i think they do a little don’t you think if uriens stuff wasnt’ charge and was just qcf or something that everyone and their mother would do 5 tackles everytime??? but he sitll probably wouldn’t be higher by much b/c his footsies are gay and his setup to land the tackles isn’t easy without a parry usually.
i think it has something to do with it if you think about it like this…how easy does ken cancel into super…too many pokes, that in turn makes him have good matchups??? i mean yeah his pokes are beast themselves but what if you couldn’t cancel off so many of them???
i think this makes him easier to use ie win with…sure you still have to play footsies and everything good…i think tier also has to do with does say combofiend lose to watson and paul b/c he plays elena??? i think they are all of equal skill, but he loses alot…to them i mean…that is tier to me…b/c elena is much harder to use than ken…she’s lower in tier…but this argument can be ruined by the whole makoto argument i’ve already posted lol…so ahhhh it’s so heated
i mean it’s not as important as the other considerations but we can’t always tier by what pyro can do with yun can we??? i mean yeah that is bottom line as best as yun can be played by us, but who plays that way besides pyro in america… so maybe there is a ease of use tier??? i don’t know…
and just b/c a matchup is bad it doesn’t always mean victory but i guess i’m straying a little bit by that…but ahh tiers are always good discussion i love it…
Yeah, SA1 is more useful against characters that you may not get a whole lot of chances to set up Karakusa against. Get more options for comboing into super. As for SA2…man that super has no hit confirming without close s.HP or karakusa.
i don’t recall saying Makoto > Ken in my post. i was simply disputing 1 aspect of Tigerboi’s post, which said:
but if you wanna get into the numbers, i’d say Makoto has about the same number of ways to land SA1 as Ken has to land his SA3. Ken will probably land more of it due to the fact that he can stock 3 while Makoto only has 1 and the bar is considerably longer than Ken’s.
:lol:. YES. and it either kills me or it allows me to at least keep up. i think someone mentioned that jumping in on Chun is both your best and worst option because her ground game is just absurdly good.
actually, i said about the same number of ways.
Makoto has:
s. strong -> super
meaty s. strong -> s. strong -> super
c. forward -> super
UOH -> super
UOH -> c. short -> super
s. roundhouse -> super
twds + strong -> super
c. jab, c. jab xx super
Oroshi xx super
c. short x jab Hayate -> super
s. strong -> c. short xx super
give or take, it’s almost the same. also, i saw in a Japanese combo vid once a Makoto who did
s. fierce x Hayate (cancelled) -> SA1
so if that wasn’t a cheat, then that’s another verifiable way of landing it.
edit: i just noticed that not all of those you listed were hit confirms, so i could actually list non-linked attempts as well, but i won’t since all i’m saying is that they’re almost equal in that department.
Well, no wonder you get destroyed by her anti-airs. I’m sure you’ve had to have notice it, but Dudely does not jump high. As a result, nearly every standing normal attack she has knocks his big ass out of the air.
To make that situation even worse for dudley, is that most of her grounded attacks out-reach his aerial moves.
That said, I think about the only (stat for stat) chance Dudley has agianst Chun is to be patient and wait for her to leave herself open. Then knock her down and put up close pressure on her while looking out for SA2 setups.
Yeah, I know what you’re going for, but I also know what Kal El was going for. Sure Ken can do one low short into super, or two low shorts, or 3? Or jump rh into super? Redundant/useless stuff shouldn’t apply right?
And like he said, sitting and waiting for an opening against Chun might not be such a good idea if they don’t exactly leave themselves open. Duds j.RH leads to super, and lucky jumps do happen. Even the best still get hit by roll-super sometimes in CvS2 haha :looney:
Yeah. It’s not in any characters favor, however. The only one that even comes close IMO is Ken (shippu forever.) But he has a better chance than some IMO.
And I have noticed Dudley’s jumping advantage. But there are just a few characters he doesn’t have that on I think. Chun-li is one of them.
not that I blame you for picking moments to jump in on her. Hell, do whatever you can.
Maybe it’s because I’m a shoto freak; I just find Chun-li really easy to cross up. Of course, she dashes foward pretty good, so she could always just dash under a cross up attempt…if anticipated. And even then, I don’t think Chun can turn a situation like that into something big. But in the same time a failed cross up attempt from (I’m going to say) Ken puts him right back where he doesn’t want to be. That said, I find it best to go for this when she’s waking up. there’s not much Chun can do to stop this and I find that it mostly boils down to if Ken can time it out right. If it’s succesful, you can link it into another knock-down, then the basic taking down Chun-Li rules come into play…get close, apply, pressure, watch out for SA2 setups.
Gill would be top tier if he were to inserted into the rankings right
Makoto can just dash super on people and it works
FFIA: Interface SF3:3s Ranking Battle #2.1 01-21-06 around the 8- 10 min. mark
makoto sextaro vs urien mutant XP
That was also a case of UME !!:wgrin:
QUIck Q: It seems on paper that dudley is very similar to ken but hes lower in the rankings, Why is that. Dudley does more damage on his moves, c mp confirm among other things…
yes, but it’s the lesser of 2 evils, if you get what i’m saying. it’s better to try and set up a high/low/throw/short swing blow than to wait for Chun to bring you into the corner and abuse you all day.
my thoughts exactly.
Chun’s hitbox does make for easy cross-ups (compared to some other characters), but that said, i still think you have to play a Chun who really knows what they’re doing. if you have the chance to travel, try and go to a major tourney where say, Justin Wong will be playing. or if you’re in SoCal, go to any of the FFA tourneys. Amir has a good Chun as well.
off the top of my head, i’d say one reason Dudley is lower than Ken is due to a glaring weakness of his: low attacks.
it seems to be a play on the no hitting below the belt rule in boxing.
several of Dudley’s moves require him to move forward slightly and it leaves his feet open to attack.
one thing that i also feels hinders him somewhat is his horrible throw range.
lol damn u guys get techinical wit hthis shit. normally if u use say forward i would assume its a ken LOW forwardxxshippu if they said forward shippu =\