Alrighty.
Play in a Groove with Roll. If you don’t, you’re stupid and/or do not want to win with King.
It seems that Roll Cancelling is the only thing that saves her, along with her either damaging Level 2 super cancel or her corner CC damage.
I will go ahead and say A Groove is her best option.
RC Mirage Kick:
I think it’s one of the best RCs there are. It moves her forward, sets up an activation, sets up a possible DP juggle, and it just about counter RCs everything - Blanka RC shock, Sakura RC spin kick, Yun’s RC lunge punch and palm strike.
RC Tornado Kick:
Another move that sets up activation. This beats out shit that Mirage Kick doesn’t, like Sakura’s RC fierce spark, Eagle’s RC stick move.
RC Trap Shot:
I think is one of her best anti-airs. Can’t be airblocked, can set up activation or a DP juggle, does decent damage, and it’s okay as far as speed coming out.
Basically, RCing is the only thing that makes her minutely competitive. Her Groove strength would have to be A, C, N, then everything else is tied for shitty.
Anyone got anything else?