This Is All For Killing!: The M.O.D.O.K Combo Thread

No way man that’d be crazy haha. I thought I read somewhere that the video compiled some combos from other members of the community, so I didn’t know if you referenced those from certain threads/videos that already had notations.

I saw this thread, MODOK’s strongest BnB combo , which is the type of thing I was looking for…unfortunately it’s outdated. Maybe any long time Modok players could say whether or not the information in that thread is still relevant?

The new team I’m wanting to work on is Modok / Sentinel / X (…Felicia maybe?^^) I was hoping to pin down one good solo/bnb to start out with and then eventually one cube combo and one combo that utilizes assists (drones & otg)

Cheers again to a great video

Most of those are still viable but the solo bnb’s I use are these. Credit to caveman for these.

detail

Spoiler

Midscreen
Throw, dash cr.M~flight, j.H, airdash j.M, cr.H, airdash j.M, S, j.M, j.H, j.S, cr.M, flight, j.S, L balloon bomb, S, j.H, L blaster, airdash down j.S, cr.M, L blaster, HBR -** 568,300**
airthrow, cr.M~flight, airdash j.M, cr.H, airdash j.M, S, j.M, j.H, j.S, cr.M, flight, j.S, L balloon bomb, S, j.H, L blaster, airdash down j.S, cr.M, L blaster, HBR - 568,500
(cr.H, airdash j.M)x2 or 3, S, j.M, j.H, j.S, cr.M, flight, j.S, L balloon bomb, S, j.H, L blaster, airdash down j.S, cr.M, L blaster, HBR - 722,300 or 736,200
j.L, cr.L, M(1hit), (cr.H, airdash j.M)x2 or 3, S, j.M, j.H, j.S, cr.M, flight, j.S, L balloon bomb, S, j.H, L blaster, airdash down j.S, cr.M, L blaster, HBR - 591,400 or 617,700
j.S, j.H or cr.H, airdash j.M, cr.H, airdash j.M, S, j.M, j.H, j.S, cr.M, flight, j.S, L balloon bomb, S, j.H, L blaster, airdash down j.S, cr.M, L blaster, HBR - 720,000
Killer Illumination, cr.M~flight, airdash j.M, cr.H, airdash j.M, S, j.M, j.H, j.S, cr.M, flight, j.S, L balloon bomb, S, j.H, L blaster, airdash down j.S, cr.M, L blaster, HBR - 751,500~805K?

Corner
Throw or airthrow, cr.M~flight, airdash j.M, (cr.H, L cube)x2, cr.H, f+H, L cube, airdash j.S, L cube, f+H, L cube, L cube, HPB, cr.M, L blaster(, HBR) -** 591,600 (779,100) or 610,300 (797,800)**
cr.H, airdash j.M, (cr.H, L cube)x2, cr.H, f+H, L cube, airdash j.S, L cube, f+H, L cube, L cube, HPB, cr.M, L blaster(, HBR) - 766,900 (954,400)
j.L, cr.L, M(1hit), cr.H, airdash j.M, (cr.H, L cube)x2, cr.H, f+H, L cube, airdash j.S, L cube, f+H, L cube, L cube, HPB, cr.M, L blaster(, HBR) - 617,500 (805,000)
j.S (same as midscreen)

These combos were included in Nos’s combo video.

And is the topic creator still around? We should update the first post to include all of the new combos people found.

I’m not sure if anyone has notated a downward TAC in the corner where you don’t have to plink flight into a cube (I don’t want to wreck my pad lol and I can’t do it consistently enough) and still end with a hyper of choice on the ground. Hopefully someone will find it useful. Anyway, here it goes.

down TAC, j.:m:, j.:m:, dash up, j.:l:, :l: cube, j.:l:, :l: cube, j.:l:, j.:m:, fly, (j.:m:, :h: cube)x4 :m: cube, :m: cube, :l: cube, j.:l:, j.:s:, cr.:m:, :l: blaster, hyper

Heey, that’s the team I’m trying to do as well. I really don’t want Sentinel in the back.

I think I’ll try Felicia, though Dante would be better.

Hey guys. I still stuck with this wesker doom combo. I can’t finish it. I do, in the corner, F.H, light bomb, doom missiles + F.H (sometimes I plink it to get doom going first), jump forward, addf launch, Legs, and for some reason I cannot connect the M bomb or a light blaster. I pop the character too high up and sometimes too low.

I thought I show you guys me attempting the combo in order for you guys to see what I’m doing wrong exactly. Sorry for the bad quality. I’m just so frustrated and obsessed with trying to get this down.

[media=youtube]90HhuPk-o-E[/media]

EDIT: Okay, I finally did it. Just a few times. Its just I have to call doom right after the light bomb. I’m still having trouble because I’m not sure about the timing of being able to call assists after special attacks. I just mash. I haven’t been able to plink assists and F.H successfully. Should I just mash assists out and then F.H? Or should I just plink it (Doom Assists then F.H) slower?

I haven’t seen the vid (can’t on my phone lol) but when I do it I definitely call doom before the f+H… No plinking, just tap-tap. I think you also want to connect with the f+H when they’re close to the ground too.

