Third Strike Tiers

I really think Akuma is top5. But the scary thing about him is that he takes damage and stun so bad. It really is scary fighting someone who can do a lot of damage like Hugo, Chun, Ryu, etc. But if you’re playing characters like Twelve, Ibuki, etc. then he it isn’t too scary playing against them. I would stay away from him in tournaments because ppl can make big comebacks on Akuma, either from the damage factor or stun factor. Also, Akuma vs. Makoto SAII is fuckign scary. One grab into SA2 combo equals death…so scary!!!:eek:

hm, it’s been a while since i posted something regarding tiers…since the great Billykane has spoken, I have to say something too

  1. oro’s a kobun. a stupid short kobun. u think twelve gets free throws is annoying? wait until an oro do that to you. Of course, not as much as twelve’s throws but still, oro is annoying with his shortness. then we have the problem of his turtling power and runaway power. not a whole lot of ppl can catch oro if he decides to run around, chuck a few fireballs, double jump away, and charging for tengu. then one parry, tengu 60% of your life out. then just run away again. that’s annoying too. then we have to deal with his poke string. low lkx2, low hk. or standing lk, standing hk. he does those when he gets closed in, and then he’s safe from anything except unexpected parry. but let’s leave parry out of this, since i can say everyone’s nothing if someone parries everything. so he has poke strings. and there’s more to that too. add them up, ther’es about 4 or 5.

add those and the glitchy hk, ex uppercut, mp launch, and other stuffs, we have a counter char to akuma. akuma’s hurricane whiffs over his head, so akuma lost his most important special move. then akuma can’t exactly chase oro down because an early commitment in the air result in a free tengu. and that’s no good for akuma. Oro doesn’t have to commit to anything because he ducks under a lot of stuffs. early commitment leads to parry or whiff lead to dead akuma.

so why isn’t oro best of the best? well, for those ppl who can hit him, chunli, ken and yun, oro can’t mount any offense. he gets brutally cornered, and zoned, and he dies. for those who can afford to commit to an air move and chase him down, yun and mak, he dies too. after all, oro doesn’t have a real offense, he relies on counter offense. bait out, play patience game, and land that yagyou dama string or a tengu combo. and that’s not gonna happen when chun, ken, yun and mak decide to take up his old ass.

then look at the rest, Urien eats him too. if not just cuz urien’s 10 feet long legs and aegis. really, we all know how beautiful aegis is. oro doesn’t like to see it anymore than hugo or other guys. aegis limits his movement and changes his playing style from runaway to um, nothing.

after the big 5, there’s really a muddle. everyone counters somethinf of another. oro vs 12, that’s really interesting. short legs of oro fights long arms of 12. both runs around. but when that happens, oro stays on the ground since 12 rules the sky. he really does. no combo needed just plain flying. i never said 12 can kill ppl, he just likes to rule the sky for no reason. so that’s Oro.

A short edit to a long post:

oro’s slow. he plays to his pace. someone rushes him and catches him, he dies. if not, he has good chance. 3s plays to the superior character’s pace. thus, oro vs hugo, dumbest match ever.

Oh and for NEcro?

rush rush rush rush rush. Drill drill drill drill drill. then just a whle bunch of hook punches…if a mp hook punch happen to hit(voila!), ES. stun like nuts. rushdown>>keepawaynecro.

and his long reach? it aint’ good for him. low priority and long reach? it’s asking for it. ppl never stick out a hk or hp anyway. chunli and ken just look at it, and say, hm, it’s gonan take him a year to retract, so let’s go for some coffee and then super him back.

According to the SBO program guide, and from our recent experience from japan, japanese top tier includes 3 characters.

Yun
Chun
Ken

Yun beats Chun, Chun beats Ken, Ken beats Yun (though not as bad)

Dudley is occasionally used to defeat Yun using overheads->super.

hey paul, did you play Chun at SBO, or did Valle switch to Ryu?

I stand by my naming of Makoto as top character.

She totally controls the game, she rushes extremely well and the opponent has to react to everything she is doing and can rarely be pro-active. I think Izu proves the point for me. Not only was Mak on the winning team, she OCVed the winning team! And a bunch of other teams up the brackets, no?

I think it’s pretty ridiculous to put her in second tier.

-Sk!

I think credit goes to Izu and not Makoto:bluu: Just because he ownz everyone w/ her:lol:
does not mean the anyone can. The majority of players (Makoto players included) will have problems fighting a good chun or a good ken, period.

