This Feels Different... OLD Abel Match Theory Thread

Yeah it think its an odd one, it will usually catch them if they’re crouching, on smaller characters, like Ryu. But bigger characters it works normally, its just not the best option. Keep practising though, you’re learning :stuck_out_tongue:

nope, one hit rekka fadc c.hp for the full two hits.

that’s why conditioning them to jump after a ambiguous crossup on knockdown is a much better deal.

I know about the first part. I just mean after a cross up mk.

As far as the second part. I’m not at the skill level of conditioning my opponent nor do I know how to do ambiguous cross ups :frowning: I read the posts about Shiros in the Daigo match but I didn’t understand it. All I know is you can do them after throws (regular or TT I believe).

Just trying to take one small Abel step at a time.

crossup j. mk into cr. fp only connects on crouching ryu and ken, not standing due to their hitbox. it never connects on fuerte, and on certain characters (cammy, fei, rose, akuma, maybe others) it only connects if you hit them at a certain spot on their body with the crossup. i wouldn’t really advise doing this anyway, however, damn hard to hit confirm, and leaves you at a disadvantage if it’s blocked

So what should I do instead after cross up j.mk?

There’s plenty of options… If you want guarantee’d damage, you can do cr.mp xx mp cod, st.hp xx hp cod (doesn’t hit some smaller characters if they’re crouching), cr.lk strings, tick throws, overhead… basically, if you manage to get in a cross up situation, try mix up your options and find out which ones work on your opponent… If your opponent starts blocking your cross ups, try empty cross up into TT… that’ll break their brains pretty well

You can’t hit confirm that though… can you?

What are some hit confirm combos against Ryu? c.lpx2/c.lkx2 x s.mp/s.hp don’t work. 1 c.lp/c.lk works, but I suck and I’m still learning so I’m curious if theres better options.

EDIT: Shit I cant even do cross up j.mk x c.lp/c.lk x s.mp/s.hp. The s mp and s hp are the far versions…

Keep in mind some stuff also depends on how “deep” your j.mk crossup hits, if its early(not deep), your best bet is probably a st.hp.

Can you guys hit confirm the s.hp though? You mean crossup jmk into s.hp right? Or you mean cross up jmk x clp or clk and shp (but not s.mp?).

Sorry If I’m making this convoluted. Just trying to fully understand it.

Nope, you can’t really hit-confirm anything off of your cross-up, except cr.LP x 3 then far MP. Whether your cross-up hits or not is pretty irrelevant; you just have to make a guess before you land. This is one of Abel’s big weaknesses, a lack of confirmable options.

My favorites are:

  1. cr.MP xx MP CoD xx FADC (safe on block)
  2. HP TT
  3. cr.MP, LP TT
  4. cr.LK, cr.LP, cr.LP, crossup again
  5. F+MK xx dash

Also note that against most characters you cannot crossup MK, cr. LP, close st.HP/MP because you are too far away.

I wanted to pose a question to you guys. As I’ve said, I’m playing Ken right now to learn better footsies. I want to learn good footsies because Abel has a very tough time against well-spaced safe normals; the only real answers he has to them are EX CoD (risky), roll (risky), and st.LK (Like they give a shit, it’s 40 damage). I learned the extent of this weakness at the House of Cicada tournament Where I was able to play Alex Valle about 30 times.

He was obviously aware of the painful EX tatsu/throw 50/50 game, but that’s not what killed me. It was just cr.MK. Cr.MK, over and over and over with me not being able to do anything about it. Even if I could predict when he was doing it, it wouldn’t matter because I can’t make him fear using it… He’s fricking Valle. My best bets are to take the risks mentioned above or to try to weasel my way in with a F+MK (which is what I tried, didn’t work :lol:)

This is what I would consider Abel’s other big weakness. Characters with good, low to the ground footsie games and solid Anti-air are almost impossible to approach on the ground, which is the only approach that matters in high-level tournaments.

What would you suggest I do against Valle-caliber footsies? All I can think of is to pick Ken; I don’t have a decade of experience like he does.

Yea, I think I just need to work on just mastering his block strings into combos and get over my current obsession of finding ways to land it and just rely on letting the game unfold on its own. He’s a mix up char so I should just focus on that shit anyhow.

Thanks for the reply.

All I can think of is to poision Alex before playing with him…

Pls ignore me and have a serious discussion.

