the timing is generally the same but there are a few chars that are different. my brother mains claw and he is downright nasty… IMO claw is the hardest of all the characters in the game to hit with the ultra after a grounded c.fp. The window is really, really small
pro-tip: standing far strong owns Vega’s pokes for some reason, leaves him with his slide and c.mk neither of which are as dangerous as his crouching strong. and if you start a combo into ultra and he has roughly half health, always use your ultra… the mask will most likely pop off before the last hit of your ultra so even a half power ultra combo does 600+ to him
another stupid Vega thing. his slide is unsafe if blocked early, except it isn’t. He will duck clean under crouching jab and crouching strong… he is incredibly short during his slide, so my go-to punish in this situation has become a reversal fierce TT… which is fine because Abel’s vortex is most intense after a TT
^ if you ever block slide fucking cr.fp that shit. you will get both hits even if it looks like you are too far. found tihs out long when sf4 was released on arcade only when i used to play with arlieth a lot.
yeah and my point was i found out that to ultra claw after a cr.hp is to input the ultra almost super immediately (id swear i did the ultra immediately though like straight after sending him up)
so after a few tests hitting ultra after a cr.hp… i can say that my original findings arent that true LOL but yeah the timing is really strict against claw and sometimes i even felt like i’m doing it hella early and hit while sometimes i tried to do it early and missed haha. so yeah
as for what busta said, i tested that and yeah you can cr.hp a blocked slide from afar but not at max range(aka two blocks in training mode or you can try by recording the slide and cr.hp it once and stay where you are and block the next slide)
I think first is to shoulder throw Chun, then do a whiff s.jab, then cross up jump mk.
So if Chun wake up doing SBK, it’ll wiff and we can punish her after that.
If Chun wake up doing nothing, she’ll get kicked.
lol i just re-read what ahdee posted, and yeah, he said it like he thought that its not possible before this to safe jump an ex sbk… i always bait an ex SBK and ultra that.
i guess i said nice find because its nice to know stuff like after a throw, whiff a s.lp and cross up etc for the timing. i dont use those kinda things personally but i can see it being useful for others.
Can we keep this shit out of the theory thread please ? there’s a “simple questions” thread for a reason. I doubt “how do I punish Guiles sweep” counts as a game breaking strategy that needs to be discussed in any great depth