Thinking about the evolution of fighting games

I kinda have to take PitFighterReboot’s side here, even though you guys are going all ‘Full Metal Jacket blanket party’ on him.

But this is a key point:

Taking out special motions would screw up Street Fighter (or any game fairly similar to SF) pretty badly, and this thread lists a good zillion or so examples of why, but I don’t see why it just absolutely couldn’t be done in any decent fighting game ever. MK9 did an interesting thing by making their supers/X-Rays a very simple input (2 or 3 buttons together), and in spite of some “LOL N00B GAME” snarking… it really works just fine.

Now, one could write a whole wall of text about why a two-button supers would be gamebreaking in SF, all the more so considering the fact that MK9 has no super flash, and a typical X-Ray might have crazy properties like: travels half screen, hits overhead, safe on block, and initiates a 40+% combo (I’m thinking of Liu Kang’s here)… but it’s a whole different game, with different rules, a different meter, different damage output, and so on.

I’d be down for a “no special motions” 2D fighter but it would probably be commercial suicide, partially because your main audience of fighting game players would look down on it.

I guess Capcom wouldn’t produce a game where you try not to get owned in an argument with Bowling Pin, it would be way too difficult.

Anyhow, I think that we should at least be happy that fighting games are fairly popular right now, when you look at how bleak the rest of the gaming landscape is. I don’t dislike COD, especially the titles with a more historical background. I just hate its immense success. Its like a black hole in the gaming universe. Its gravity is inescapable to passing developers, who get drawn in to the inevitable conclusion that they must be that profitable as well. A similar thing is happening with third-person action games. Why did we need God of War: Castlevania Edition?

Anyhow, I think we should be supporting any fairly decent game that comes out in “niche genre.”