This Feels Different... OLD Abel Match Theory Thread

To be honest Juice, SF4 Ken is not a good character to be learning footsies from. Ken is dependent more on “gimmick” footsies… silly mixups and continuous offence, you’re not going to be learning much more from him than Abel.

If you’re serious about learning footsies… CvS2, 3s, or RYU in SF4.

EDIT: I was playing Nagata Lock’s Chun in a long set last night, and I was basically frustrating him with s.lk . The damage adds up. Throw in a couple of CH s.mp’s, c.mk xx rekka’s to deal with s.rh, and Abel isnt in that bad a situation. His footsies game just requires a LOT of patience, and a LOT of blocking, but he’s still got it. I think I got the higheset compliment an Abel player can get from a Chun player … “I can’t believe all your pokes are beating all my pokes.” :rofl:

EDIT EDIT: S.RH is probably one of Abel’s most underrated pokes. The animation looks gimped, but it comes out fast and has way more range than it should have.

Sorry, but a startup of 14 frames makes the move one of the slowest normals in the game. Damage is also just 100, which is less than most other good long range normals of this kind, and thus does not really help this move in a poke war.

You can use this as a long range meaty or surprise move, or to juggle/reset your opponent after hitting with the last hit of cr.HP.

Every tool you have has it’s use. How can you say “Damage is JUST 100”, when it’s ABEL we’re talking about, the character who’s dependent on STANDING SHORT (40 damage) as his primary tool in footsies.Its his most damaging poke outside of c.rh at that distance, with better recovery. Once you condition your opponent, there’s always situations you can use it in. I’m not saying spam this move all day, i’m saying its underrated.

It is pretty useless overall imo, occasionaly has its uses, which arnt very rewarding even then.

I use s. RH… not a ton… but I use it.

Which is really all I was saying.

Abel can play footsies vs. shotos imo. If the shoto is low mk happy you can beat this multiple ways depending on range. if they are throwing it out from too far Sweep when you see it. Mid range S.Lk. If you can get close enough look to counterhit with stepkick and get a free Cr. Fp. lk wheel i viable but never over use it. Good ryu’s will utilize Stand jab vs abel in which case s.mp becomes very viable. Cr. mp can be tough to deal with but if he’s close enough to hit you with that your close enough for a stepkick. If you get in stepkick range vs ryu and get a chance to use it, you should. Keep an eye out for counter hits. Stepkick(counterhit) into cr.fp is godlike and not a tight link at all (2 or 3 frames if i had to guess). This leads into your mixup and that is exactly where you want shotos.

I really doubt that, well all this while CH f.mk dash c.hp is always been known as a 1 frame link. If I have to guess, from my experience, its either 1 or 2 frames link, but thats without referring to frame data.

F.mk is on hit is +3, and by dash cancelling its proly +1/2 more, add +3 for CH, then you have +7/8 frame advantage… andddddddd… cr.hp has 8 frames startup… so i guess its a frame perfect/one frame link? (correct me if im wrong though, my frame data game is still weak lol)

…but yeah, that shit is godlike, landed it a few times against a good gouki last night (CH fmk against his st.hk) c.hp ultra ftw.

sry i did not notice this thread was at the top of the abel section for some reason, i guess i was too concentrated on finding the word match-up lol

Does Abel have any good normals to counter/interrupt Dhalsim’s poking limbs with?

It’s a one frame link.

Hmm, I’m gonna try crossup j. mk into close st. rh next time I play. I’ll condition them with the typical j. mk, cr mp etc, and when they start expecting that -bam! overhead. And if I’m lucky maybe I can follow up with stepkick and really start the mindgames.

So I was practicing with a good chunli to prepare for a tourney tomorrow, i discovered one really useful thing.

Far st.HP is really good AA against Chun, you’ll either hit her clean or even if it trades, she’ll take lotsa damage + not able to get close.

Seriously, go and try that shit. Made the chun scared of jumping (except on wakeup that is lol)

I been saying forever s.fp was a solid aa vs a lot of characters D;

St.lp CH vs ken and chun = sexy.

U can seriously throw it out randomly out of their sweep range and get rewarded greatly. Infinite on lp CH vs chun’s throwing out st.rh randomly is probably the best feeling in sf. Ever.

Must.Try.This.

Is it Ken’s forward medium kick you’re countering?

lol i know it works vs “a lot” of chars, i was just stressing on that it works wonders against “chun”. =p

oh and fuck rufus. lmao got knocked out in a intermediate tourney by a rufus… my teammate almost carried the team but lost by a pixel… intense matches… even the japanese went OH SHIT THATS AWESOME watching his guile. :rofl:

YAY!!! lol

E. Honda

the bane of my existence. this guy can outzone me in every aspect.

my pros:

  • I know Lp.CoD hits a blocked headbutt

alot of CONS:

  • i can’t get in on the tubby, headbutt and flying headbutt make it quite difficult
  • even the jumping game, his j. hp is too good.
  • even if i get a knock down, flying headbutt saves him, i dont know what punishes it b/c it has instant recovery

thoughts? I’m trying to play more patient but I dont know what areas to punish him with.

Have you tried looking for infos on the matchup first?(aka search thread function “Honda”) Just wondering. (im workin on answering your questions, hold up lol)