Thigh Life & Style Magazine: Your guide to everything Chun-li!

HAHA! Feeling godlike usually ends with me face palming myself. So I try to play safe—but I should play safer then I play, HAHA

If I get on the Revelations stream, you can bet I’m going to be trying that shit. =P

AE frame data now available on SRK

http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE

yay!

Muh, apparently they took away her cl. mk buff…

I did not know that Blanka could special cancel his Far HK! and gets +1 on hit if he cancels into forward hop? Yikes, if it’s true that’s not nice.

???

Things that are different about Chun from Super to AE:

cl.st.MK
SSF4: +1 on hit
AE: -1 on hit
Looks like the amount of hitstun was reduced since everything else is unchanged.

f.st.MK
SSF4: 0 on hit
AE: +1 on hit
Slightly more hitstun on f.st.MK, but really, I’ve never seen anyone use this outside of anti-air anyway. Not much of a buff.

cr.HK
SSF4: 200 Stun
AE: 100 Stun
Nothing new. We knew about that one for a while.

df+LK
SSF4: 10f startup, 8+7f recovery
AE: 12f startup, 10+5f recovery
I’m not sure what the difference between 8+7 and 10+5 is. I assume it has something to do with her grounded frames vs. aerial frames. Longer startup we knew about.

Focus Attack Lv 2:
SSF4: -16 on block
AE: -15 on block
So apparently she’s one frame safer on blocked FA Lv.2. Assuming her forward dash is unchanged, that means she is also at more advantage after dash cancelling it.

Ground throw range increased(?) from 1.0 to 1.01. Not sure if maybe the SSF4 move data just dropped the hundredths. I can’t imagine this is going to make much difference.

Ultra 1:
SSF4: 1+6f startup
AE: 0+7f startup
Again, not sure what that means or if it even matters. Originally I thought I was smart and that this might have something to do with why you can link Ultra after cr.HP xx Legs in Super and not Vanilla, but then I realized that in Super and Vanilla both, Ultra 1 is 1+6. So I dunno. If you have any insight I’d be glad to hear it.

Ultra 2:
SSF4: 1+9f startup
AE: 0+10f startup
Same as above. Not sure what the difference is.


That’s all the changes I was able to spot. If any of you notice something I missed, please share!

Changes are all minor. I’d rank her a solid A tier in this game

Isn’t it more what has been added that lowers her? Like Yun, Yang, Oni etc… plus characters like Makoto becoming very legit giving Chun some serious problems… Chun is still very good its just certain things have altered that put her at more of a disadvantage than other characters… Just my observations as she is one of the characters that seems to suffer most at the hands of the new cast additions and lower tiers buffs… I’d put high-mid but it will all change over the next few months as thing unfold in match ups…

Well to me its a drop from S to A. Either way i like this game more than super even if she is high-mid. I rather deal with an S Yun than an S Guile.

3 versions of the super´s start up change to 1+0. 7+5 or 10+5 means airborne and grounded, always airborne first iirc

Just did the ryu section of my blog. Included a vid on a set up that works on Ryu,Ken,and Viper. Check it out. http://www.youtube.com/watch?v=xvbajSwfxbk

Good stuff. I think this has been known for a while by most players though, plus I believe it was taken out in AE.

The change from 1+6 to 0+7 for U1 has to do with the distinction between frames before and after ultra flash. For example, Gief’s U1 changed from 0+1 to 1+0 because it starts up in 1 frame before the ultra flash and after the ultra flash, you can’t do anything. The 1+___ was to distinguish the 1 frame for ultra flash but I guess they changed it to make it less confusing in the frame data.

As for the U1 drops I’ll make a list as to who it happens to.

U1 corner drops should already be in the guide.

Also, work has been hectic. I will get back to working on the guide soon, as soon as we get an extra employee in here to help shoulder the burden. Someone took another job recently so the work of 4 people is being done by 3 (and sometimes 2 as my manager steps out of the office a lot), so I haven’t had a lot of time to update the guide.

Oh, this makes me angry.

A lot of the current posts in the guide are too long for the new forums, which makes it a headache for me to edit them.

Also, what do you guys think of the new spoiler tags? I don’t particularly like them, but I think getting rid of them would cause too much clutter.

EDIT: Unless people have a major problem with this change, I’m going to remove the spoiler tags and just leave it out in the open. I’ll try to make navigation easier if that causes a problem.

Lol. Okay, so I tried taking out the spoiler tags and the clutter makes me want to die. So, I’m putting them back. >_> Most people won’t even notice the change.

new spoiler tag sucks ;_;

I meant when it hits some characters fall out of the animation of the ultra before the final hit.

The problem with that is that it’s really situational… It has a lot to do with your specific spacing on the Ultra juggle, I think, because I’ve seen it whiff against Akuma but I’ve never personally experienced that.