This Feels Different... OLD Abel Match Theory Thread

I used to use FS on wake-up and in opponent’s reversal situations some. I don’t do it as much anymore. It would serve me pretty well. It is really risky, but almost anything you do to pressure wake-up or reversal situations is risky. I wouldn’t say it’s as good an option on paper as, say, close s. RH, but when you land a FS in a reversal/wake-up situation, it really sends a message. Sit your ass on the ground. Bitch.

That’s a good message to send.

Anyway, I tried reading other forums’ take on the Abel match, and so far… it seems like other forums really suck. They really have no idea how the Abel fight goes. It’s laughable really… so yeah… I don’t think I’m gonna be using any of that stuff. I might get some friends of mine to give their takes on the fights. It would be a lot more useful than going through that garbage.

lol, this is what i’ve been noticing too… Other people really have no clue about the Abel matchup. “well, if he’s close to you, just neutral jump or backdash and it beats all his options” lol wtf?

just saw the special notes or w/e for the bison one. if he does follow up to headstom or does devils reverse in range of falling sky it doesn’t have to be ex. you can do regular falling sky but you have to do it earlier. also i would not recommend doing falling sky against bison players that know you can do this because after teh headstomp they can do the cross up thing so then you get command throw facing the other way but now he is in front of you. if you get what i mean? he does it so he makes you turn around but he didnt cross you up and since sf4 inputs are so easy that if he does it and you did falling sky, it registers command throw and he gets a free combo now.

That’s funny. Whenever I try it, SF4 auto-corrects for me, and I get EX TT facing the right way. Maybe the Bison’s I’m playing aren’t styling on me like that…

I’ve been keeping a journal with shit that I don’t know how to counter/punish or get out of. I’ve read the matchups you guys have posted so far but some of the stuff that’s been happening to me isn’t in there. Any help would be appreciated.

Blanka:
He does some sort of cross up with that hop of his, does c.lp, electricity then does it again, and sometimes mixes in a Blanka Ball. I tried FS and I eat the c.lp and electicity. No idea how to counter or get out.

I can’t seem to get out of that.

Also when he does his cross ups. Sometimes I find myself blocking like 5 or 6 cross ups in a row and I’m not sure how to get some space when he keeps crossing me up. He doesn’t do damage cuz I block the right way but I can’t escape.

And just to be clear - his ultra and super can’t be punished by my ultra, right? I know I can punish with my super, but I can’t seem to connect the ultra after I block his.

Chun Li:
I read the match up and I’m gonna try some of the stuff Juice mentioned. But the problem I have with Chun is her mix up. Not really sure how to put it since a mix up can change at any given time, but say, how can someone get out of it?

This one guy crossed me up, which I blocked, then did a c.hp (I think it’s c.hp, where she gets off 2 hits) into the bird kick (not EX version), to the thousand kick thing…then I got dizzy, crossed me up again, and instead of doing c.hp, she did some other shit…basically had me blocking all fucked up. I have no idea how to get out of her pressure.

Anyone that wishes to add to the Abel match-up experience should just post in this thread from now on.

About the akuma match-up, i’m not sure if anyone has has experienced this, but sometimes you can catch him with a TT after his wake-up when he tries to teleport…

I think iv managed it with fierce and EX. It might also depend on what direction he’s going though, as im sure he might have escaped a few…

although one i DID get him with was when i cross-up rolled him on his wake up, and he couldnt get away when he tried, cos you can see the teleport animation coming out! heh

I’ll address this stuff later, but yeah… thanks for this post.

I tend to think big picture, and ignore the smaller, tactical stuff. If people have specific tactical issues, please post them up, and I can try to include that stuff in my posts. Thanks.

First post updated.

That’s not true. Akuma’s teleport is invincible from the first frame. What you probably did was grabbed him out of his Red Fireball. Start-up looks the same, and there are some mix-ups you can do on Akuma’s wake-up that can cause input errors that will get him a Red Fireball, instead of a DP or something. That’s what happened.

Can you elaborate more on that please? I’d love to hear about it.

