I spend countless of hours trying to connect to a match, and when I do it disconnects. What a shitty, shitty attempt of an online structure for this game. I don’t bitch about games this much, but shouldn’t the most common expectation of any game is to actually work? Who bright idea was it to add slowdown online, too? It’s a 2D fighter! How the hell the netcode is so shitty?
From my experience if the ping is 200+ you will always disconnect.
Try a -150 or even better -100 ping, and enjoy, seriously HD Remix has the best online experience for a fighting game, I dunno what may be wrong with you connection, let the techs handle it.
Don’t have that problem with XBL really, although even at sub 100 ping there are slowdown issues that would not happen locally that screw things up. The worst is when you sit through four or five other games, it’s your turn and as soon as it’s time to start you disconnect and have to sit through another four or five games just to try again. Games are usually quick enough though that even with the internet problems it’s almost always worth the hassle just for the amount of games you can get in on. Sounds more like a PS3 volume issue more than anything else. I don’t know what I’m talking about at all, but I’d think XBL would simply have the sheer numbers advantage.
Yes, its a PSN thing (look at his gametag), and no, its not ping related. Doesnt matter where opponent sits. Can have a 50 ms (on ggpo to same person) and still get lots of Lost Connection messages at start of round.
chun_li1
PS. PSN remix, biggest crap on this planet. spend more time trying to connect then actual play.
I’m glad you made this thread before I did because I was going to post a serious rant about how Backbone has no talent in production or coding. I still might, considering how poorly both platform versions of this game were made. Slow interface, glitches, bugs, etc.
It’s not that the in-game netcode is shitty regarding disconnects. The rollbacks are actually quite good (if you’re connected to someone with a low ping it’s not even noticeable). It’s the system interface and game coding that are screwing the game up regardless of how low a ping is. You could be playing your next door neighbor connected on a T3 line and if someone chooses a character’s star color the game is going to disconnect.
A glitch such as ‘if you choose the START button color the game disconnects 75% of the time’ has nothing to do ping…it’s just bad programming. BAD, REALLY BAD, programming. REALLY IRRESPONSIBLY BAD AND UNCHECKED FUCKING GARBAGE PROGRAMMING!
Other glitches that have nothing to do with ping…the life bar glitches, black screens or no audio, Balrog’s Claw getting knocked off causing immediate disconnects sometimes…and not to mention the fact that the game resets button configurations constantly are all products of Backbone’s inexperience as well.
I can’t believe that Backbone will let the game stay like this. I’ll give them another month before I start a thread calling them out for what they apparently are. I’ve gone back to playing ST vanilla online in the last two days.
It’s not a PSN or XBL issue, it’s a STHDR issue.
I own both a PS3 and a 360 and no matter how many ports my connections from both consoles are routed through I almost never have trouble playing Metal Gear Online or Virtua Fighter 5. But for HDR it doesn’t matter if I directly connect my ethernet cable into my PS3 or 360, the game is going to glitch or bug out eventually.
STHDR is a whole different story. On the PS3 I have yet to play twenty straight matches without getting not only disconnected from the STHDR match in progress…but getting disconnected from the entire PSN altogether. I’ve left my PS3 on for over 100 hours hosting a dedicated Metal Gear Online server and it stayed up the entire time.
And the same thing happens with VF5Online for the 360, the game rarely disconnects or has major hangups. I play the same people in VF5 as I do STHDR and the glitches and bugs and lag and disconnects happen significantly more frequently with STHDR than in VF5O.
No it’s not a PSN thing. It’s 100% to do with STHDR being poorly coded.
You don’t see other PS3 online game crashing at 1/100 the rate of STHDR. Because those games were made by competent programmers. Backbone obviously did a terrible job. TERRIBLE.
LOL I went over to my buddy’s house today and set up my xbox360 on his second tv so we can play online at the same time. At one point, I decided to join his lobby. I saw that the ping read 0 because we’re right next to each other of course. We pick our toons and guess what… NETWORK ERROR!!! WTF??? LOL so ya, its the software thats fucked up 100%
Does anyone have wildly different sets with getting moves to come out vs. not getting them to come out? I feel like sometimes I’m hitting reversals and reversal throws really well, and then other sessions I’m just baffled by timing or missing tons of reversal throws and can’t get anything to go my way. I always warm up for 15 to 30 minutes in training mode trying to get a feel for timing then go to the player rooms. Could just be variance in my playing level or my opponents’ though…
I’m not exactly clear on the technical effects of rollback and smoothing, but I almost never see pings lower than 60, and my internet sucks pretty hard in general with regards to bandwidth and latency. I’ve never NOT gotten disconnected, the no music bug, or the lifebar glitch during a session.
from what sirlin was saying that they used the same type of net code GGPO uses the only diff is that when join a room your connection to everyone in that room and, not just the person your playing so if someone’s connection lags out more then likly yours will to, thats why when you try and go into a room and get the, Session may be full, or someone your not compatibale with screen comes up its because a person that’s (i guess the proper term is) Uncompatabile with your connection comes into the room or trys to connect it kicks you and anyone else thats not compatable out or stop you from being able to join a room altogether… :lame:
That was a bad choice for at least 2 reasons. 1) xbl is always > psn and 2) one would benefit from the beta whilst one would not.
If you want almost no glitches or disconnects, follow my setup: my router is 100% open and my ISP is very compatible with xbl (my last one was terrible, even when all ports were open it just didn’t like xbl and my games were laggy and i disconnected often). I also have a super strong connection and play people with ping <150 only. I also use the original soundtrack only.
When i use the new soundtrack i get lifebar glitches etc, but with the old soundtrack i rarely even get the no bgm glitch. If i sit down for 2 hours, i’ll get less than 5 disconnects, i’ll lose my bgm maybe once, thats it.
Saying that i got a weird glitch a couple of nights ago where everytime i pressed medium punch i’d get the character select confirmation sound effect. Which was pretty annoying, but kinda funny when i mashed mp elec. I also got a glitch where i left ken with the electric field but each time he died he would be left smoking instead. The electric field returned next round until i killed him, when he started smoking again.
I don’t ever use start colors, but I’ve noticed that there are less disconnects because of it than there used to be. I would still hold off on using start colors and Claw until they patch it.
It’s not a PSN issue, it’s a programming issue. Everything the PSN experiences, XBL does too. They need to patch both systems.
I haven’t found the PSN experience to be that bad. When you do get problems you’ll usually get strings of them, that’s a given. Otherwise its consistently good and I’m playing in the UK.
Even the 360 version has connection bugs though. And broken rank (impossible to improve your score plus forced 3 out of 5 matches instead of the correct 2 out of 3).
It’s kind of a trade off. If you care more about rank, I’d go with the PS3 version right now even with the connection issues. If you care more about quarter matches and tournaments, I’d go with the 360 version.
Edit: I wonder if people in countries SF:HD isn’t supposed to be out yet who aren’t supposed to get it but do mess things up as well?
Yeah, it has bugs.
But no connexion problems. Btw, i think the PSN has broken rank too.
And SFHD is supposed to be out everywhere, dumb europe psn still hasn’t got it, but on xbla we do have it.
I’ve had really few disconnects (like 3 or 4 total on ~ 200 matches) in ranked mode, and few laggy games in other modes, it depends on the users connexions too.