Third Strike PS2 vs Arcade differences?

i must really suck at using this search function, because i know there’s at least one thread on this (Sabre’s?) and i can’t find it. could someone link me?

if the threads were lost somehow, could someone give a rundown on what the differences were? i read somewhere that it was like “the dreamcast version with unblockables”.

edit:
okay, i’ll add a bit.

URIEN UNBLOCKABLE DIFFERENCES
http://www.shoryuken.com/forums/showthread.php?t=68438&page=1&pp=15

  • differences in Urien unblockables described in detail, in particular by Rockefeller (post#40) and Emphy (post#51).
  • Emphy finds unblockables to be the same on both platforms (post#60 onwards) after further testing on PS2 vs arcade.

ORO UNBLOCKABLE DIFFERENCES

  • none, apparently. see post#11 of this thread.

urien has some extra hit on his unblockable… but other than that… wouldn’t kno

PS2 has more character colors.

Wow i didn’t know that. Too bad theres no color edit mode (?)

its pretty much arcade perfect. Best version yet.

akuma’s forward+mp is an unthrowable move in the arcade, but afaik it is throwable the jap ps2 version.

Just test it with hugo’s gigas~

i’ve heard about the extra hit on Urien’s Aegis. what about the other unblockables?

  • i’ve been told that Oro’s Yagyou stuff can be snuffed with parries (tho i’m not exactly sure if that’s PS2 exclusive). something like; parry the Yagou, block the guardbreak, red parry the Yagyou.
  • afaik Yang’s Seiei Enbu unblockables were slightly raped. were they?

and by the replies, i take it the original ps2 3s differences thread isn’t around anymore?

Hi

I too would like to know

  1. how do you Select the Arcade Perfect\DC versions
  2. Which moves of Oro and Urien are unblockable o_O;;;;;;

Oh, and i cant for the life of me do Oros combo where you

MP launcher, to the foot stamps, MP Launcher…etc etc…

any tips? I Can never jump towards the opponent in the air quick enough, let alone do the foot stamp thing :frowning:

  1. it’s not arcade perfect. but yea, setting Guard Judgement to “new” (options mode) turns the unblockables off. sorta.
  2. go the the SF3:3S General Strategies forum and check the sticky (Thongboy Bebop’s “My Style is Unblockable”), or the forums for Oro (Yagyou Dama/SA2 threads) and Urien (Aegis threads).

jump? afaik the chicken combo was MP(1 hit) xx qcf+MK, repeat. Hugo can’t be chicken comboed; Ryu/Ken/Sean/Akuma have to be closer to the ground on the second launcher for the 2nd Chicken Scratch to hit, and Yun/Yang can only be chicken comboed off an air chicken scratch. you’ll find a lot mroe info in the Oro forums (than i can spill here).

i jsut skimmed a few of the character threads for things arcade stuff that don’t work in the ps2 version. eh… not much info at all.

bump?

Oro-wise, the PS2 version is arcade-perfect.

Oro’s unblockables can be escaped by parrying everything, but that can be made pretty difficult by varying the timing of your attacks. Furthermore, the first hit or two of the Yagyou Dama upon waking up into it are blockable in both directions, requiring three hits on wakeup for an effective unblockable. In other words, the classic chicken combo xx Yagyou setup works best if the Yagyou only juggles the character once (as opposed to twice).

Glass: Makoto’s chicken combo timing is also tight like the shotos.

EDIT: The long list of guardbreak sequences I made on the Oro forum should be disregarded, as some of them can be blocked thanks to the Yagyou juggling twice. I’ve already come up with replacements for them that DO work.

I’ve not played the game yet but from what I’ve seen on the DVD from the Limited Edition it seems that not only does Urien have an extra juggle hit but Makoto does as well…maybe all the juggles limits have been raised ?
If so that would change LOTS of stuff in 3S

Ted

i’ma checkin the Oro unblocakbles thread in a bit then for the updates. thanks for the heads up.

could anyone comment on the timing on links? like Chun’s c.FK, SA2 or Ken’s s.SP/c.SP, SA3?

To the uninformed :
The Urien extra-hit rumour was started around Evo where Rockefeller didn’t want to play the PS2 version. Since then, he has posted his take on Urien’s unblockables on the PS2 :

http://www.shoryuken.com/forums/showthread.php?t=68438&page=3&pp=15&highlight=rockefeller

I agree with what he says. It’s basically a very scientific and detailed method of saying that Urien’s unblockable takes longer to guard-break an opponent, meaning less flexibility overall.

Nowhere does PS2 Urien have an “extra-hit” on his aegis. “Extra-block” is more accurate.

so from here ive read that they seemed to raise the extra hit rate a bit with some characters…so overall is the PS2 version ARCADE PERFECT at all like you’ve all wanted? or is it not?

There is no such thing as “arcade perfect.” There is “Wow, this game is just like playing in the arcade!”

The DC version wasn’t like that, so the Ps2 version fixes a lot of it’s problems.

Congrats on NOT reading my previous post.

Extra hit rate with some characters.

The PS2 is pretty close to arcade perfect but not exact. It still plays slightly faster then the arcade version. I find that hit confirms are still easier on the arcade

But it’s still light years ahead of the DC version

just wondering, what was changed with the Dreamcast version? I kno the Urien unblockables dont work, and I’ve heard the damge from subsequent palm strikes in genei jin combos is lower, but anything else?

thanks Blaze. i’m gonna have to read through all that later, but a direct link to the post was sweet.

ashurax: most unblockables. Yang’s, Oro’s, Urien’s. and yea… some problems with linking. iirc Chun can’t link c.MK into SA2 in DC. Dudley’s MGB juggles don’t all work. parry timing is a bit tighter on DC?

edit:
reply to ashurax intends to describe the DC version.