This is gonna be one hell of a party! The Dante Thread!

Exactly how many people have you spoken to about the themes?

Maybe there aren’t a lot of people that think the remixes are worse if you limit it to SRK. But most people I’ve seen familiar with both versions say the original is better for various themes in 90% of cases.

Did I poll people, or get enough opinions that I can say it’s a majority? No. But you can stop acting like it’s just one or two people that are just hating on the MvC3 themes just because they’re different, because that’s not the case. Nor is it just some whiners that love to complain indiscriminately. I have my reasons, and they have a bit more to them than:

“It’s your opinion! HERP DERP!”

Yeah, it is, buddy. It’s my perfectly valid opinion, based on observations that I’ve made with my own two ears, that is shared by more than a couple of people. Nobody’s forcing you to agree with it, or accept it as fact, which is what you seem to think I’m trying to do. My opinion must be really compelling for you to mistake it like that. >_>

Is the remix horrible? No. Is it a particularly good remix? No. Sounds like they just slapped samples from the original up on Garage Band and went wild with the synths and Apple Loops. I was hoping they’d do a better job with it.

Popular? A small group of people including yourself in the ‘Stay on Track’ thread =/= popular. There’s no way of estimating how the majority of players will react to the soundtrack presuming they care at all. Stating your opinion as popular with no real evidence is pure imagination. Nor is popularity an indication of quality. Justing Bieber is the most viewed youtube video by a long shot.

The original wouldn’t work has a fg theme. You have a minute of orchestral ambience introducing the song. A remix is necessary and the two can’t really be compared because they’re doing two different things.

What? The entire DMC3 soundtrack makes use of techno and synth to metal vocals and the vocals are a direct rip. Even if that was true and there was no synth in the original and the vocals were new, your argument would still be subjective. General statements of personal preference like “the vocals are better” are not “valid observations”

By all means express your opinion and say which theme you like or don’t like, but avoid useless assertions like “the vocals are better” and certainly don’t call them valid.

You think I don’t know that? Man this whole VA/Theme argument crap spiked when SF4 came out even though it still existed before. I’ve visited a lot of places and neither good nor bad is “popular as a whole”.

Everyone hates/loves some/all of the themes. Go poll anywhere you want, you are NOT going to find a “popular opinion” from everyone, not because it’s the internet, but because of just how…(I wanna say jaded…fuck I can’t come up with a good adjective!) this aesthetic crap really is, to the point where people start spewing bluffs like “XX theme sucks, I will quit if it plays”.

I loved it personally

Hey guys, what is Dante’s BnB? From what I see in videos, is it something like:

5abce, sjc, sj.abc xx sj.qcf+a?, land, 5e, sjc, sj.abc xx sj.qcf+c? xx Million Dollars (lvl1 proj. super)

Like what is the notation for the air special move that causes that bounce effect that allows you to do the re-launch? I am just guessing sj.qcf+a. And also the one where he spins down with the fire as the combo ender?

And is there any where that shows a brief overview of all of his specials and/or combo’s? Or for anyone’s combo’s for that matter? I just hate how people just create the character threads but then don’t update the first post causing all of the useful information scattered everywhere throughout the forums. :frowning:

But yeah, thanks guys in advance for any help. :bgrin:

Why would anyone know his BnB combos yet? lol relax. And there is no need to sj. after exchange you can jump up the next day and the hits still chain.

I played Dante once, and lost because he wasnt my cup of tea but it was very close. His teleport (d,d + E) is GDLK tho, as people kept trying to run away and I’d just teleport right into their space.

there’s a (maybe complete certainly really long) movelist in the Q&A thread.

As to that combo, you’re basically right, but you can end it with qfc+aa > KFC > qfc+c(mash) XX qfc+aa for a 100% combo.

the special after the KFC is actually optional, but if you do that, you build enough bar to make it a 100% combo from the start of the match.

