I do usually DHC from MODOK into gold armor. As I said in another thread, I find MODOK’s ability to set the pace of the match at the start very valuable.
One of the best possible moments for DHCing into Rimoukon and then raw tagging is after killing the opponent with a MODOK super.
You can DHC and rawtag after HPB (one cube minimum) if it does not kill the opponent, but it depends on your opponent’s position after the HPB hits. I play online, so I’m not so certain this is safe, but I’ve done it and at the very least I can say the other player will have some difficulty punishing you.
You can also take advantage of Gold Armor Hsien Ko, since she usually causes the opponent to run away. Just wait for the opponent to throw out a projectile and let your incoming character take the damage. The opponent can’t continue a combo in most cases, and you get Thor or MODOK with Senpu Bu Gold Assist
[media=youtube]NKq-hk9XOYI[/media]
HOw is this modok performing the combo around 4:06 how is he getting two j.h’s in before landing. please someone help me out on this
He airdash cancel the H, and into another H into a cr.h> into his standard combo.
Yeah, that is a pretty good hit confirm for MODOK too.
i been trying that but i cannot seem to get a second j.h off before landing again. is there an executional tips that you or anyone could give me?
Its height specific because of the speed of j.h. You have fly up higher than the minimum flight height to get it to come out.
Im also having trouble with back air throw combo, Slim>flight cancel>airdash>j.m land etc…
i just recently figured for air normal>psionic blaster>air dash> j.s you have to wait a litte bit before leaving the ground, but im wondering does the air normal matter between j.m and j.h
Thanks to everyone for responding so quickly.
j. floats them higher than j.:h:, so I usually do 2 j.
s before the blaster when I go for it, but it really doesn’t matter. For following up after an airthrow, I don’t really have much to say except practice. If you use 2 attacks to airdash, just be careful you don’t do it too early, or you’ll get a hyper with your flight cancel. It’s probably better to just tap forward twice in that situation.
And at 6:53 at that last video… using that st. to help do the snapback was pretty awesome. I have to remember that.
thank you, i been practing the back throw combo but just been having so much trouble lifting them up with into j.m during my airdash like 98% of the time. i actually just do wavedash slim>standing S>combo or just a simple slim HBR. the corner its much easier of course to get soo much more buck off any grab but forward throw.
Since i cant seem to still hit that second j.h before he lands, im just going to do…J.S>cube>J.h>airdash>J.m>land launcher which is super easy and i get a cube off of it so if they end up in or near the corner i can force tech them into a S barrier and apply pressure.
One final thing, is air normal>Air psionic blaster> airdash down>jumping S even worth doing with alot of hit decay or is it even that consistent for you all?
basic combo 4 corner carry from midscreen (solo) : Cr.H adf M.(2x) Cr. L, Cr. M, L.Cube. (S) j.m, j.m. j(s). Cr. M (flight cancel) J.(s) Balloon Bomb L (assist or HBR)
Start by practicing cancelling cr.M into flight mode. Do this until you can consistently get the slime to come out and cancel into flight before the slime hits the ground. After you are comfortable with that, try dashing immediately after transitioning to flight. IF you try to airdash too fast, you will do a super. There is a timing to it, but it is not difficult to do. Once you have the sequence of “cr.M, flight, airdash” mastered, move on to the combo you mentioned. Practice will be your only help here. It is not that difficult a technique and you probably just need to become comfortable with the inputs. Until then, keep on doing your alternate combo until you have a higher success rate.
I am not sure how you are not hitting the j.H, airdash j.H… You dont have to hold up long to reach the correct height, just longer than one tap. After you are in the air, just j.H, airdash j.H as fast as possible. Use the 2 attack method to dash cancel, it makes it easier to execute.
Ending a combo with normal, blaster, airdash j.S or j.H is definitely worth doing and extremely consistent. Is it necessary to play modok well? Not really. Does it give you more damage? Yes.
what is ur team? i can prob find out some combos for you, i have a one hundred percent combo with everyone, sometimes it takes two meters though
Really? Alright how bout wesker and doom - max I got with a meter is around 850,000. dante and doom. zero -shoryuken assists and magneto- beam.
