Tier discussion

i have to agree with avaricex on the zero vs lightan matchup an here is the reason why i think lightan got almost no chance against an experience zero.

1.- some may think that lightan can catch a jumping zero with his launcher an while thats true, if the zero s.jump then use two strong teleport and then z-buster zero get outside of the range of lightan after that zero can freely dash in or out an stay in the air with a lvl 1 buster charge, then repeat, by doing that there is basically nothing lightan can do to catch zero.

2.- even if get caught in a block string lightan only reliable mixup is his command grab, which zero can easily break away then in the air zero only need to do the 2 teleports strong to get out of lightan range, after that ligthan is out of range.

lightan can take down zero in 1 combo there no doubt about but is just to dificult to score that 1 hit that let to the death, so a zero player should never let a lightan player let him hit him not even once.

Never got around to posting

S: Zero
A: Ken, Yatterman-1, Blade, PTX, Ippatsuman, Chun-li, Saki
B: Doronjo, Batsu, Volnutt, V.Joe, Polimar, Ryu, Condor, Soki, Jun, Frank West, Morrigan, Tekkaman
C: Casshan, Roll, Yatterman-2, Karas, Alex
D: Lightan

Lightan is a pretty good in some matchups but those other 8-2/9-1 matchups are just too hard to ignore. Maybe Lightan can close in on Zero but so what? By then he probably lost an assload of life and has to deal with another character that probably has a ton of meter built up. I only really see him dominating the characters that don’t have tools to deal with giants.

A: Blade, Zero, Ken, Y-1
B+: Ippats, Chun, V.joe, Saki, Jun
B: Polimar, Ryu, Batsu, Volnutt
B-: Doronjo, Condor, Alex, Morrigan
C: Soki, Karas, Y-2, Cash, Roll
D: Frank, Tekkaman

Giants(need their own tier):
Good: PTX
Meh: Lightan

Ok Everyone agrees
S zero, blade, yatter1. in undefined order.

I could see #1 go to any of the three. zero and blade and yatter are just too scary, they got the damage, the each have combinations of pressure, speed, priority, mix-up, zoning, and mobility to make them a step above everyone else. Blade’s runaway and priority is ridiculous i imagine alot of characters have super hard match-ups against him especially since one hit can mean the end, so i like him for #1 based on overall match-ups.

Most people agree on the rough position of these characters.
A+ Ken, Ippatsu, jun, saki, chun.
A ryu batsu
B doronjo, polymar morrigan
b- soki, cash,
c roll, frank
qualifier on roll that she goes up a tier with yatter or cash.

I’d believe a tier higher for doronjo if Kurasa says so, I am scared of that character lol.

Polymar, super good partner scary up close, good random damage, amazing max damage, but cant get in easily so not amazing.

Disagreements seem to occur on Karas, volnutt, yatter 2, tekkaman, condor,and alex. v.joe, and to an extent cash$

I think tekkaman is bottom too slow cant do shit in a ton of matches, no way to force land a hit but clean hit j.c crossups in a game where everyone is in the air half the time. theory fighter runway wins if you land a solid hit is kinda good though, assist is OK and really good for Ken and maybe some others.

I think Alex does too much damage too fast and has too much health to be bottom, his assist and VAR are good and his assist also acts as both anti air and anti ground. scary level 3. Kinda like tekkaman in his flaws but with a bit more mobility with shoulder charges and dive and importantly with throws and overheads to force damage makes him reasonably good in my mind.

I think Karas has enough tools to compete and having an unblockable loop with certain assists is scary. i feel people are underestimating him cuz he was broken and simple and he became a High learning curve, glass jaw character tech character and everyone dropped him, can’t be counted out but cant be too high up IMO B but who knows, looking just at what he can do and his tools, sometimes he seems like S tier but then he loses pressure by finishing a combo and gets touched and dies. In practice, people could be right about him being bottom though, maybe he needs both chun’s and ryu’s assist to really be amazing and since that doesn’t happen he is bad, I dont play the character so I dont know if he can do unblockable loop with ryu assist or something and i Don’t know if he can do crazy cgoh style mixups with Chun. Either way needs the right assist.

I think Yatter 2 hate is coming out of nowhere considering her strengths and straightforward effective playstyle, don’t be tricked by her shitty projectiles. I’d put her in A tier.

noone has explored volnutt as far as i know, probably very good, but technical, bullet pressure allows him to zone and get in at will sometimes, damage is high, great lv 1 supers, great assist.