And I didn’t say that popularity was an indication of quality either. Nor am I referring to just myself and the small group of people in the “Stay on Track” thread. If you ask/look around, you’ll find quite a few people out of those who have an opinion about it one way or another prefer the originals over the MvC3 remixes for some reason or another. Personally I’ve found more than just a handful of people that aren’t happy with the way many MvC3 themes have been remixed. Hence, I think that it’s a pretty widespread (read: popular) opinion. IOW, no, it’s not just me and a couple of other people who have MvC3 themes they don’t like.

BTW, It’s also a popular opinion that Justin Beiber is ass, even if it isn’t the opinion of the majority. Hell, certain people may even make you change that opinion (like [media=youtube]bcQrrVMKnS8"[/media] one).

Ha! Sure it can. It’s called an edit. Editing parts of a song to shorten it’s time length, cut out intros/bridges/filler, and even increase/decrease tempo or pitch is completely possible without actually remixing the track itself. See [media=youtube]sFvENQBc-F8&ob=av2n"]Michael Jackson’s Smooth Criminal (Radio Edit) compared to Smooth Criminal (Album Version) and [URL=“http://www.youtube.com/watch?v=Isk8j9wEgCs&feature=fvsr”[/media].

As for doing different things? Sorry, but no. A rendition of Devils Never Cry was used during the game as the music for an action sequence ([media=youtube]5xtLR4hUv2c"[/media]). It had a separate, shorter intro, and was minus the choir vocals part (which was slowed in tempo and used for the divinity statue theme) and some of the instruments used in the full version, but it’s still pretty much the same musical idea. What I’m referring to is cutting the original theme to length and editing it to fit, as opposed to just throwing it in there as it was used as the credits theme (which is the ridiculous idea you mentioned), or altering the vocals/adding synths/beats/remixing the track (which is what the sound team did).

LOL! Direct rip? Are you kidding me? You may want to listen to it again. Not only did they add an echo effect to his voice in the beginning, his tone in the lyrics isn’t as guttural. As for DMC3’s soundtrack using techno and synth, who said it didn’t? I don’t like the synths that they added for the MvC3 remix. I don’t think they fit well. Maybe you didn’t notice them.

First off, it’s “valid opinion”, which “the vocals are better” is. It’s based on observations, some of which you obviously didn’t pick up on, or don’t care enough to acknowledge.

So, by all means, disagree if you like. But don’t try to argue the point if you didn’t understand it, and don’t try to act as if someone doesn’t know what they’re talking about if you aren’t certain of it.

Dag.

We really need to get the first post moveset updated.

PM this to preppy and he’ll add it: (also for the other guy)

Multilock:236A - He pulls out a laser gun and plants a pink particle on the screen which homes in on the opponent. It can be charged for more particles and directions can be held to choose a position in which the particles will be placed.

Acid Rain: 236A > 236A - He cancels 236A and thrusts his laser gun in the air, firing a pink beam which shoots up and rains down on top of him.

Crystal: 236B - He summons a wall of ice that shoots out in front of him.

Million Carats: 236B > 236B - He cancels 236B and summons ice surrounding him self in an iceberg.

Hysteric: 236C - He pulls out a gun and fires many homing rockets at the opponent.

Grapple: 236C > 236C - He cancels 236C and pulls out a harpoon gun, which shoots across the screen and grabs the opponent , pulling them towards him (Tekkaman style).

Tempest: 623A - He surrounds him self in a swirling blaze of fire.

Volcano: 623B - Jumps in the air and pounds the ground with his sword sending a small shockwave out infront of him.

Jam Session: 623C - He summons a shock of lightning which explodes and shoots up the screen (CapCom Corridoor style).

Reverb Shock: 214A - He pulls out an electrified guitar and sholder barges the opponent.

Revolver: 214B - He twirls around in the air spinning his sword, bouncing the opponent of the ground.

Jet Stream: 214C - He rushes across the screen and connects with the opponent, swirling his sword in a blaze of fire.

Killer Bee: J236A - He shoots downforward and stabs the opponent (like a dive kick) bouncing the opponent off the ground.

Air Play: J236B - He summons a grav like projectile which he shoots down forward, can be charged for a larger projectile.

