Thanks you :pleased:
Let me get started on Sentinel/Strider/Doom using Sentinel. Now when against another Sentinel, you want to keep on top of him, expecially if he has Cyke.If he has Cyclops, DO NOT CALL OUT DOOM because cyke will just take him away and for the worst part, hit you as well. So never call out Doom up close if they have Cyke, what you do in that situation is get them pinned between you and Cyke to make him come out the wrong way. If Doom comes out close to a player and they have cyclops assist, you’re going to get nailed 97% of the time. The point in which you’re able to call out Doom safely is
- In mid-screen
- If the Cyclops assist has already been called out
- If you cross them up and make Cyke come out the wrong way
Now in the air, Cyclops assist isn’t much, but Commando is the new problem in the air.
Against Sentinel/Commando. Now this one is a bit more tricky. You can call out Doom up close to their sentinel because it will snuff out commando almost always. What you want to do in this fight is to get them to call their assist in the wrong time or blck their assist with yours. If you are fighting in the air and their Sentinel is getting close to your, call out Doom because chances are, they're going to call out commando and thats when it'll get hit.
Now you will run into many problems against Sentinel/Capcom. Another problem is getting stomped up. This is very bad with Doom because they can just stomp him out + Capcom and that will be very bad. You can use many methods like normal jump while calling out Doom so your Sentinel can take the blocked kick and your Doom can take out their Commando. You can HK drone + Doom to stop their kick while Commando gets rocked by Doom. You can do many things. Another thing is, never get close to them in the air unless they already called out commando or you’ve got them locked down. In anyother circumstance, you’ll probibly get Commando’ed.
One main thing always to remember is, you must try to stay on top of the other Sentinel. Jump up with FP if he’s half screen away from you in the air. Jump up with LK if you’re both on the ground or he’s flying very low to the ground. Jump up with LP if he’s RIGHT above you.
Combos with Sentinel/Doom: Launch+Doom lk, lp, Fast fly lp, FP, lp rocket punch.
Launch (or if you catch them in the air) lk, lp, fast fly lp + Doom, FP Rocket punch, lk, fp, lp pocket punch. Should do alot.
I really need to get going, but I’ll be back with some more.
Hope this helps.
SNAKE