Well, look at the example he gave. He rolled through Akuma getting up. If Akuma was inputting a DP, he would go from Forward-> Down. Let’s say that happened fine, and Akuma completed the motion, going to Down/Forward.

If Abel rolls through Akuma, and passes over him when he is at “Down” in his motion, when he goes for “Down/Forward + P” to complete the motion, what he’ll really get is “Down/Back + P”. We all know SF4’s inputs are wacky, but that will get you a Red Fireball in almost any game. If your opponent’s inputs are sloppy to begin with, he might even complete the full motion.

So instead of getting a DP or a teleport even (though I don’t know why Akuma would be looking to warp forward in most situations), Akuma gets a Red Fireball, and loses to whatever the fuck Abel wants to do.

I find the problem with Bison is that I can’t even get out of their knee presses, usually I’m on the defensive rather than the offensive because of that. For blocked psycho crusher, do you mean after they pass you (after 2 blocks) then you execute the ultra in the opposite direction where they came from?

Also how exactly do you punish their follow up to the headstomp? If the followup is a bit distance away then you can definitely time the ultra with their landing, but what if the follow up is right above you? Can you still punish that? How does EX TT and EX FS punish work exactly?

When you’re in Knee pressure, just block. It’s not that serious. So many players want there to be a perfect counter for every situation. Sometimes you just have to take a little bit of damage. Block until he can’t safely continue the string anymore. There’s gonna be a gap after a couple of reps. Just wait for it, and roll out, or jump out, or whatever.

As for PC, yeah, Ultra the back.

As for Headstomp follow-ups, when Bison is about to hit you, input the EX TT. You’ll catch him.

Thanks. Appreciate your write up, can’t wait for the remaining parts.

Most important rule of all. Block properly and keep calm. Hop electricity thing into c.lp elec, block the c.lp and you’ll be safe from the electricity. Then you can either roll or backdash or poke. Anyway you mentioned he mixes with blanka ball, after blocking a blanka ball, he shouldve landed quite far away from you. So yeah, my advice is really block, then escape with rolls or start your offense.

As for the crossup thing, you can deal with that with s.hp or you can just roll out. If the blanka dumb enough to do the same shit all over again maybe you can even sneak in a FS there, but I dont really count on psychic stuff that much in my game.

If you read the matchup thread, you should know that you CAN punish a blocked blanka’s ultra/super with your ultra(unless he did that crossup ultra and roll away from you, thats not punishable with ultra). Do a cr.hp after blocking the ultra to send the blanka into the air, and then ultra. (i’ll try to see if i have any video of me doing that lol)

As for chunli, block low always and you have to be able to quickly block high against hazanshu. And of course, roll away lol

Ahh, well there you go, i was wondering how on earth I was managing to grab him aswell. So with good akumas you’ll never get so lucky then? heh, using the shortcut system against them, lol.

Yeah, hfz with the hanzanshu thing, does it have any recovery? or is it a pretty save move, i know you can focus it but not too sure about the timing restrictions, or if a quick focus would work…be magic if it did though! :wink:

Thanks for the info on Blanka. As far as his ultra, I did read the original match up thread and it does say that it’s punishable, but I haven’t been able to nail my ultra on him in training. I’ve tried a lot of different angles as he’s coming back down and my ultra either whiffs, or he blocks it.

I can’t seem to find a video of Abel landing the ultra. That would help me knowing when I should start the ultra motion.

EDIT:
I found this:
[media=youtube]oHKat81ujOY[/media]

Is this the only way Abel can land the ultra after Blanka’s ultra?

What I’m talking about is after I have blocked Blanka’s ultra, and he bounces off of me. I want to catch him on the way down but it never works.

EDIT 2:
From the original match up thread:

After block stun, and if Abel dashes into c.hp, wouldn’t Blanka already be too low for the c.hp to connect?

Well sometimes i used to have a few iffy moments trying to dash cr.HP after blocking blankas ultra, sometimes he’d block and sometimes i’d only get one hit :frowning:

Best bet is just after he bounces off you is to do a focus attack, and as he lands it should be enough to crumple him, if your timing is good.

Then you can set up your ultra

Very good thread good work to all contributors this is a much better lay out than the old thread which tbh didn’t really have a lay out.