Things That Annoy You About Fighting Games and the People that Play Them

Celebrity bullshit.

All the people who are prominent in the scene and yet aren’t real organizers or top-tier players, and expect (or are just given) deference.

People who claim to want to play a game, but then claim that they don’t have the time to learn it. It’s a fucking game, not Mandarin Chinese. Just play it and learn it organically. If you have problems, get help. Most of us aren’t hording secrets here.

People who claim that games require a lot of time to learn, and spread that claim around as if its fact. So many good games have been brushed aside by potential new players because they’ve been told the game is hard, when the game isn’t hard at all, it’s just honest. They get suckered into thinking they have to learn all these complex ideas when really just focusing on fundamentals will take them far.

And yeah, I do hate constant paid revisions. Sometimes I bend over and take it, most times I don’t. Shit got real bad with Guilty Gear, where some tournaments would play the latest GG to come stateside while others would play the latest GG to come to Japan (which sometimes never came to America) and you’d have to play the same character in a completely different way because nothing works the same from one version to another. That was ‘back in the day’ though and things have changed a lot since then. I have no problem with free updates (or paid updates that are at least priced appropriately), as long as they don’t…

Nerf good characters in order to balance a game. Because, yeah, getting rid of strong options is definitely the best way to make the game fun and exciting. Everybody knows that the good characters/options should be left alone and they should instead buff the weak characters/options to the point where they are sitting roughly even with the good ones. Well, everyone except the developers know this, apparently.

This.

-people that buys everything capcom milks out and then tries to justify it against people that objects it.

-people that try to justify why they lost. i rather you get salty and complain/rant than try to justify when you lost.

-people that claim so and so game is better despite the fact that they never played/weren’t around regarding that said game.

-the term “fraud” and “neutral game”

-numerous revisions on a fighting game in a short duration of time frame. i’m still salty about the tekken 5 revision. how are they going to make a new revision 3 months after the game is released on ps2? that alone made me stopped playing the tekken series completely.

-changing the voices to japanese. i can understand for certain characters in sf4, but changing spencer, resident evil and dmc characters to japanese in marvel? why would you do such a thing?

  • “Random insert move/character”, like " derp my oppotent did a DP in a time that I didn’t predict…obviously it’s random". I hate how some fighting game players don’t grasp that some oppotents do moves that are high risk because they are desperate, it’s not fucking because they are doing things “randomly”. Very few things in fighter happens for no fucking reasons.

too many people base their opinion of the whole FGC on comments made by stream monsters and forum posts.
These people need to start attending tournaments… specially those who love to hate on the term FGC.

>Beat someone who makes a ton of mistakes
>Receive hatemail from people who are apparently friends with Daigo and “never lose.”

In other words, dickriders.

Capcom going overboard with nerfs. Bad netcodes.

People complaining about tournament organizers putting all the time and effort into running an event and then having the gall to actually want to play in the tournament and have some fun at their own event.

Yeah, I remember hearing some people shit-talking NeoRussell for entering some games at T13, and I’m like “uhh…without him there wouldn’t BE a T13…”. Crazy people.

for cross-reference purposes:

Surprised no one said anything about the stinky players

No, is not legit
First the revenue for companies like ASW and Sega (with VF anyway) comes from the Arcade market, new revisision = revenue, once they have sold the game, there is no more revenue, so in order to make more money to keep making more games what do they do, a revision

This lead us to the next of your “issues”, you don’t want revisions on the consoles, so the alternative is DLC (unless you want something like happened with VF5 and VF5FS, that it took years before we got the newest version of the game), this includes characters and balance changes, so if you dont want a new retail revision, the only way to upgrade your game to the current version of the game is via DLC

For your post i feel that your problem is not the DLC, is the moronic way that the DLC has been handled the major part of the time.
DLC like AE for SSF4 or Makto, Valk and Platinum + the BBCII patch are examples of doing it right, specially the BBCSII, because even if you dont buy the characters you can still use your copy of BBCS to play with other players.

The real problem is that people is not conscious on how business work, want more chars and balance patches, but neither want dlc or retail revision.
You know why BBCSEX is a retai version instead of a new patch, because many people complained of the dlc chars and said stuff like that they would wait for the next disc with all the characters, their wish becomes true, but now they are annoyed because is not a dlc patch.

The fact that people like Xes exist.

Players who don’t place in the top 8 at majors but complain about noobs, scrubs, an how easy and free new fighters are.

People who talk trash about other games without knowing shit about them past day 1 level.

Also good; freaking out at criticism of your pet game.

(although maybe extend that to ‘people who massively overreact to everything’. That’s not really a community-specific problem though)

The attitude that if a person isn’t going to learn the intricacies of a game, they shouldn’t play it (or the hate of casuals in general). As long as they are not jerks about it people are allowed to buy a game, suck at it, and drop it. They spent their money to play it, and that money helps the developer,who knows a couple may have enough fun to stick around,and learn something . Thankfully it is a rare attitude, but it does annoy me when I see it.

On the flip side, when a casual fan acts like a jerk and demands terrible changes to a game instead of either A) Learning or B) Accepting that they suck.

Thank god some developers actually know HOW to nerf and don’t listen to you. Compare T5 to TTT2…

There’s nothing wrong with giving a specific move the right nerf to keep it useful, but demanding to be smart about it. If you just gave buffs in T5 you’d be ending up with more stupid moves in the game, but not a better game. Yeah it will be more balanced among the cast but still a stupid game. Luckily they chose to redesign everything to finally “make sense” and that included giving the right nerfs.

A specific example would be Feng’s b+1. In T5 it was 8 frames, safe on block, and gave you shoulder on counter hit. Amazing move, and pretty brainless. Then in DR they nerfed it too much to make it completely useless. jab punishable on block AND no more shoulder on counter hit. Now they finally found the right balance of 10 frame speed, -4 on regular hit, jab punishable, and shoulder on counter hit for nice damage. Now the move is good but requires good prediction to use. Just buffing isn’t a good solution. It’s all about finding the sweet spot of balance, where a move is great but you have to “earn” its greatness, and it’s not mindless.

@tataki
If a move is so powerful that it breaks the game, sure. However, looking at that example, I’d say anyone who let that move slip by in its original state was obviously asleep at the wheel. That move should have never been present to begin with if its really that powerful, adequate playtesting should have ended it.