I was recently browsing the eventhubs HDR strategy guide and was looking at the section on Tick Throwing. I was sort-of lost reading it, but - tell me if I understand it correctly - is it just a way of locking your opponent in to a string of throws that they have little chance to escape? AND - If so, is it something that’s performed by hitting the opponent w/ a certain move, following up w/ a throw, and then repeating this until you’ve won? I was just trying to see if I could get it explained a little bit clearer.
I’m not looking for tactics. I’m really just trying to understand different aspects of the game and strategies (as I’m newcomer to 2D fighting games.)
lol. people just need to learn reversal so that you can play games around it. setting up a tick throw takes a lot of work. Most my games are based around the threat of tick throw and mistakes people trying to get out.
Absolutely people just need to practise reversals and once they can do that on demand then tick throws pose little problems and it is on the surprise element that will catch you out.
Well maybe not but go into some forums where HD rim is being discussed and there certainly a lot of crying over them. if you are a skillful player then there is no need to spam tick throwing. I wouldn’t complain if someone done on me, but I know amongst the circle I used to hang out in the good old days of the early 90s you could get your face smashed in for doing it in arcade.
This is wrong. tick throwing has nothing to do with how skilled you are. This is generally the viewpoint of people who aren’t serious about the game, or scrubs(I’m not calling you one btw). If you have an oppurtunity to use a tick throw, or even spam it because your opponent can’t figure out how to get around it, you should just do it. its all about strategy. It doesn’t matter what your “skill” level is.
Tick throws are part of a skilled player’s repertoire. They’re like dragon punches or fireballs or crouching roundhouses, they’re just part of the game, and to be good, you have to know how to use them and how to beat them.
I see what you are saying and Sirlin even mentions this in his tutorials, I guess I have just been playing with friends for so long that it has become the norm. I have to admit just last week I was playing my cuz on Live and had to spamming a tick throws to stop him from reaching 10 wins first.
He got so made that I am sure if he had been in the same room he would have thrown his controler at me.
Generally i don’t like to use it when playing less skilled players but the more I play on Live and the more people use it on me I am slowly changing my mind.
Thanks for the replies. I’m just trying to learn anything I can at the moment. Seeing as how I actually had trouble playing through HDR’s arcade mode on easy… I think I have a long way to go. heh
I don’t think arcade mode really matters. To me it doesn’t. Just because a person could beat arcade mode on hard doesn’t mean they could beat mid/top players. What really matters to me is setting up your opponent, being good at predicting moves, and stuff that relates to playing actual people rather then the computer.
I agree, but when you don’t know any of the moves or have a feel on how to pull off a characters unique moves, then I think the arcade/training is a good place to go to memorize and learn those things w/o the pressure of playing online. I’m just trying to take 2 or 3 characters and get used to their moveset first, and the start diving a little deeper w/ the online aspect.
Arcade mode cheats and plays a completely different game from the one you’re playing ie walk up flashkick, 100% grabs, etc. Just a heads up on that before you get too frustrated.
The CPU knows what you as fast as the game engine knows to show that move, there is literally zero reaction time for him. If the CPU really wanted, he could DP every regular and block every invincible to punish it with the hardest combo possible for him (thats more than a human can combo cause he also needs only 1 input frame to do any move, and no charge at all). Also perfect reversals, techs and 1-second mash out of holds and dizzies.
Playing a CPU sucks, you are always at his mercy. If he gets hit, it’s because he let you to. There is no fun at that.
About the no charge, this was at least true in the SF Turbo version. Guile is a real bitch there. Walk up and do flash kick, what the hell, what an oversight.
Being a player that is “for” tick throwing, just would like to throw my 2 cents in.
As Ultradavid mentions above, a pro player uses this tactic, or any other tactic that will get him the win. I say this time and time again, this isn’t 1990. There is no “honor code”. There is no “cheapness”. There are no “rules” to this game other than what the game provides. By any means neccessary to win I always say. Sure these tactics are frustrating or annoying, but you really have no one to blame but yourself for losing or falling for tick throws.
If someone whiffs a dragon punch, you sweep, or attack him. If someone misses a headbutt, you punish it. If someone tries to Tick throw you, throw them back before they do. The game is about guessing. At least, thats the way I see it. Sure, controlling space is one thing, but another thing is guessing what your opponent is going to do next. Are they going to play aggressive, or keep away? All these things are taken into consideration when trying to better your game.
As for Ruxtpin:
Your best thing to practice, is go into practice mode to practice combos and space. And really, play a bunch of player matches. Even if the dude is ridiculously better than you, its those guys you want to learn from, so you adapt your play style to them, or you learn the style to apply to the next match.
I’m not anti-ticking, but I haven’t seen any rules against discs or menu exits to prevent a win online either. I think the “rules” argument is dubious.
There is a difference between online and playing locally. Sure, people dont get punished for d/cing on you, but thats a whole different topic all together. Im just talking about tick-throwing in general. People that d/c for stupid shit shouldn’t bother you, in fact that should make you feel better because you got the other player so pissed, that he had to disconnect because he didnt want to get owned by you.
Ticks throws are annoying as hell, but what can you do?
I use them more as mix up than a huge part of my game. (Dictator player)
Huge payoff for little risk is a very enticing way to play so I don’t blame those that tick throw all day. Boring as shit but whatever gets the job done.
My opponent doesn’t owe me anything but to try and beat me by any means necessary. If I can’t adapt than I tip my hat and wait for my revenge.
The real way to look at Tick Throws is to watch high level play. If Tick Throws worked that well, you’d see it all day in High Level play. And I mean that because you DO… but only with certain match-ups (like Sim vs. Claw or Ken vs. anyone) and in desperation situations. But otherwise, you never see it. Because it’s just not worth the risk a lot of the times. You’ll see a Tick Throw once in a while, but they are never repeated because you can do damage in better and more secure and safer ways. High level players know that Tick Throws are not safe, so they’ll generally avoid them when they can because putting yourself at risk just isn’t a good idea in general. When they use it, it’s because they know they’ve trained their opponent to Block, so it’s more guaranteed that way.
When I play against Zangiefs online 50% of their entire game is tick throwing…the other 50% is doing a c hk or lariet instead of the SPD to reset into the tick throw range. If you look on youtube T Hawk’s whole game is tick throwing with his 360 too. Is there some invisible line that says tick throwing with a command throw is acceptable, but all other tick throws are not?
I think it’s interesting that people focus on the tick throw as something contentious…as a dic player I would equate this to being annoyed that people jump in on me all day when I’m cornered. The real problem isn’t that they’re jumping in on me, or that my character was never designed to have a reliable anti air, but that I let myself get cornered in the first place. I guess what I’m saying is that tick throws don’t exist in a vacuum…they are the consequence of some mistake that happened earlier in the match.