This Is All For Killing!: The M.O.D.O.K Combo Thread

Oops, forgot the last cube right before HBR. One more cube isn’t too bad, but you’re right.

What is the notation for instant air dashing? What I do is jump -> Hold forward -> and press two buttons. Is this the correct way of doing instant air dashing?

You dont need to hold forward, pressing the 2 buttons in air does the airdash forward automatically. you only need to press a direction when going in the other directions.

I love these combos. For the first one though, how are you dashing up to get the S launcher? I’ve tried wave dashing twice but I can’t get it.

does anyone know anything better than:
2A,2B,2C,[ j.B,C,214A]x3, j.B,D,/, 214A, 6C,214A, j.C,214A or B, 236XX
if you’re slightly outside the corner, you can do this:
2A,2B,2C, iad.j.B,/, j.B,j.C, …
for the cube loop?

So I’ve been trying this out in the lab and I get pushblocked everytime. I tried IAD forward m and l. Does this not work on the AI? maybe a little more explanation on how you set it up

I have a 5 Cube (4 cause of JB) Jamming Bomb Combo in the corner with Doom missiles that is so easy and practical to do. Plus it leads to a free mix up since their controls will still be reversed when the combo ends.

I’m gonna experiment some more to see if I can get more cubes and jamming bomb as well, I might be able to get 7 (6) w Jamming Bomb

What does / mean?

And for the loop are you doing j.B then landing and doing C? or j.B to j.C?

@0:08.
[media=youtube]XsHrUJUUqGc[/media]

/ means “land”, or “touch the ground” basically…

Old XvSF terminology. :stuck_out_tongue:

Combo masters of MODOK, i need your help. Im working on a midscreen combo with hagger atm but im stuck. It looks like this right now.

Using numpad + LMHS notation

L, M, 2H, 6H, dash, IAD, j.S, l cube, HAGGER, l cube, dash, l cube, S, j.Mx2, S

The problem is, the last S doesnt connect cause hitstun isnt long enough, anyway to get around this?

You have a few options:

Instead of M-M-S, try H-S?
Do the combo faster, or cut out a part (histun decay is based on time)

I like to get my launchers out of the way at a beginning of a combo, while I have some hitstun to play with, and save my wallbounces/groundbounces/etc for the end of the combo.

Oh ok, didnt realise high stun decay was based on time, always thought it was like BB and GG where it depended on the moves used o__o. Thanks for the info, will definatly help for future combos.

Not sure if anybody else has discovered this, but you can solo combo Jamming Bomb in the corner. Worth it? Not totally sure.

C.H /\ Airdash Forward, M / C.H /\ M -> H XX L-Cube, S, H, F+H XX Jamming Bomb. Pretty sure you can dash under and L (or stay on the same side and L) for the reset.

I think it’s discussed in Levels of understanding thread that it’s worth it because most won’t instantly adapt to the controls. To me the only way that would be deemed crap is if in high level people manage to to adapt to it.

Hello everyone :slight_smile: long time M.O.D.O.K enthusiast, first time posting in the forums. Just wanted to contribute with a little bit of technology I found while messing around with M.O.D.O.K’s anti-air force beam (3H using keyboard notation). This might already be known, but you can combo out of it anywhere on the screen (on everyone!) with 3H, Dash Diagonally Up Forward, j.S, land, Dash Forward, S, j.M, j.H, j.S, land, c.M, HBR. Depending on the first hit, the timing on the dash forward can be a bit tight, however, so strive to delay that j.S as much as possible. That should give you enough time to get in and continue the combo.
On another note, M.O.D.O.K’s anti-air force beam is great for surprising people that try to escape M.O.D.O.K’s corner pressure by jumping or attacking in the air. I usually just use it in conjunction with a big barrier because it is pretty unsafe on block, but sometimes it works on its own. In the corner I do 3H, Dash Diagonally Up Forward (or just Dash Up if I am near the wall), j.S, land, c.H, f.H, S, j.M, j.H, j.S, land, c.M, L Cube, HBR for 660,000 or so damage. Not too bad, I think. M.O.D.O.K’s anti-air force beam can also stuff annoying super jumping approaches (like Akuma’s tatsu or that sword smash thing that Dante players spam online) if the opponent is at the correct height (anti air beam’s hitbox hasn’t got much horizontal range). I still need to practice with it more, but I think its got quite a bit of potential.

P.S: I only play online because there is no scene here, so take this with a grain of salt. I’d love to hear someone else’s input on the move, especially someone that plays offline regularly. Also, forgive me if my notations are weird. I get confused with it a lot D:

There would have to be tons of Modok players for people to get completely used to being jamming bomb’d. Also, a top player may learn how to switch up their block, but they still won’t be 100% IMO. I think it is a very crippling move to get hit by.

  • They will probably struggle greatly with specials/anything requiring a motion like a noob, so Modok can breath a sigh of relief right there
  • They can forget combos, so it’s like playing against a total noob in terms of their damage output.
  • Any instinctive attempts at movement/whatever will result in them jumping everywhere not blocking, again reduced to a total noob status.
  • So they will probably just be trying to maintain control/block the entire time… there’s your in

I do think they can try mitigate the effects, by keeping it simple, block and pushblock, punish with throws/team supers/simple combos, etc, but they still won’t be 100%

Also worth noting is that you might be able to catch them the second Jamming Bomb goes off.

ok I’m just getting my feet wet with modok. I’m using him with storm and I’m trying to maximize my dhc reset glitch.
right now I do my storm bnb dhc modok command hyper, 2BS ^ jMMHS land dash 2B xx 6(S+Atk) xx HeadButt Hyper.

you guys got some tips for better options.

also as of now the only combo I can manage to land in battle is:
jS land Lcube S ^ jMMHS land dash 2B xx head butt xx head butt hyper.

sorry I hate typing on this iPod

After you DHC modok in from the DHC glitch, do c.M xx fly and then go right into j.S for the groundbounce since Storm doesn’t use groundbounces in her combos. Then you can go c.H -> f+H and do whatever the hell you want from there if you’re in the corner (which you likely will be). This is much more damage than just going slime into launcher.

Don’t do the battering ram special in combos. For some reason, you won’t get the max amount of hits from HBR (at least from what I remember, I stopped using battering ram outside of runaway a long time ago). Use L Psionic Blaster or a L Cube right after the slime OTG.