Third character for S/D Thread... take a look, you know you're curious

First is a corner reset i’ll explain with sentinel drones. It goes something like this launch+drones, lp,lp,hp. Then they land on the drones and press lk, it’ll bounce them to the other side, thus allowing you to reset. Another thing about this is that you can press foward and switch up sides. So you can do it again and they will have to guess the right way to block. This is just a tiny little one, I’ll be back on when I have more time to post up better things.

SNAKE

since no1 has said anything in this thread I might as well ask a Strider/Doom question ^^. Im just wondering if any1 has strats against fighting Storm/Cyke. My strider always gets trampled this duo. Vs Storm/Cyke I cant pin her down cuz when I get to close he just calls Cykes assist and gain some space for himself and if I go Ouro he calls Cykes assist and SJ and starts flying all over the place and I cant catch her :/. Any1 have any tips or idea’s to fight against this? :clap:

one of the common bad habits people get when using strider doom is that they get mash happy on the assist and forget about the type of assists the opponent has. As a result, they usually call their assists out of the blue without much purpose other than to fill the screen with something. You just can’t do that when Storm has the Cyke assist waiting and ready to send out.

So what you can do is just mavuever around and wait for her to call cyke out. Any time strider is close, his opponent absolutely has to call an anti air, otherwise they know they’ll get locked down. Once you see storm has called cyke, you can counter call doom. If you did this off a double jump, that’s free lockdown. you only need to successfully call doom once to initiate lockdown. from there, if your trapping skills are up to par, cyke shouldn’t be much of a problem.

You just gotta start punishing Cyclops. Especially if she calls Cyclops and superjumps away, you can punish him pretty bad with something like (uh off the top of my head) launch + Doom, bird (needs timing), normal jump jab strong fierce rh (he’ll prolly land into rocks) into more stuff if it’s still safe. Same applies to ouro.

To protect Cyke, Storm is most likely either gonna dash in st/c rh (perfect time to counter-call Doom) or typhoon xx hail. Mixing up between punishing Cyclops, counter-calling Doom, and baiting hailstorm is what will win that match (not including ouro).

Clockw***0***rk

I was watching one of your vids and I saw you do a bird and drop the bomb at the same time, how do you do that? :confused:

=x!

just kidding i dunno what youre talking about. you prolly saw the bird that drops the bomb or something =]

Clockw***0***rk

if sent is the third player, does this sent need to have fast fly? seems to me since there’s no damaging assist like capcom or one that’ll knock the opponent up like cyke (maybe strider’s bird can???), there’s no real need to get those extra low attacks in.

keep in mind, my sent is pretty simple and i’m referring to the basic fast fly comboes (no 51 hit combos or anything).

Interesting clock has replied more then once in a month. Haha, long time no speak, good to see here.
Fabio, I don’t quite get your question. If you are asking about a fast fly with that team, then there is some you can do with Dr. Doom assist and the Strider bird as well. If it is what you’re talking about, then I’ll be glad to put some up or any other questions you ask about.

P.S. Sorry if you intended this question for Clock.

SNAKE

SNAKESHOTPEOPLE: sorry, i guess i wasn’t being too specific. and by the way, it wasn’t just intended for clockwork…

in teams with sentinel, i’ve mainly seen capcom, cyke, cable, and/or magneto and they all have fastfly combos with these assists. but if used with strider/doom, i don’t know how sentinel could incorporate their assists (especially strider since his aren’t too great) into making an effective fast fly combo.

the only fast fly combo i know for sentinel (i don’t use him too often), is launch sj. lp, sj. lk, fly, fl. lk, fl. fp & call assist, fl. rocket punch. i’m not sure if this combo works with strider’s or doom’s assists. and i can’t consistently perform fast flies every time, like i said i don’t really use sent, so maybe the timing’s different and i don’t even know about it.

but as you said, you know some combos, so i guess that answers my question. knowing those combos might be good, but first i gotta learn the basics of sentinel. by the way, when starting with sent, do you use doom’s assist a lot, or play him solo so doom isn’t half dead when you start doing strider/doom? also, how do you fight a flying sent w/ an AAA? i can’t seem to get him off me.

thanks for helping though. you seem to really know a lot and i appreciate all this information.

