My pal Hazem, the Haz of our local Team hAZmat, has graciously offered to help me make a video showcasing this tech. I have to give credit to Motempest for showing me how to combo a jamming bomb off of Vajra, but all of these combos are the result of the last few days in the lab. I’ve done my best to proof read these, but sometimes looking into a wall of text combo text can be easy to let typos slip by. Hopefully this is all in order.
MODOK / LOG TRAP / VAJRA
- All of these combos become meter positive by choosing to reset instead of snap. (unsurprising, I know)
- TK = Tiger Knee
- Items in ( ) are optional depending on character specifics, spacing or timing.
Corner
- Optimal combo position
- The log make the initial string a safe and easy hit confirm
- Nets 2 cubes
- combo 1 is Meter Neutral
1. ADF, j.L, cr.L, s.M, cr.H + Log trap xx L cube, Log connects, back dash, L cube, S, j.M, j.H, j.S, cr.M xx fly, j.S,
L Balloon bomb, cr.H + Vajra, S xx TK Jamming bomb, Cr.M otg into bomb, Snap.
2. cr.H xx JC, j.M, cr.H + Log trap xx L cube, Log connects, back dash, L cube, S, j.M, j.H, j.S, cr.M xx fly, j.S
L Balloon bomb, cr.H + Vajra, S xx TK Jamming bomb, Cr.M otg into bomb, Snap.
3. Log trap, (dash into position), L cube, S, j.M, j.H, j.S, cr.M xx fly, j.S, L cube, M + Vajra,
S xx TK Jamming bomb, (OTG cr. M), Snap
Midscreen
- The log makes the initial string a safe and easy hit confirm. Just need to use L cube to make it tight on block, M cube on hit.
- Nets 2 cubes
- Meter negative
1. ADF, j.L, cr.L, s.M, cr.H + Log trap xx M/H cube, Log connects, dash, UF, ADF, j. S, L cube,
M + Vajra, S xx TK Jamming bomb, (OTG cr. M), Snap
2. cr.H + Log trap xx M/H cube, Log connects, Dash, UF, ADF, j. S, L cube,
M + Vajra, S xx TK Jamming bomb, (OTG cr. M), Snap
3. Log trap, H cube, Dash, UF, ADF, j.S, L cube,M + Vajra, S xx TK Jamming bomb,
(OTG cr. M), (Dash), Snap
Throws
- Works anywhere
- nets 2 cubes
- Meter negative
- Cannot be done after forward air throw
1. Forward throw, Dash + Log, cr.M xx L cube, log connects, dash, UF, ADF, j. S, L cube,
M + Vajra, S xx TK Jamming bomb, cr.M into bomb, (Dash), Snap
2. Backward throw, Log, UF, ADDF, cr.M xx L cube, log connects, dash, UF, ADF, j. S, L cube, M + Vajra,
S xx TK Jamming bomb, cr.M into bomb, (Dash), Snap
3. Killer illumination, Dash + Log, cr.M xx L cube, log connects, dash, UF, ADF, j. S, L cube, M + Vajra,
S xx TK Jamming bomb, cr.M into bomb, (Dash), Snap
4. Backwards air throw, Log, UF, ADDF, cr.M xx L cube, log connects, dash, dash, UF, ADF, j. S, L cube,
M + Vajra, S xx TK Jamming bomb, cr.M into bomb, (Dash), Snap
Jump S
- Easy hit confirm
- Works anywhere
- Log can’t be worked in
- Nets 1 cube
- Meter Negative
1. j.S, L cube, M + Vajra, S xx TK Jamming bomb, cr. M OTG into bomb, Dash, Snap