If you only do one launch before this part, you could probably use an L-cube instead of a bomb too, if you wanna sneak a cube in there…

True, I always try to sneak in a cube into my combos for corner EX shield lockdown if I screw up.

Got that combo down. Not 100 percent. Alternatively I use Magneto hyper grav assists in place of wesker since I see wesker not working as well with doom missiles. I just went to training mode and grind that shit out. I just had to immediately cancel the Forward H to pop them high enough to call doom and do forward H afterwards. I guess it was my timing. Thanks for the responses. I was really frustrated. lol. I guess the only other problem I have is doing the HBR loop after knocking them down. I find myself not being able to connect most of the hits bc I guess I popped them up too high after OTG slime into L-beam.

ey nos99. Ya mind telling me how you get skrull close enough in the corner to connect L bomb? Its in the SCience video at 8:30? I’m guess you just have to do it fast and move forward each after cubes kind of like phoenix trap infinite. The combo seems so easy but i can’t get it.

I didn’t move forward during the cubes, but I DID airdash before the j.S… Maybe that’s it?

Oohh. Alright that does change things. In the video in didn’t look like you dashed at all. Thanks.

How do you do the HBR loop? I seem to get inconsistent results. Sometimes I’m on a roll but sometimes I just can’t get it. Its like you have to pop them up between above the ground and above his head. Is it the mashing? I mash l twice for each direction. For the last direction, forward, I just mash or mash once.

Also, I can’t get the HBR out sometimes and it doesn’t DHC. Its weird. I’m guessing that you have to time it so that you do HBR right before the super flash indicating its end? Like when the super background tears.

Also thanks for ur help again nos. Got that doom missile combo down. Also I’m practicing your other combos just because I want to know all of Dok’s options and their just fun to do.

First of all, TAKE YOUR TIME! :slight_smile: Mashing will just eff it all up…

In fact mashing doesn’t do anything to HBR. The number of button presses, outside of initiating a rep (or “thrust”, whatever) is irrelevant. Subsequent HBR reps and the way MODOK rotates his big head into the desired direction actually depends on the orientation of the previous rep (he can turn clockwise or counter-clockwise and still go in the same direction) and I find it helps to delay your presses to avoid him rotating the wrong way and screwing it up (especially the down-back rep).

You’ll just get more control and get more comfortable with the super in the long run anyway, if you actually steer and drive each thrust, rather than mashing…

But most importantly, you should know why it works. If you hit with a point-blank HBR rep, you won’t be able to link anything after it. On the other hand though, if you hit late with a HBR rep, a meaty strike, you recover quicker, so you can now link afterward (you can just try it against a standing opponent in the corner: one far HBR rep, link c.L into launcher or something).

So when going for the loop, you’ll want to get far away before the last rep, so the last rep hits really late/meaty… You also want to be close to the ground, so you take the least amount of time travelling to the ground after the last rep, allowing you to act as sooner… and you may also want to pop them up a little before the last rep so that you don’t strike their legs first (more like they fall on top of you) because it’s “more meaty” then so you’ll recover quicker… and then there’s the timing of the next HBR you have to do the moment you land, but not too soon so you don’t DHC (I find plinking all the punches helps?)

But still… the loop is tricky. It’s definitely not easy, and I think they may have actually made it harder in Ultimate? :confused: Just keep at it, it should click eventually.

Actually I don’t think they messed with it at all in Ultimate. It does come out once every 1000 matches though

Thanks nos. Really helpful. I’ve been able to do it sometimes and do an overkill bnb with all 5 bars but then there are days when it just doesn’t work and that just frustrates me. lol. Your definitely right bout not mashing its just the direction. I still hit 2 each rep. So b4 the last rep, travel far down back. If I fulfill this condition will the last rep allow me to land faster or is it because after going down back I immediately go forward thus being close to the ground?

Well I know in Ultimate you can’t cancel into magneto tempest? At least I think so.

If you mess up the links(like I have), you only -5 on block. So you are not extremely punishable by the entire cast. Certain characters might not be in range to punish with their jab, while some characters are too slow to punish MODOK with their jab.

So if people ever want to use this in a match, I wouldn’t freak out if you mess up the combo as long as you know you are fighting.

Going downback is more to make sure that you’re far away when you start the last rep, allowing you to hit meaty with it (but being low to the ground is part of it too)

Do you mean HBR > DHC > Tempest? It works… try HBR > DF > DF > DB > F and then DHC to tempest right after you hit with the last rep… the opponent should fall right into the tempest chunks.

Hello MODOK players. Hope this is useful to someone. Ultimate Web Throw DHC setups for various characters. MODOK is at 1:35

I don’t know many modok combos, I’m sure someone has a better combo that can set this up. Please let me know

[media=youtube]j-RuT8Z0idw[/media]

Thanks again. I’m understanding how it works now. It’s weird now that I know what I’m doing with the loops. LIke sometimes I do what you’ve mentioned and I recover so quickly that I get standing L, which probably means I’m not doing it fast enough. Trying to find the right balance. Your right that tempest works. I didn’t know the first hit of the last rep does more hit stun.

If you get standing L, I’m pretty sure that just means you’re messing up the motion?

Also, I think all the hits have the same hitstun. You can get all three hits of last rep and still DHC into Tempest.