Things that can save King from sucking

Good stuff. Alternately, there is:
(opponent cornered) [activate for invincibility] c mk c hk c hp [(wait) s hp xx rdp hk] * 2 s hp xx qcf, hcb + k

That does somewhere in the realm of 6000

thats good shit right there. In order to get good damage off of a CC you need to start off of a regular combo… then it will do more then average damage.

Yeah, you can use LK or MK for Tornado Kick against small characters but theres a pretty big damage diffrence between each Tornado Kick.

I wonder if King has a “cross over” for her CC, in the same way as Bison can do:
(Bison in corner) [activate] c hk (wait) s hp xx scissors

which will essentially allow you to switch positions with the other character and start painting in the near corner.

I’m think if King does have that it’s prolly off some funky positioning w/ her dp + k, but I’m not sure. Too busy playing Skies of Arcadia to figure it out.

Well if your implying that you can so sliding hk all day with king till you find a way to cross over, to begin with, I think her d\f+hk is a little slow especially when used in CC while activated.

I never bothered to think of maybe cancelling her dp+k, mainly because Suprise Rose is useless and I hardly ever use it.

I agree with Dark Shinryuken, surprise rose is only good for finishing combos for a lil damage off of the juggle. As far as the slding kick goes you can start a CC and make that the first move according to the cvs 2 bible ( also known as the offical guidebook from japan. )

you can cross over blanka and honda all day long with LK and her overhead is leathal -lj.FK

What you said about sliding hk, well it only delays a for a short moment. It’s difficult to time it if you’re using the A groove. The slight chance of using Surprise Rose is when an foe fighter jumps at you from the air such as flying kick.

I was messing with A Groove earlier and I’ve found this combo to be very effective.

Activate Mid Screen. It’ll bounce all the way to the wall.

(Activate/Initiate A Groove) heavy tornado kick, double strike, ROLL ( You have to roll ), Dash. J. Hp to atleast 10 hits then Heavy trap shot to Silent Flash.

So

HCB+HK, QCFx2 +HK/MK (depend on size of character), Roll-Dash-Jump, J.hp, hp, hp, hp, hp, hp, reverse dp hk, Silent Flash.

I’m not to sure if this has been posted or not, but j. lk is very good if the person doesn’t throw anything out.

It has some priority…, like if you were to jump before them it works great, it crushes them down if they’re in c groove, but other than that it hits if they don’t have air guard. After that you can usually follow up with a c.mk to qcb. hp

Jump some new stuff.

She can be a nasty invader lol

Jump into a cornered opponent using j HK then connect with s mk, then use her HK version of the trap shot…

you can’t spell King without N

I feel that N Groove get King dancing really well. It gives her lots of options for mobility as she is a zoning queen.

Her roll is actually really horrible, but then one can’t complain about having a roll available to you. Cammy’s roll is pretty bad, but she still owns face on a daily basis.

King running is probably one of the most intimidating things I’ve ever seen during a fight. King can easily RC in a sweet Tornado Kick, Surprise Rose or her sexy d.HK.

The small jump, like mentioned before, allows her to string together lots of her kicks because her kicks are so sexy. Even sexier than Kim’s in mu opinion, but then again I’m baiest against Kim. The small jump helps her like everyone else as it allows her to string combos and become an aerial threat. Overhead or block.

Counter Movement, Counter Attack and Safe Fall are nice additions to what else N Groove has to offer, but doesn’t have too significant of a impact on Kings performance as a competitor.

Using all her B&B’s and other oepners along with N Groove will ultimately allow King to step up her game and be more in your face. She is a fierce fighter, she just spends way too much time doing what she does best. So with an enhanced amount of mobility she can create more effective set ups.

King+N= not fail

I like her in C and N Groove. I like Rushing with her in N-Groove with low Jumps and Trips. Hadou-ken chasing and roll fake outs. C Groove I play more lame and use a lot of Alpha Counters. Fun stuff.

I can agree to that, the N Groove seems to nudge her in the right direction since it’s pretty much the KOF 98 ADV gauge, all in all it works pretty well…

You can’t spell King with out “K”. I like using her in K Groove a lot. Where as you she won’t out priorotize moves, she can JD them. Low Jumps are great with her. If you enter Rage mode, Many times I don’t bother with Supers as I like the 35% Extra Offense and 12.5% Extra Defense Allowing simple stuff like Crouching Hks or Throws to hurt that much more. I do use her in C and N also but K I found to be quite fun.

So I’m back to playing CvS2 again because I managed to get my buddies to play seriously (again), anyone got some strats for the Kyosuke matchup?

I use King in K-Groove. Since there are some moves I cannot beat out with her, I JD a lot. If I get enraged, A simple C.Hk or a Grab hurts so much more. Especially when I start doing Low jump Hks. ALso Normal jump up rising Mk has served very well.