Cash has tools and damage but I am not sure if his tools work in this game or not, i’m guessing not. Not at the bottom but close imo.

I little clue on condor, kinda badass though.
same with the other Joe

giants are banned lol

You guys are all underrating Tekkaman. Just saying.

Fixed for truth.

you’re biased obviously. He’s slow, and doesn’t have many approach options since he can get launched out of all of his aerials. his assist is useful in some cases. he gets destroyed by rushdown characters, AKA every single one of the top tier characters, Ken, Tekk, Zero, Yat 1. He has no Rushdown, infact, I’d argue he is a counterattacking/turtling character, having to wait for an opening so that he can get a lance throw in or something.

I think that if you want to put the top tiers in order, it would be Yat 1, Zero, Ken, Blade.

That’s why my Tekkaman always loses against Polimar and Y1 right? Wait, no he doesn’t. He puts up a fight and isn’t free to them. Just cause he can’t rush down doesn’t mean he’s not good. I’m not saying he’s an amazing character but everyone bags on him like he’s the worst character in the game and can’t do anything. If you watch any of my recent matches, half the time Ken doesn’t do anything and it’s all Tekkaman. If Ken wasn’t so frail and his assist wasn’t terrible, I’d be willing to put Tekkaman on point every now and then.

Tekkaman is too good, real talk…

Tekkaman is way too good. If you don’t know how to rush with Tekkaman, you’re doing it wrong.

he seems like he can pressure better than I thought, and the engine allows him to get out of situations pretty well, he is like a slow roll with his air moves being good, except he can get damage off of them, still seems easy to block even with whiff j.c being better than I thought its still a gimmick since alot of characters can just jab him out of both j.b and j.c in that situation especially yatterman, if you dont make big mistakes in front of his face he seems to lose most of his damage. But he admittedly looks more consistent and better than I thought, being a tank seems to help alot.

I think that it might be better to shorten the gap between the tiers rather than say that Tekkaman is better though, since alot of the characters above him have some very strong advantages, still probably in the bottom quarter of the characters.

tekkaman is bad in the ground unless he’s the one doing the hit strings, but in the air that a whole different history, j.5a, j.5b, j5c they all so dominated, an the use of triangle jump is his wild card, he can pressure just fine with j.5a, i say while i place him in C rank i think he is a solid character, with enough tools an damage output to be good

Fixed for truth.

P.S. Tekkaman is OP.

TBH I only put PTX in S class on my ranking because that seemed to be the consensus and I don’t have a ton of experience against him. The experience I do have against him would suggest somewhere around low A-rank. I can’t really say for sure but most of what I’ve watched against PTX just looks like the opponents don’t really understand how to fight him. He’s really good for sure though either way. As for Tekkaman, I think high B tier is a fair placement for him; there’s not a lot of evidence to suggest he should be much higher, but he’s definitely not bad, and he has one of the most useful assists in the game.

Nah. PTX played at high level is very dangerous and capable of winning convincingly. He is most certainly A-tier at least for his favorable matchups.

Tekk isn’t even that good in the air. Sure his j.c is good for some pressure but push block it and he has post lag, if you don’t he doesn’t have much of a ground game/ his attacks come out so slow that you can probably counter hit with any characters’ 2A. He gets completely destroyed if he has to play defense, the only thing that could save him is some type of keep away game since he can dish out tons of damage with his supers. Other than that I don’t see him being anywhere close to top 8.

PTX-40 is good, there should be no discrepancy about that.

I said low A-rank for PTX, that’s still really good; in my list that puts him right up with Jun, Ken, and Y-1. I just don’t think he is god tier.

tekka’s IAD b is so sick with it. possibly one of the fastest in the game…

Scary but true. Tekka with his IAD B closes distance so quickly its scary. He has rushdown capabilities with that. Not to mention a stupidly strong damage output due to his character type (Power). Add to the pain that he is really good to DHCs and you got a solid character.

A good Tekkaman User can keep pressure on anyone.

Tekkaman is way underrated. Don’t care if people say he is bad, he obviously gets the results if you know how to play him. Watch how Phampy moves with Tekkaman around the screen. Proper movement with Tekkaman is key.