This Is All For Killing!: The M.O.D.O.K Combo Thread

Awesome chart. for moes that cause soft kncokdown, are those optimal at ends of thr combo, to connect moves with special properties like jamming jombs, and ground bounce/ wall bounces? Im assuming if u follow them up with normals chances are they will flip out of combos.

these are some great ideas that probably deserve it’s own thread. It would save new/researching modok players the hassle of digging through archives of modok posts. It’s probably about time to overhaul this forum anyway because I think there should be UMVC3 stickied posts regarding matchups/combos/team building etc. I’d help out as far as posting knowledge but I don’t have a capture card or anything for videos.

on a side note: I actually want to start a MODOK rushdown thread and a lot of these suggestions would be useful

If there’s a MODOK community video, I’ll make sure to submit my super easy assist combos for beginners.

EDIT: Zoning patterns with different assists would be good too, as they can be as important as combos.

Fuuuuu1!@#!K. Thanks for the spreadsheet. That’s really organized and simple. You guys know anyway to optimize jam session and sentinel? I found ways to combo into jam session. One is earlier is done midscreeen might be done after 2 launches? idk just slime + jam session, l cube, sj. adf S. Also could do slime + jam session df H j.aduf S. The other is a triple relaunch . keeping the combo simple once in the corner slime fly S + sent, l cube, balloon bomb, S + jam session, sj. Legs, l balloon bomb, l beam addf S. I’m not sure but in the combo I think it’s possible to do add H after air l balloon bomb and do the wall bounce combo. Sometimes I’ll use Jam session as a reset tool. I just knock down, slim + Jam session, S, Tiger Knee L balloon. Sj. for air grab. They tech they still come in contact with the bomb. I know its pretty ghetto. I’m really bad at coming up with my own combos since my execution sucks ass. please help.

Yup! At the end of combos, yeah, most normals will cause the opponent to air recover, because their hitstun is so short at that point… You can sort of cheat the system though because of a couple things…

F+H is immune to HSD. Once the wallbounce is used up, it will always cause 29 frames of hitstun, which is why I try to use this move as much as I can at the end of a combo.

Standing S (launcher) has a crazy large base hitstun value (39 frames?) So it takes a long time before it loses it’s hitstun entirely, longer than any other move he has I think… Hard to take advantage of, but can be useful still (launcher into crazylegs for example).

Minimum hitstun on normals is 4 frames, and since crazlegs only have a gap of 3 frames between the kicks, it will always combo into itself as well… It’s also the same reason why we can always c.M into L-blaster and stuff like that as an OTG… C.M is subject to HSD, but we’re hitting them again within those 4 frames.

I have a question about his base hitstun… if i do launch air string, slime otg, relaunch, air string, is it possible to follow up that knockdown with slime + assist into f+H? I’m trying to milk the most out of my moves but If i use wall bounec and ground bounce early in the combo, I can’t get a slime relaunch later, and if i do two a slime relaunch early in the combo, I find it difficult to get a wall bounce or ground bounce later… I dont know if what i’m saying makes sense but, yeah.

even cap shield, in your videos I see you get a relaunch in a combo, then on the subsequent knockdown in the corner, you follow up with slime shield slash and then some light cubes into wall bounce etc. If there was like a general blue print to follow it would be so much easier for me but i understand how everyone else kind of just rolls on creativity. I can’t see things that way with this character I guess
EDIT for instance in the last combo in this video u are able to do a relaunch and follow it up with an otg and shield slash into wall bouce… is that no longer possuble?

[media=youtube]5WnIsrLQtyU[/media]

At the start of a combo, *maybe, *but sorry bro, that particular combo doesn’t work anymore. :sad:

Hrm… dunno how that applies to base hitstun, but as for your question, yes, you can do OTG slime+assist and combo into your bounces. Different assists will require different timing and combos, but the idea works.

Well, you can… but you’re just taking up too much time beforehand. Generally though, you’re right, which is why you should probably be saving your bounces for the end of the combo if you can (they’re immune to HSD anyway).

The reason this is difficult is because AFAIK there is no easy way for MODOK to combo from solo OTG into his bounces at that point. You can do OTG slime x flight x air S (groundbounce), but only if you’ve done very short launch combos, or else accumulated HSD will cause them to flip out.

Remember, HSD is based purely on time spent (not counting cinematics), so if you want to go that route, keep it quick!

Or - get as much damage as you can before the OTG, and just use an assist to help you. :slight_smile:

Is there anyway anyone could post the notations for the TAC combos?

Really? HSD increases with time? I knew something was up when I didn’t get ground bounces at the end of combos.

So can do a addf s after the air combo to beat the HSD? kind of like doctor dooms corner foot dive combos. Or it doesn’t really make a difference?

Do you mean soft knockdowns? All modoks special state moves like ground bounces, wall bounces, spinning knockdowns work regardless of hsd, unless you already used your bounce. That is why its best to do them later in combos.