MoDoK/Wesker/Doom should be able to do lots of damage with just the basic combo formula…
Combo into launch
Air combo into spike
Combo into relaunch
Air combo into spike (should be in the corner)
Otg c.m + wesker
L-blaster
Wesker hits
Dash baack
F+H into L-bomb
Call doom
F+H into jump-airdash down-towards
Launch
Sj. Crazylegs
Missiles hit
Air m-bomb
Air L-blaster
Airdash down S (spike)
Otg c.M into L-blaster
HBR
DHC into whoever
Huh. My wesker (jaguar dash) doom combo was inspired by your meterless video just minus sent but without the Hs and without the relaunch since because of the the hit stun. My midscreen combo goes like basic Cr. H, J.M, Cr. H, J.M, launch m,m,h,S. back dash, cr. m + wesker, L-blaster, L-bomb, F+H, L-bomb, F+H+doom, jump cancel air dash spike, L-bomb, launch do legs into L-blaster, addf Spike. cr. M, L-Blaster into HBR. Reason why i ommitted the relaunch is bc of HSD? I just found it hard to add an extra relaunch probably bc of all the stuff i put in? Sacrifice damage for more damage?
How do you connect the air M-bomb? Its really specific. Also, do you plink the doom assists and f+H? I usually just press the assists and f-H at the same time.
Thanks for the notations. I’m trying your combo i just can’t get that air M bomb.
Hey Nos99, do have have the transcription for your Nova/Modok exchange combo on hand?
[media=youtube]pnEUcabFrlQ[/media]
My team has usually consisted of Nova/Spencer/somebody(or some variation of the three), but I really love Modok’s style and want to play him more than anyone else. I’m think about a team of Nova/Modok/Spencer. I’ve always been garbage when I try to play him and I finally feel my execution is at a level where I can start doing some of his stuff. I respect all of the work you guys have put into this character and I love your videos. Nos and Caveman, you guys have been very inspiring to me. Thank you.
[media=youtube]jjbT1NvozAI[/media]
Does the last combo still works?
I think you have to call Doom before the f+H if you want to get the M-Bomb?
Hey, if it’s easier to omit the M-Bomb, go for it… it’s only 16k less damage, right?
No prob:
sj.Supernova
s.L-H-S (launch)
sj.M-H
air QCB+L
airdash down H
s.S (launch)
sj.M-M-H
air QCF+L
air Supernova
DHC to MODOK HBR
backdash + call Nova
OTG c.M
L-Blaster
(nova hits)
L-Bomb
f+H
L-Bomb
call Sent
f+H
M-Blaster
walk a step
First drone hits
s.S (launch)
Second drone hits
sj.L-Bomb
Third drone hits
Bomb hits
Down Exchange
Nova comes in
air M-M-H
air QCF+H
air L-H
QCB+L
air L-H
air Flight
flying M-M-H
flying QCB+L
flying L-M-H
flying QCB+L
air L-M
(Nova lands)
Supernova
I think it does… not exntirely positive though.
On a related note, someone asked if the solo 9-cubes-vs-Thor combo still worked (Kensanity?), and sadly… No it doesn’t. :sad:
I don’t know what they changed exactly, but you can’t get as many [c.H x L-Cube] reps against Thor anymore, it’s like he bounces too high or something? I’ve noticed that character weights seem to be slightly different across the board… maybe it’s how high people get bounced up by certain attacks? I dunno… I also find it harder to do the old HBR loops in Ultimate, I have to switch to the one I used against heavy characters in Vanilla (doing a straight-forward HBR for the last rep, instead of down-towards)
Mmmm, so good. Thank you so much Nos! You are literally Modok in my eyes.
Hi all, the OP post seems to be still be vanilla? I’m looking for a relatively practical Modok BNB to get started with but haven’t had much luck finding one. Or even something that subs in generic assist types (carry/beam/otg/ect) as opposed to specific characters
Thanks!
So I’ve been capturing little bits and pieces for this video here and there… and it turns out that I already have over 10 minutes of footage. I don’t want to make anything too long, so I’m just going to stop right there and put it up.
I’ve got a couple caveman combos on there, one from Mo-Tempest, and another one from LTP… I also took heed of everyone else’s suggestions and tried to include educational sections showing examples. It’s not super detailed, I wouldn’t call it a trainer or guide, but there is a basic solo combo section, examples of HBR loops, examples of all the different types of 9-cube TACs (I tried to do the easiest ones), and even an example of the slime+overhead hard-to-block-able (and also a solo jamming bomb). Then there’s around 7 more full team combos.
Encoding now… hopefully it turns out ok. I’m not much of an editor. lol