Just saying.
Tekkaman in Phampy’s hands is pretty frikkin’ scary.
You guys boosted PTX to OP tier because of me right? Why not do the same for tekkadude.
I dunno if I’m going to help OmegaZero in this, but damn, SaeQuo is mad. So, pretty videos for SaeQuo:
[media=youtube]8H6x1D5MA0A[/media]
[media=youtube]Lep19aobiAc[/media]
[media=youtube]yGWEWfEeEyw[/media]
[media=youtube]aWsQbRwk5TY[/media]
[media=youtube]1RrEfXQL4iE[/media]
So yeah, Zero is pretty damn deadly by himself. I understood what OZ was saying at least. And the problem Tekkaman has is that, even though he can kill Zero easily, Zero can build meter like crazy and MC his attempts to do so. OZ is the Zero master. He knows what he’s talking about. For real.
[media=youtube]oyUjzOv6TSY[/media] =P
No one ever notices my videos ><.
(Even if I did “borrow” a lot from OZ)
Aww, I was looking for your video but couldn’t find it. You did some with Casshan too, but I just couldn’t find them
So you are talking about something like Marn vs say Phampy?? Well we know how that went at evo so… Please get with the times… Here I will be more civil…
I am sorry if you missunderstood what I was saying, but here I will try to make it more clear. Have you seen marns zero? You know the one who won EVO? The only Zero to win anything at all. The man whom people put out vids of him playing, not him in training mode doing combos on tekkaman doing his taxes? He drops zero loops all the time, do you know why? Because they are far from “easy,” he is not even doing the new and improved zero loops. (probly because they are even more difficult in a match with 5K plus people wathing over stream and god knows how many people screaming live) while doing big damage with tekkaman is “easy!!” Zero has to crash in this match up, and tekkaman does not until his life is in danger, which is not until very late in the matchup, because of dropped combos.
Good post dude. This a whole lot!
Ummmmm, if you knew you were not going to help, why post 5 vids I have seen like 8 months ago? And none of them show anything more than the same loops? The last two do not even help your boy… They start with ryu do they not? I mean what does that help me to understand? What I asked you to do was explain his confusing post. Can you do that. Help me to understand how without baroque or assist he has mix-ups. None of those vids show anything close to it. Here:
“an example jump dash medium connect medium the oponent is blocking no problem medium teleport to get on the other side, if i have buster shot charged which i always have then that mixups is safe, the same mixup but instead of buster charged i use jump cancel strong teleport that way i end up in the other side an in the air then i go for 236C which is safe on block, now let imagine that somehow i landed a lvl 2 buster i can do an instant medium air, then teleport an before your able to use another move i already going for a hit string, you see, no matter what you say zero does have strong mixups without assist”
^^ Explain that shit with 5 vids ok?? He says if so many times I do not know where the actual mix-up is supposed to happen, “if” it is ever going to happen. I even say that “if” his mix-up “is” what he stated, he can be poke out of it. “If” you can do that, then you migh could add something to this. Until then, your vids are very late, and they help me none with what I am asking. I know the kid can put out very good combo vids, (probly the best for zero) and hats off to him for that. Just explain what he is saying and how I am suppsed to tell others so they can see this crazy solo zero shit.
With 40bil health, you better have perfect mix-ups or it is night night!! Against any of the cast really!! Just ask marn.
Oh boy, here I go:
1: It seems that you have been playing against really crappy Wiimote Zeros, because with an intermediate level of execution, Zero can kill Tekkaman in two combos, with an average of 32 billion damage each, with Tekkaman having 53.500 billion in health. And Tekkaman is not the one crashin’ Zero’s combos, but Zero is the one MCshing every single attempt because his attacks build meter so fast you can’t start hoping to land a damn BnB when someone with decent execution is at the helm. And let’s not forget you can bait MC if you have the slightest bit of red life, and even if they do, Zero can just start over again as soon as he gets you with one of his crazy mix-ups that DON’T require Baroque.
- Regarding the underlined text, it can be a bit confusing, but once you get the ideas behind “Proyect Zero 2” (online in september) and “Zero Advanced Guide” (online in december), you can only agree with OZ. Zero does have mix-ups that don’t require Baroque, and involve Hienkyaku (his dash teleport), j.B and a charged buster in its second phase, when it starts glowing green. If you can tiger knee Hienkyaku, you can easily confuse the opponent and get him to block to the wrong side, and not only that: Zero falls so fast that he can go from a high attack to a low attack in an instant, the first one requiring you to block in one direction, and the other in the opposite direction in the blink of an eye. You can see that in the videos I referenced. Check this out:
- Project Zero 2:
- 0:56: j.B, B Hienkyaku, j.B, in the corner (fantastic mix-up that’s very difficult to block and predict).
- 2:03: release lvl.2 buster, j.B, B Hienkyaku, 2A (even more difficult to predict; it all happens in a second).
- 2:29: release lvl.2 buster, j.B, land, tiger knee B Sentsuizan (instant overhead).
- 3:02: cut a super jump combo by doing B Hienkyaku, then do Sentsuizan, in the corner (cool reset and annoying mix-up).
- Zero Guide:
- 1:32: how to tiger knee Hienkyaku (crazy mix-ups without Baroque).