I think you should play CvS2 with Mr. SNK. Seriously. If you want to learn footsies, you can learn it very quickly playing that game. Or play Alphas with Sabre. Play ST with CigarBob… whatever.

Generally speaking though, you need to be more patient. You made a couple of remarks that show that you are too impatient to ever fuck with Valle on the ground.

When you say Stand Short only does 40 damage, and it’s not enough to get your opponent to change up… who cares? If your opponent is gonna sit there and keep trying shit that loses to Stand Short… let them. Don’t be so eager to move on the the next phase, when you’re winning phase 1 of the footsie match. Keep winning until your opponent has to change up, and let them take the risks. It sounds like you’re just calling it off, and jumping into the risk-taking phase first, which is never gonna work against a calm player with good footsies.

If I can hit Stand Short over and over and over and over and over and over and over and over again, I’m gonna fucking do it. At some point, the opponent is gonna jump (yay free hits) or try to psychic DP (yay!) or take some fucking risk (yay)…

I don’t know. I think Abel can fight Ryu on the ground, off of Stand Short, alone. There are characters that I don’t think Abel can really fight on the ground… and those are tougher fights. I don’t think Ryu is one of those.

Still… it might help for you to play Ken though, anyway. He’s kinda auto-footsies, but you should take note when you lose with him. Even with a character that plays footsies for you, good players will break that shit down, and hopefully you can learn from that.

Juice , If you want to learn footsies CvS2, Seriously…

edit

Did’nt realize HAV just said the same thing. I even thought about jumping back on CvS2 but Nah. Since SF4 is VERY reminiscent to CvS in a sense.

i just want to say thanks HAV for posting this up, its stupid how the stickied matchup thread is crap compared to this.

youre saying like this thread aint stickied or summin… the old thread’s probably not so good because the OP went AWOL for quite awhile and people just kept discussing and no updates were made to the first post(makin it really hard to keep up with infos)… still you can find a lot of info there(via the search function)… sure there are also a lot of false info, but its a discussion thread, and it was since way back when where people were still new with abel so its normal to have false stuff being posted/asked for confirmation…

but yeah, this thread is better. despite hav not really playing the game anymore. :rofl:

Not like I can beat Valle, but I concur with HAV on this. If you wait for Ryu to keep doing cr.MK and you can beat it with stand short, do it. He’s not trying to keep you out with fireballs, he’s not doing ambiguous jumpins at you, he’s just doing a move you can beat at a range you can handle. If you try to force your way in, you’ll eat cr.MK a lot though.

In my experience, I’ve found a psychic light wheel kick from outside sweep range does a good job hitting low forward (and it’s safe on block when done right). If Ryu isn’t throwing fireballs and isn’t Daigo with the DPs, you should be able to sneak a few of these in. It’ll make him think twice about low forwarding at that range, at which point you can move in with other things. Between stand short and light wheel kick (and psychic EX CoD when you’re feeling particularly risky), I think you can stop Ryu from low forwarding you to death.

“Psychic” EX CoD isn’t risky, it’s just a waste. Any ryu worth their salt is going to be buffering something every time they throw out cr. forward, so you’re spending meter to take extra damage. Stick with standing short, and the VERY occasional wheel kick, and they’ll get mad and try something. If they don’t, then you win from standing short, and that’s always a good time.

Playing footsies with Abel against, like you said, people with great footsies, is definitely challenging. Like others said already, using the s.lk will hopefully and eventually make the other player become weary of using c.mk. In terms of normals, his c.mk and sweep are the only things that will beat out your f.mk, so if you can make him start using a different normal and you’re spaced correctly, there’s your opening. He’s not like Akuma where you have to watch out for c.mk, sweep, AND s.hk. He’s not like Chun where she has s.hp, s.hk, sweep, and the safe hazanshu.

My friends and I were talking to Shizza about how he beat Combofiend at LA Riots II. Basically, Shizza said that Combofiend was getting frustrated and started making all these mistakes. Compare that to what you just said about Valle’s footsies. So yeah, patience is key. Especially since you haven’t dealt with this before, it’s gonna kill you when you see it the first few times. That’s why you these top guys have a lot of experience under their belt.

I’m still in the same boat as you. I have similar problems. I’m wondering, did you ask Valle on what you should do? I’m starting to ask a lot more questions about what I’m doing wrong when I lose. You might know the answer, but it can be helpful to understand how your opponent sees it.