True but there is something that prevents slime, fly cancel S from htting if it follows the knockdoen of a relaunch (s sj mhs slime s sj mms )

I think thT is what he was referring to

Ahhh, I see now. Slime is subject to hsd so combos become much harder with time.

Oh why must I be such an insomniac? College isn’t helping it either lol.

For kensanity: here are my dok/Doom/Sent bnb’s. They could be a bit trickier, but the damage increase is probably minimal and I prefer to trade that for consistency.

Dok bnb reset, groundbounce used early, 1 LoU needed beforehand
j.:s:, :l: cube, :s:, j.:m:, j.:h: (slightly delayed), j.:s: (slightly delayed), call missiles and wavedash twice, cr.:m:, :s:, j.:m:, j.:m:, j.:s:, missiles hit, :f::h:, :l: bomb, call drones (just after bomb hits), :f::h:, :m: blaster, dash, jamming bomb, :f::h:, EX barrier, reset time!
The ideal reset situation, as airteching forward won’t let you get over the barrier. Since all the techs look fairly similar in that situation, they can’t quickly tell if they are jammed if they aren’t paying too close attention :slight_smile:

Dok bnb reset, 1 LoU needed beforehand
normals, :s:, j.:m:, j.:h: (slightly delayed), j.:s: (slightly delayed), call missiles and wavedash twice, cr.:m:, :s:, j.:m:, j.:m:, j.:s:, missiles hit, :f::h:, :l: cube, :f::h:, jump cancel, call drones and IAD j.:s:, :m: blaster, jamming bomb, :f::h:, EX barrier, reset

If you don’t have the 1 LoU for these resets, you can either replace the jamming bomb with a :h: bomb and just have an EX barrier or use the jamming bomb, :f::h:, :m: blaster, HBR. The jamming effect wears out soon after the HBR, so you can basically get another combo going by calling drones and applying pressure. If you don’t want to reset and just want the damage, just do :m: blaster into HBR instead of the EX barriers.

Dok bnb reset
j.:s:, :l: cube, :s:, j.:m:, j.:h: (slightly delayed), j.:s: (slightly delayed), call missiles and wavedash twice, cr.:m:, :s:, j.:m:, j.:m:, j.:s:, missiles hit, :f::h:, :l: bomb, call drones and :f::h:, :l: blaster, reset
A good reset for saving cubes.

The nice thing about these combos are that if you drop the combo (which I do too often online), you probably are going to have missiles or drones out for an accidental reset :slight_smile:

A note about the wavedashing twice: this is for midscreen and can be replaced by jumping up and calling missiles, then dashing :df: or wavedashing once, cr.:m: and call missiles, fly, IAD j.:m: (the timing on this is tighter with a j.:s: starter, so much so that I don’t ever go for it online). If you land near the corner after the first air series, you can dash once and call missiles, and when the missiles hit later, you can do an extra :l: bomb before the :f::h:, but this can be tricky against some characters. Offline, you can actually use a jamming bomb instead, but the timing is pretty tight and I never go for it online.

Dok corner combo (best for styling after an EX barrier reset and building up cubes)
cr.:h:, jump cancel, (j.:m:, j.:h:, :l: cube)x3, call drones and j.:m:, j.:s:, :l: cube, :l: bomb, backdash, call missiles and :f::h:, :l: cube, :s:, j.:l:, :m: bomb, IAD j.:s:, cr.:m:, :l: blaster, HPB, cr.:m:, :l: blaster, HBR
Of course, you can always just go for HBR into DHC if needed and save some cubes :slight_smile:

And just to make you feel not so bad about using Sent :slight_smile:
Sent bnb (missiles included)
normals, :s: (connect this when the opponent is relavitely close to the ground), j.:h:, fly, j.:l:, j.:h:, unfly, slightly delayed j.:h:, call missiles and st.:h:, :s:, j.:m:, j.:h:, j.:s:, land, fly, missiles hit, j.:s:, :l: rocket punch, plasma storm
If you are in the corner, you can get that HSF into plasma storm after the j.:s:

If you’d prefer to see anything in action, I’ll do it, but it’ll be shakycam quality :slight_smile: And if anyone has any suggestions for improving these, I’d love to know them.

Awesome. i hVe a pretty good capture card so if i can get these down ill put em up for u

wow these are pretty hard. if i even get past the relaunch its the medium beam into drones i drop… fuck
[media=youtube]Cdc1WHXfv4o[/media]

Seems like something I could put into a ommunity video perhaps? :slight_smile:

Would you guys mind if I compiled your BnB’s into something like that? Motempest? Caveman? Etc?

Do it! You’re from Canada, you can’t be sued :wink:

If you could do it Nos, that’d be awesome :slight_smile: It’s always nice to see dok get some attention

kensantiy: I usually drop it at that part too, usually because I get an :m: bomb lol. Making sure to get drones out before the :f::h: into :m: blaster is key.

go ahead, no problems here

i cant vouch for eveyone but yeah do it please. there is no way i couod do this.took me nesrly an hour to get the first one from ltp down and i still drop it at the way emd morr often than not