Sky Dance: J236C - He twirls around in a blaze of fire and pulls the opponent to the ground.

Drive: [E] - He cancels his launcher and sends a shockwave that travels across the screen.

Air Trick: 22E - He teleports and re-appears in the air behind the opponent.

623E - Does a front flip in the air towards the opponent.

Million Dollar: 236A+B - He pulls out his guns and fires a barrage of bullets at the opponent.

Devil Trigger: 214A+B - He transforms into his devil trigger mode.

PS: Anybody know the input for Dante’s level 3? I’m guesing f,d,df + AA

Oh wow, thanks a bunch dude. You’re the best! :slight_smile:

Done. I wonder who will update first.

I once saw Dante to a move that looked like Chun’s lightning legs. I wonder what the input for that it.

blah, i really dislike the numbers thing >=\

I’m too lazy to fix it, thats how the guy sourced the info :stuck_out_tongue:

If you wanna rewrite it all I’ll gladly repost it in the thread tho’ >

Also, I think that movelist is substantially out of date now, and he has more moves…

You’re probably thinking of Million stab, I’m guessing it’s probably going to be Mash C.

Are you going to put that in your sig and User Title too?

Edit. Also:

We have a crapton of moves for Dante that we only need imput/motions for. Our current list itsn’t really out of date, just need to be added too. I will admit some of the descriptions do need to be rewritten…

Also, Preppy PM’d me back. He said he’d update the first post if the original poster doesn’t respond/update til Wednesday.

So, I just used the replace function to convert it to qcf notation for those who like it like that. Here it is:

Multilock: qcf + A - He pulls out a laser gun and plants a pink particle on the screen which homes in on the opponent. It can be charged for more particles and directions can be held to choose a position in which the particles will be placed.

Acid Rain: qcf + A > qcf + A - He cancels qcf + A and thrusts his laser gun in the air, firing a pink beam which shoots up and rains down on top of him.

Crystal: qcf + B - He summons a wall of ice that shoots out in front of him.

Million Carats: qcf + B > qcf + B - He cancels qcf + B and summons ice surrounding him self in an iceberg.

Hysteric: qcf + C - He pulls out a gun and fires many homing rockets at the opponent.

Grapple: qcf + C > qcf + C - He cancels qcf + C and pulls out a harpoon gun, which shoots across the screen and grabs the opponent , pulling them towards him (Tekkaman style).

Tempest: dp + A - He surrounds him self in a swirling blaze of fire.

Volcano: dp + B - Jumps in the air and pounds the ground with his sword sending a small shockwave out infront of him.

Jam Session: dp + C - He summons a shock of lightning which explodes and shoots up the screen (CapCom Corridoor style).

Reverb Shock: qcb + A - He pulls out an electrified guitar and sholder barges the opponent.

Revolver: qcb + B - He twirls around in the air spinning his sword, bouncing the opponent of the ground.

Jet Stream: qcb + C - He rushes across the screen and connects with the opponent, swirling his sword in a blaze of fire.

Killer Bee: j.qcf + A - He shoots downforward and stabs the opponent (like a dive kick) bouncing the opponent off the ground.

Air Play: j.qcf + B - He summons a grav like projectile which he shoots down forward, can be charged for a larger projectile.

Sky Dance: j.qcf + C - He twirls around in a blaze of fire and pulls the opponent to the ground.

Drive: [E] - He cancels his launcher and sends a shockwave that travels across the screen.

Air Trick: d, d + E - He teleports and re-appears in the air behind the opponent.

dp + E - Does a front flip in the air towards the opponent.

Million Dollar: qcf + A+B - He pulls out his guns and fires a barrage of bullets at the opponent.

Devil Trigger: qcb + A+B - He transforms into his devil trigger mode.

PS: Anybody know the input for Dante’s level 3? I’m guesing f,d,df + AA

I’ll post that in, I like it better too. I don’t care about Dante that much really, so any other edits you want let me know, putting it in the QA thread.

Thanks Richard! Cant wait for SCR