Still something worth noting imo
That’s true.
If you can work on it, that’d be awesome. I don’t find enough players who are willing to eat a corner Ultra just for the sake of testing, lol. Everyone here is too focused on winning.
Well, it’ll be available at home in about 4 days, so I can’t wait to try some of this stuff out.
df + lk being changed might not affect my play that much personally because it saw limited used from me even after the buff in SSF4. I had to actually be thinking about/planning to use it during a match because it wasn’t my goto anti air even though it would’ve worked 9 times out of 10. Is it true in AE that she can’t combo after it if it trades?
I counted some frames and came up with some set-ups for meaty cr. jab. These are mostly for Yun, although it will work for other characters.
Set-up 1: Sweep KD Dash X 2, whiff Cl. LP, Cr. LP.
Low Jab: 3 startup | 3 active | 10 total
Close Jab: 11 total
Dash: 15 Frames
Sweep: Knocks down | +45 frame advantage.
Dash x 2 is 30 frames. Close LP is 11 frames. That adds up to 41 frames. If you immediately crouch LP… the 3rd frame will whiff on frame 44, the 4th frame will whiff on frame 45, and the 5th frame will hit on frame 46. Meaty on the 3rd active frame. That is pretty darn easy to execute and there’s 2 frames room for error.
Set-up 2: Forward Throw, Whiff Far MK, Dash X 2, Cr. LP.
Low Jab: 3 startup | 3 active | 10 total
Far MK: 22 total
Dash: 15 Frames
Forward Throw: Knocks down | +55 frame advantage.
Far MK is 22 frames total. Dash x 2 is 30 frames. That adds up to 52 frames. If you immediately crouch LP… the 3rd frame will whiff on frame 55, and the 4th frame will hit on frame 56. Meaty on the 2nd active frame. This is more difficult, but you can plink the far mk to make it easier. You can be 1 frame off and still be OK.
Chun gets to play high/low/throw/counter-hit for free if she gets this right, unless Yun uses EX. Chun is in a good position for pressure, stomp shenanigans, high damage guesses, and knockdowns that will reset the situation.
Option select with Cr. LK OS Sweep to prevent him from backdashing. As soon as you tick him with jab, stay crouching and hit all three kick buttons. Cr. LK comes out if he blocks, sweep comes out if he backdashes.
Tic Throw resets the situation.
Frame trap with Cl. HK xx HK Legs xx MK Legs > sweep and reset the situation. You can also frame trap with Cr. MK xx HK Legs xx MK legs > Sweep for the added benefit of hitting low. These are safer than the Nemo set-up which can be DP’d if he doesn’t get counter-hit and/or blocks. Legs allows you to keep pressure on block.
LK Hasanshu will beat cr. tech and throw tech.
Stomp lol
Yun can also be safe-jumped regular, but he can also be safe jumped with D/F HK. This is possible to time after sweep. You have to time 2 frames of waiting, but you can wait 5 frames and still be OK to block. Remember to OS sweep!
This information is gold dude. Just curious, where did you get the frame data for the knockdowns after sweep and throw?
I’ve tried the setups above against Fei Long in the training room, and failed pretty much 95% of the time. This could be due to different wakeup times for each character but if any information could be shed on this, would be much appreciated. Cheers.
Fei’s reversal is 5 frames, so he’ll hit you. … so will Yang. Yun’s reversal is 8 frames, so it will work on him. You could try them on Viper who has a 7 frame reversal… I don’t have access to the game right now, so I can’t test properly until I face a Yun.
I found the forward throw info in one of my old posts and just remembered the sweep data from a similar set-up I used before to tighten up my timing for blocking srk’s and doing a backthrow as a wakeup game vs shotos. But before that, there was a thread on the first page called “Chun Li’s Frame Data” that showed that info when the game first came out… it’s gone now. :[
Ahh alrighty then. The startup frame for Yun’s reversals are 5, 6, 8, 4 (ex) respectively, and I assumed you were talking about his fastest reversal startup, so I was confused, but thanks for clearing that up. It certainly makes a lot more sense now.
Oh, yeah. The Light and Medium version will whiff if you are crouching, so you don’t have to worry about them. Only thing to worry about is EX Upkicks.
