I have used Nebula’s macros. More specifically:[LIST=1]
[]used the Japanese version;
[]set the speed to fixed turbo 3;
[]created a file called ssf2xj.mac in the MACRO directory;
[]because I do not know the correct preamble so the emulator recognizes characters, I have used the same one from SSF2, but both characters’ macros default to Ryu’s;
[]set Ryu’s macros to the ones listed;
[]set both macros to the same button;
[/LIST]
I have just noticed the timing is not strict, too. For the first tests, I had used punch, release, repeat x 4 to emulate a turbo on the macros that would not activate hands, so I could get a reversal on the tick almost every time. Today, on the other hand, I have tried using a single input to see if it would be OK, and it would not, at least not for Zangief. I have spent a lot of time trying to get a descent tick into SPD macro, and it would not work. I’d get green hands, jump or hop. I could only get an SPD by cancelling a cr.jab or right after it, but then the enemy is still in recovery animation.
For an oicho tick like
Macro1Name=Oicho tick
Macro1Move=D+4,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,F,F+D,D,D+B,D+B+3
Macro2Name=tick escape
Macro2Move=D+B,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D+F,F+3
Ryu would escape almost every time.
If I set both fierce punches to the same button in any emulator, it seems random who gets the throw. I have used this in Nebula:
Macro1Name=tick
Macro1Move=D+4,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,F+3
Macro2Name=tick escape
Macro2Move=D+B,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,F+3
But I have realized timing varies. The first input for the defender is defensive crouch, but by the time the cr.short gets active the defender should take the hit. I have noticed he would sometimes block, which means around 3-4 frames leniency.