"This camera can record too?" Spider-Man UMVC3 Video Thread

Hey Xero, ive been trying your UWT setup for a while now with little success. just wondering if you had any tips on pulling this off more frequently.
also, have you ever successfully pulled this off in an offline/online match and do you think its worth having this set up within ur arsenal? currently i have a simple “50-50 UWT death set up” with Deadpool’s OTG assist but id like to use his quick work assist for unblockables. do you think its worth switching over to your set up over my one (i have a recorded match where you see me use my 50-50 on this thread, page 2).

thanks

I’ve used the setup itself a few times online but I don’t use UWT that often to begin with. My take on UWT, it’s an anti air/mixup tool. Trying to use it as a go to super after you’ve already done the hit confirms and are comboing, in my opinion is not ideal. You may land the super but you run the chance of messing up your follow up combo whereas you already had them in a combo and could have possibly the same damage for less. I have it in my arsenal still but neutral tech still escapes it. Easiest way for me to land it is to zip into the corner and after the j:h: hits do c:m: xx :u: web zip xx UWT somewhat fast.

Also don’t switch assist to accommodate a gimmick. Spidey can follow up UWT on his own you just have to practice it. You’ll get much further with Quick Work setting up unblockables for you.

xero, you aren’t referring to every UWT setup are you? When I do bnb to spider sting/bite, dash forward :l:, UWT, i can catch foward tech, backwards tech, and neutral tech (granted they can hit me out of it if they forward tech)

I’m referring to my setup which is what he was asking about. UWT still has it’s uses just not how people are thinking it does.

Well excuse us for missing the good 'ol days of web ball xx UWT resets that less than half the cast could escape from. :arazz:

Well excuse me for missing the Web Throw Corner Loops! :arazz:

:rofl: let’s all flame the bad guy huh. Let’s look at now before I decide to actually make a video of the entire cast escaping and putting it EVERYWHERE.

With practice of course, Spidey by himself or with the correct assist can still deal up to 800+ K of GUARANTEED damage with one bar

Web ball is now techable, now though it is possible to to set up hard to escape setups it is still vulnerable to forward techs into jabs, air dashes, air supers, DHC’s, teleports, etc.

Opting for UWT as the go to super means you give up the guaranteed damage and run the risk of giving up damage, wasting meter (DHC’ing to become safe again), and if you don’t have enough meter already run the risk of losing Spidey to some characters

Assuming you are running UWT as your primary I would also assume you can combo off it no problem into a full 800 to 900K follow up combo, in which case then it’s definitely worth it as it will kill off a character.

The new changes to UWT also make it more versatile than it was in Vanilla since midscreen was harder to followup, one of the reasons it was considered a reset tool to begin with. Those changes make it a better anti air, meaning setups for UWT can exist outside of combos allowing Spidey to control space slightly better.

What I’m trying to say is instead of everyone trying to find setups for an escapable UWT it would be a lot more worthwhile, and less costly, to find setups that don’t involve techs at all. Setups that would force the opponent to jump allowing you to read the jump and then catching them. It doesn’t matter where you do UWT you will always be able to solo followup after it. If you must reset his air throw is a lot better for that as it doesn’t cost meter, can be setup plenty of ways, and unless you are being very predictable with can catch the opponent in those times you need it.

I have to admit that’s an epic avatar xero

Is there an untechable UWT set up that can be done mid-screen? There are lots of very simple, untechable ones on corners but I haven’t seen one mid-screen. I have one setup but it’s weird because the camera position would dictate if it were to be backwards techable or not mid-screen.

Thanks Zephil although it’s still showing my old one on my screen :sad:

Raoh I’ve resorted to just using UWT as an anti air and every now and then I’ll use it in the corner if I’m feeling froggy

LOL, the sad part was that I was talking about the Web Throw Corner Loop/Infinite.

how is uwt normally escaped? shouldn’t hidden missiles allow spidey to have a gazillion milliseconds to set up some shenanigans? just wondering. right now my uwt setup is my doom missiles combo with an uwt at the end instead of a super LOL

I think there’s a way to set up a safe UWT with Doom missiles. Still haven’t been able to make that sure mid-screen un-back-techable UWT. :smiley:

with Doom missiles? I would like to know that one >_<

believe it or not, I’ve had success with just doing cLMH, L swing, jMMH fast, land, UWT. works in the corner most of the time. simple, obviously not the best way to try and land UWT, but it works for me every-so-often

I’m just imagining it at the moment. TVs here at home are fully booked at the moment. :smiley:

Edit: Got it now, only works in the corner though. Can be done solo but adding Doom missiles will keep you safe if you get slight timing issues. Small chars require changing inputs but the idea is the same.

Can start from j:h: or j:s: then~

c:l: c:m: c:h: xx :l: web ball xx webzip [ j:h:+Doom ] j:s: s:m: s:h: xx web ball xx :u: or :ub: webzip xx UWT

Like with all UWT set ups, it can be Hard Driven out.

I like it… but what’s up with the zip before UWT? I’ve seen that idea thrown around on here lately & I don’t understand it

I use it to properly time the UWT. It can also act as a reset or escape if you don’t get to cast the UWT.

Edit: Also found some few ways to escape untechable UWT setups in the corner without hard drive. Depends on how tight the setup is and the attack properties of the character on the receiving end. Forward tech + :l: or :m: can usually get out if properly timed/mashed. Also, if your opponent’s x-factor is also on while you’re doing an UWT setup, the forward tech + :l: or :m: escape is much easier to do. Another one is mashing x-factor so that you drop faster before the UWT comes out, but you eat missiles.

Double jumping out is hard to time as well as air dashing but I was able to time back air dash one time but ate missiles as I was spamming :ub: + 3 buttons. This was with Mag, forgot to try if it were easier with Storm as she is the only one with vanilla air dash. Double jump was done with Cap. All hyper attempts were grabbed while flashing. Spamming Wesker’s j:m: was also a strong forward tech escape.

Got this while I was trying to escape my own setup.

is it possible to DHC out in time?

If you call out Doom to cover UWT, you can’t but if you do it solo, you can.

I mean to escape the UWT. I think it might be possible but I can’t check right now.