When you say crouching, you mean even if you stick out a c.lp? Now I see where this is going
Yup!!! he just needs to be dead as soon as possible. He has 900 HP and bad defense. Just get the knockdown and go for the kill. It’s what he’ll do to you if he gets in first, and he has plenty of ways in. So turn the tables as soon as you can. If you execute everything correctly, including option selects, Yun is forced to use EX meter (EX DP does 100 dmg) or block.
Another weakness is that his HK DP is not invincible on the hitting frame. So if you are a little slow for some reason, then you will trade with HK DP for 70 dmg. Not that scary. This happened to me the only time I was able to attempt the forward throw mixup on Yun yesterday. I did get my first two wins against a Yun in a long while though… and it wasn’t for my zoning and footsies. =( it was for my so-so tic-throw and oki game.
So I see strengthening Chun’s close range/throw mixups and Oki as a big factor in winning against Yun… Maybe that’ll change when everyone is more comfortable with him, but I don’t see him as a character designed to make lots of little 60 damage mistakes. Throw him, counterhit hit-confirm into sweep, low hit-confirm into sweep, overhead into ex legs and then safe jump… Knock him down and keep him down. Diieieee Yuuunnnnn! Yang is pretty bad, too.
Cheers for all that info Samma. Def gives us more ways round the matchup than just sitting back.
Can I just check the following point…
can chun low hit-confirm into sweep? Thought she could only get it off counterhits or things like cl.HK xx HK legs > MK legs etc.
It’s early here so I might be braindead and forgetting something obvious!
Yah, Cr. MK xx HK Legs MK Legs > Sweep. Cr. MK also has less pushback than cl. HK, so she can afford to be a little farther away to make up for it being a little slower. I dunno what happens if they get hit while crouching, but it should help that they have fat hit-boxes. I can’t wait to test this stuff out in training.
Just been in the lab with Chun in AE, testing a couple of things out, and thus far, I’m getting a good feeling with the use of fs.hp against Yun’s dive kicks. Don’t know whether this feeling will last though, but if timed correctly, seems like a brilliant counter. More on this soon.
It is a very good counter, so is st.MP.
The thing is that Yun’s hitbox is weird so st.HP often connects in situations where it doesn’t look like it will. A lot of times you have to hit it earlier than you feel you should (tagging Yun’s toe with Chun’s fist), or later by hitting him while he’s in recovery upon landing.
Well SSF4 AE is on Live but not PSN so playing on live I had my very first ranked match and who was it against? Yun, LoL.
I was like Oh shit here we go my nigthmare has risen. Thankfully the dude was still trying to figure somethings out, but I can really see how he’s such a pain. I had to play really careful especially because I wasn’t sure how to approach him. I was however able to Anit Air his dive kicks with st.Mk and st.HP like Meeks and SnakeAes have above. Basically I was in fact punching his ankle or toe, haha.
I almost went for an Ultra reversal on an Ex lung punch but I wasn’t sure if that’d work or not, anyone know about that?
also I have to say Fuck E. Ryu Yo! Mostly I saw him and Makoto. His U2 is way way way longer reaching than Ryu’s, I thought I was safe NJing a hadouken, while I was in the air he dashed canceled up and hit his ultra - I was like no way that’ll hit ( it was like half screen away), sure as shit did. Basically i felt weird fighting him and Oni, all new match ups are fun but also puzzling haha.
Pretty sure Yun has advantage after blocked EX Lunge Punch.
I’m trying to look at the frame data on the SRK wiki but can’t tell which move it is. He does have one EX move that is positive frames on block though, so I have a feeling that’s it.
Zesshou Hohou +1 on block
Yeah, that one. I wasn’t sure what it was called. I always just referred to it as the Lunge Punch lol.
There’s Lunge Punch, Up Kicks, Shoulder, Palm, and Command Grab, haha =P. The only move I know the name of is that DAMN GENEI JIN. And his Ultra 1, which is called Youhou or Yohou or Yo-Yo or some shit like that because he can juggle you after it and bounce you around like a damn Yo-Yo. Just when you think it’s over, he comes back for more.
AE out first games against Yun and Yang and it appeared they had a good idea of what they were doing, won some lost some aren’t using Chun in Ranked (don’t normally play ranked but will on AE just with a different single character)…
Only saving grace so far is that most of the Yangs I’ve played seem to think they are safe off 2 of his rekka’s so at least I’m getting EX Legs damage easy…
Really bad thing is WTF do you do to keep em out, what is the spacing for the twins cos so far a lot of em are able to just get in on me WAY to easy…
So far AE = -.-