- 2:29: lift the opponent up by any means and close to the ground, ground dash, cross-up, stop, jump and release a lvl.2 buster (totally unpredictable, lightning fast mix-up and reset).
-
Zero does not need meter to rack huge damage. That’s the point he made. He can save those meters other waste to save his ass anytime he wants. HCs can’t be MCshed during animations, but the point is that Zero does not need them, and if he uses meter for something other than MCshing every single succesful combo his opponent manages to land, he Dark Holds your ass, which baits MC so easy one almost feels sorry for the opponent.
-
5A and j.A are horrible. I use Tekkaman and those attack blow. His game, in the normals department, rely on j.B, j.C, and 2A. And Tekkaman is incredibly fast with his j.B assault. But in the end, Zero can apply more pressure than Tekkaman, and the fact is that he can’t build meter as fast as Zero, because if Zero gets a combo doing, say goodbye to at least half of your life bar, as long as the user knows what he’s doing. And when in doubt, bait the Mega Crash.
In conclusion: Zero has viable options for mix-ups and resets that don’t require Baroque, he can deal huge amounts of damage as long as the Zero user is competent, and doesn’t need hyper bars to do so. I still love Tekkaman 100000 times more than Zero, but Zero is a beast in the right hands. If you’re Zero, I say save those bars to MC a killer combo and concentrate on buster relaunches and loops. Then your game is solid.
Inb4rant
damn guys i cant live you for 27 hours an 36 minetus cause you start some kind of war xD (just kidding), firts my english is not that good, im mexican, is not my mother lenguage i dont speak or write it the right way so i know i can confused some people sometimes but anyway thats not the point is it? whatever, metaldeggial already say what was needed to say, thanks for clarifiying what i was trying to say man, also take in to account that all those mixups can be combine make it even more confusing for the oponent to react.
an avaricex i been keeping a eye on your videos, but you know i did the first 2 videos to show that zero can do more than 200 hits, cause a lot of people in my country consider him to be a noob character so i do those for showing them how wrong the were, still with deggial loop tatsumaki combo (which i borrow XD) i may do an improved version of the 200+ hits, avarice you know you have an amazing zero you dont have to prove anything.
gcyoshi, yes man they ban the gigants cause of you XD, by using ptx you actually kill him, o the irony XD
Respond with a vid only please!! I am still saying the same thing.
Wow oh wow. Are you kidding me.
Play against good players and you will see that this stuff while good in theory, not anywhere near good in a match. So you are saying that a “Zero of intermediate level of execution” can do combos of 32 bil. What do the high level zeros do? LOL That alone is funny as shit. Watch vids of marn, the best zero in the world (yes world people, evo is open invite and none of these training mode zeros have won anything close to what marn has won.) he is dropping combos all the time at high level. Who carse what you say the boy is great at games, and still can not kill a tekkaman on his level in two combos… So… Where is your point? In South America with the rest of the intermediate level Zeros LOL.
0:56: This is the exact thing I was saying he can be jabbed out of. Even better zero leaves himself in the corner, not even close to good for zero right?
For he rest of these. Look at the height the opponet is at, how are you going to get them there without assist/baroque. Just asking.
2:03: Does he not use assist? How would that happen without it? The spacing/perfect hitstun/assist is what makes this mix-up work correct me if I am wrong, meaning without proper spacing and an assist he will again be poked out of it.
2:29: Good, nothing you can do here but wonder again how zero is going to set this up without assist and baroque. How is he getting his opponet to this height without those things?
3:02: Now this is actually good as I believe this is safe on block (it may not be) and even if not even better since zero is not in the corner and if you are two bars you want them to attack you for free combos. The only down side is that ***dropping an air combo is the WORST WAY TO GET A RESET IN THIS GAME. Your foe can jump, then dash, then attack, then Baroque+jump again, +Dash again, +attack again after someone drops an air combo. Not to mention you can still block and call assist all the way down and zero has but nothing he can do to you that high up in air. *** At the very least you would want to use A command dash to beat them to the groung and actually have a good chance of not getting outspaced and can close them back in.
1:32: Do I have to say something about this nothing? Great movement I guess… Crazy mix-ups not so much, without baroque you will always end up on the other side of your foe. Not all that crazy for this wii-mote user… LOL
2:29: Is that even the right time?? Ah well. You say any way you can but I see an assist. Look at that height. How is Zero going to get them that high without baroque or an assist (like he uses in this vid). You are really making this look like you have not even seen the vids and just spat off shit!
How about this, In the same vid betwen 1:42 and 2:07 he is showing lvl2 charge shot shit. Why not show mixups of that? or attempt them? Are they not air tight? Can you be poked out of them? Do you need assist/Baroque for it to work correctly? You tell me. As I see the height and the hitstun and I believe so, but hey I could be wrong as I am not the zero master.
The rest of your post is all what you believe to be true so nothing I say will change it. If you think moves suck then they suck to you. I am not here to rain on your happy training room stuff, just to let you know that if you were to have a scene of lets say 4 above meh players, you would stop doing this shit real soon, or just bite your pride and admitt that you would use baroque or an assist to cover up your shit. 5a and 2a with many of the cast is good shit, and it will stop most of these “crazy solo zero mix-ups.”
As I have said the whole time.
Sorry