-Retro

Makoto is definetly top tier, considering the options she has and wicked priority both on the ground and in the air. The only difference is she takes more risks and need more skilled to play than Chun Li.
If anything I might bump Ken to the top of second tier.

Ken is #1 imo. He’s got the best combination of speed, priority, super, damage, and ease of use. Makoto has speed, priority, damage. Her supers are not as good, and she is not as easy to use. Chun has priority, super (THE super :lol:), damage, and ease of use. She lacks in speed. So I would say Chun and Ken very close to each other for #1 spot, but Ken takes it, because he has more weapons then her. Yeah, I forgot about that. Versatility, Ken >>>>>>>> Chun. Then again, one could say “Who needs versatility when you’ve got fierce punch and SAII?” :lol:

erco:

i played chun, valle played ken. Valle lost to elena and yun, I won against Elena & 12, lost to a Chun / Izu’s Makoto

Adverse:

There is no dispute in Japan. Yun Chun Ken. Top tier.

Makoto is damn good, but very streaky. If the opponents spaces themselves correctly, Makoto cannot dash in to connect anything.

In Japan, Izu said he studied the Tokyo player’s games very intensely. Basically, give more credit to Izu, than to Makoto herself. Yes the makoto was very good. But give the Yuns/Chuns a 5 minute time out to regroup, and Izu probably would have lost. Chun/Yun are just much more solid. Even Ken is said to have an advantage over Makoto, Valle loves that matchup.

Space correctly and mix up your pokes and makoto will run into super-linkable pokes over and over again.

Uber:

Chun owns Ken. If Ken doesn’t lockdown Chun before she has meter, he loses badly. A solid robo chun has very little to fear from Ken.

to me, the problem with makoto is her walk speed, or lack thereof. The only way you can do any sort of movement is to dash, and she dashes either SOOO damn far, or TOOOO damn far.

All about Elena. You’ve got your (comboable!) healing, your crazy-long and prioritizing limbs, and your nekkidness. She’s essentially a cuter Gill.

N

You’re implying that Gill is cute…

runs away

what’s not cute about him? :stuck_out_tongue_winking_eye:

edit: oh, and i don’t think what thongboy said implies that gill is cute :stuck_out_tongue_winking_eye:

Yeah, that’s pretty much the impression I got in Japan as well. Makoto was not really dominating there apart from Izu’s performance in the SBO semis and finals (meaning in other tourneys as well). Even in casual play the Makoto players weren’t doing that well.

the thing that gets me is that with makoto vs ken/chun/yun, it’s the distancing

paul lee is right, it’s very hard to space yourself well against the opponent as mak. her walk is hella slow, and with her somewhat long and far reaching dash, you’ll either end up just short of point blank range (usually within sweep range, their sweep range), or get nailed by low forward into super while you’re in a dash because you’re too close

getting the right distance is hard, i’ve found that constantly moving, particularly in the air confuses the other guy, but it’s not as reliable b/c i get confused as well

and i have yet to explore the “dudley is thrown in there to take out yun” as well as the ken vs chun way of “ken wins 1st round, then chun wins next 2 rounds”

A joke my good man, a poor attempt at a joke…but a joke none the less. :lol:

You seen Gill’s taunt? That’s hella-cute.

N

Elena’s main drawback is her stamina. i think she deals out good damage. Elena’s taunt is cuter than Gill’s. They basically shop at the same clothing store. hell i’ve caught Gill wearing Elena’s thong on occassion. he says he’s just curious. anyway, Elena can get wins but she is definately a right fielder.

Urien has advantage on Chun-li AND Ken!!

Who can Dudley own? List who and why.

Who can own Dudley? List who and why.

I believe Dudley is overrated.

  1. No range
  2. In-close game too predictable
  3. moves are parry-friendy;you are asking to get killed doing his MGB, Ducking Upper, etc
  4. No good anti-airs except rose taunt.
  5. Not good on defence; easy to trap and lock him down.
  6. Foot game owns him and his has know footgame of his own.

He is a weaker wannabe version of Makoto. Sean has range, speed,defence, good dash, foot game, and basketball mix-up. I truly believe Sean is higher than Dudley.
Only 5% of SFIII community in Japan(the undisputed kings of 3S)pick D. And it’s hardly for serious competition. This is my opinion.What do you think?