I met up with some friends last week to play at an arcade. T.Akiba was there and I was trying to think of some questions to ask him. Later, VF4 mentioned these mysteries, below. I’m still waiting to get a reply with more info/answers from him, particularly about the third mystery but I have some insight now to the first two from other knowledgeable players:
- VIPER is able to get T.Hawk to do a whiffed standing strong (mid-punch), then 720 super:
[media=youtube]GmU6g8hgCCA&#t=2m40s[/media]
I’m told this is harder than whiffed standing jab->super, and also that he seems to take a lot of steps between the time the standing mid-punch finishes and the super begins. I guess this is something even NeoRay will tell you is difficult.
VIPER did this in a tournament, no less. This is probably the most impressive thing about it, because I’m told that while it is very difficult, it is not impossible. When the standing mid-punch is coming out, the first rotation is done, starting at the towards direction, circling around to down, to back, to up, around to towards again. The standing mid-punch finishes at this point. We’re in the walking towards position on the stick, but still have another rotation to complete the super, and as you can see the super doesn’t come out right away as he steps closer. So continue circling the stick to down, back and up+P (any punch, the frame limitations should be the same for all three punch buttons for T.Hawk’s super) before he jumps off the ground. With VIPER’s amazing Execution, he is able to get the super out instead of jumping. To put some numbers with it, you’ve got about 14 frames with new T.Hawk to remain in that walking-towards position before it will stop counting that input towards his super’s input requirement. That amount of time is slightly less than a quarter of a second. VIPER is stretching the limit, yet manages to get it out. In a tournament, no less.
I haven’t tested this out myself, and I just hope I translated the answer I got correctly. Oh-- one other thing I just noticed, his opponent is Zangief, and it looks like the standing mid-punch barely whiffs (from getting blocked/hitting) Zangief. I just now wondered if that may have something to do with it? or the opponent doesn’t matter (maybe if opponent blocks/reels back from hit it can’t work on other chars)?
- Here is a big mystery:
[media=youtube]CCKX3VORtx8[/media]
How is Boxer able to get out a headbutt from a standing position like that?
Michael Sandel has described philosophy as making what seems familiar to us, unfamiliar. We come across something we know well, but come to see it in a new way, and suddenly we feel like we don’t know it so well anymore. After that point of discovery, it’s never quite the same again, either. This phenomenon is thick with irony.
Haven’t we seen something like it before, in all our years playing ST? This footage is also from a tournament, so it’s not likely turbos/rapid fire buttons would be involved, as it looks like those fast jabs probably have something to do with it. I’m told that it’s been tried with turbo/rapid fire buttons, even at various speed frequency settings.
Anyway, I’m still not sure I understand the answer that I got today, myself, and not sure if its been verified since I asked it, but I’m told we have seen something like it at work with another character: Guile. I’m told that boxer’s repeated jabs are renda canceled while the headbutt is stored. Guile can do something similar with his standing light kick before a flash kick (in fact he can also tack on a standing punch as well before the flash kick comes out can’t he?). Or his sonic boom, for that matter. I don’t have a stick w/rapid fire buttons to test this myself, and I personally am not able to reproduce it if I’m to press buttons that fast with either Guile or boxer. However, at least I now have two possible scenarios in mind for how it may be done. One is that you start the standing jabs, THEN charge down. Another way would be to try charging down first, then go immediately to UP on the stick but interrupt it with rapid jabs “on the way up”. That is, if it’s possible to stay on the ground, hold up while jabbing really fast.
- This is a case where a combo is in the game, at least we’ve seen it done, but I’m told it’s very very difficult to get ONLY 4 hits this way using Dictator:
[media=youtube]YEU7QM_47jM&#t=6m10s]YouTube - d-f.zip - Kimoyan [Kimomaru[/media]
Yes, Dictator’s similar 5-hit combo involves more hits, meaning more damage on the opponent’s lifebar, and is easier so therefore much more practical in a real match or tournament. But we are not playing Marvel Vs. games here! You will impress the best players more if you can manage to pull off the 4-hit version instead, at least with any kind of consistency. From the footage, it’s evidently possible but can anyone get this with better than 2% consistency? I’m still waiting for an answer on this.
XSPR