Do any you believe fighting games are evolving or will evolve? If so how? And list some of your ideas on how they can if you’ve got 'em.
What if more games were made to heavily utilize objects in the environment? For example, I know the title “Tao Feng” made good use of your surrounding, as in one instance where your character can swing their body around a wooden cylinder like object in the center of a room, only to come back around and kick your opponent. Or in Mortal Kombat 4, where you could pick up objects like rocks off the floor to throw them at your opponent. Or what about other hazards and obstacles that get in your way, or a sharp rise and fall in topography, in where you have to change your strategy based on how high or low you stand on a surface. Or an idea that occurred to me; a 2D/3D hybrid in where the environment is set up to be open for 3D movement and then there would be transitions into narrow corridors where the fighting becomes restricted to 2D movement.
So would any of these features easily throw off a games balance which is why you don’t see them in current iterations of Virtua Fighter, Tekken and maybe other games which are considered to have high level play? If not, do you think we would have seen this stuff a long time ago in these titles? And I haven’t played every fighter out there so some of the stuff I mentioned might already be in some game(s) yet could have been poorly implemented. I also realize the advancements and improvements made to these current games are the fighting mechanic itself; like wake-up options for example.
On the same token can anyone tell me if “Def Jam: Fight for New York” had good game play in 4 player mode or at all for that matter? Do you think if a publisher were to green light a new 4 player (or more) fighting game and had a camera positioning system similar to Def Jam’s 4 player brawl mode (in where 4 player are fighting each other on screen at the same time), that there would be an audience for it and it could be played competitively? Why or why not? How would such a game have to be designed? And how important is the cameras location when designing a fighter? I mean are there any angles it wouldn’t work with?
And do you think it’s a matter of perspective when it comes to labeling games, according to which genre they fall under?
Oh and I’m new to the boards but have been aware of this site for quite sometime. Anyways good to be here guys.