Sentinel in unfly mode is useful no matter what the matchup or assists. Being able to block hailstorms and AHVBs (sometimes) while flying is hella good. And of course mastering attacking in unfly mode is what seperates the good Sentinels from the bomb Sentinels (something I HELLA needa w0rk on). I’ll reply with some actual Sentinel/Strider/Doom specific later… or not, snake posted some good stuff below =]

Clockw***0***rk

Thanks you :pleased:

Let me get started on Sentinel/Strider/Doom using Sentinel. Now when against another Sentinel, you want to keep on top of him, expecially if he has Cyke.If he has Cyclops, DO NOT CALL OUT DOOM because cyke will just take him away and for the worst part, hit you as well. So never call out Doom up close if they have Cyke, what you do in that situation is get them pinned between you and Cyke to make him come out the wrong way. If Doom comes out close to a player and they have cyclops assist, you’re going to get nailed 97% of the time. The point in which you’re able to call out Doom safely is

  1. In mid-screen
  2. If the Cyclops assist has already been called out
  3. If you cross them up and make Cyke come out the wrong way

Now in the air, Cyclops assist isn’t much, but Commando is the new problem in the air.

Against Sentinel/Commando. Now this one is a bit more tricky. You can call out Doom up close to their sentinel because it will snuff out commando almost always. What you want to do in this fight is to get them to call their assist in the wrong time or blck their assist with yours. If you are fighting in the air and their Sentinel is getting close to your, call out Doom because chances are, they're going to call out commando and thats when it'll get hit. 

Now you will run into many problems against Sentinel/Capcom. Another problem is getting stomped up. This is very bad with Doom because they can just stomp him out + Capcom and that will be very bad. You can use many methods like normal jump while calling out Doom so your Sentinel can take the blocked kick and your Doom can take out their Commando. You can HK drone + Doom to stop their kick while Commando gets rocked by Doom. You can do many things. Another thing is, never get close to them in the air unless they already called out commando or you’ve got them locked down. In anyother circumstance, you’ll probibly get Commando’ed.
One main thing always to remember is, you must try to stay on top of the other Sentinel. Jump up with FP if he’s half screen away from you in the air. Jump up with LK if you’re both on the ground or he’s flying very low to the ground. Jump up with LP if he’s RIGHT above you.

Combos with Sentinel/Doom: Launch+Doom lk, lp, Fast fly lp, FP, lp rocket punch.
Launch (or if you catch them in the air) lk, lp, fast fly lp + Doom, FP Rocket punch, lk, fp, lp pocket punch. Should do alot.

I really need to get going, but I’ll be back with some more.
Hope this helps.

SNAKE

I don’t know man, most Sentinel’s manage to hit my doom in the head when they perform that, i mostly aid doom with a bird to shield doom from head shots. But it’s not always great since you’ll most often trade hits with sentinel or the assist (capcom).

One of my strats against Sentinel is bait him into the corner because there is little to nothing he can do to get his fat ass out. Invincible AAA’s are the things to watch out for, so you need to be careful. You know, in the philippines, our damaging setting is set at level 1, W/c is great IMO. Strider/Doom is ten times buffer - Strider doesn’t die so quickly, and the damage of chip damage is equivelent to lvl 2 damage settings - so is an open ouro.

Cable/Strider/Doom is what i use, here cable can actually build meter. HAHAHa

I was talking about when you are Sentinel and are flying in the air very high against another Sentinel, it’s good to call out Doom once in a while for anti commando insurance.

SNAKE

Yeah duh, I’m an idiot for that one lol :confused: :encore:

a bunch of strider match vids of clock and myself uploaded at
http://zachd.com/mvc2

enjoy!

wow :clap: I thought my Strider was agressive but urs is just crazy Kai :P. Ur crazy comeback against Duckjr was just wow

That’s funny. I was thinking I needed to learn to be more defensive like Kai’s Strider.

the thing about strider is that you need to know when to be defensive and when to be aggresive. I used to be a braindead rush in and hack away strider. guys who mash assists or buttons will end up killing you randomly in that case. nowadays, if i know they can call the assist, i’ll step back, let the assist whiff, then punish that shit. If i know i’m locking down without gaps or the assist is going to whiff, i’ll keep coming in. Being overly defensive will just mean you’re not going to get any damage in. But there are times when the best thing to do is nothing at all. Watch the first game of me vs. Phat Toi. I had that game won for a while. What happened? I got beat by my own mind games and panicked when i couldn’t move anymore. So i tried to do a bomb while phat tossed a grenade, and i got shot. ironically, clock played phat the very next round and was caught in the same situation. Except Clock waited the situation out and his strider survived long enough to get out of the cable pressure pattern.

Dam Kai, I played you at the Break during ECC Saturday morning. Your strider is fucking deadly. You had a good 10 wins at least. I was the white kid who played mixup, Sent/Strom/Cable, and ClockW0rk. My only decent match against you was with my Mixup. I was lucky enough to get strider out early, but your storm/doom made a good come back. The rest of the matches you fucked me up in the corner bad. You turned two levels with strider into seven.

Haha, that wasn’t me. That was probably Eddie Lee. If I ever pick Storm as my third character, i guarantee she’s not making a comeback. Though if you were around at that time, you probably saw me. I was the Cyke/Strider/Doom guy Eddie was owning up.