I counted some frames and came up with some set-ups for meaty cr. jab. These are mostly for Yun, although it will work for other characters.
Set-up 1: Sweep KD Dash X 2, whiff Cl. LP, Cr. LP.
Low Jab: 3 startup | 3 active | 10 total
Close Jab: 11 total
Dash: 15 Frames
Sweep: Knocks down | +45 frame advantage.
Dash x 2 is 30 frames. Close LP is 11 frames. That adds up to 41 frames. If you immediately crouch LP… the 3rd frame will whiff on frame 44, the 4th frame will whiff on frame 45, and the 5th frame will hit on frame 46. Meaty on the 3rd active frame. That is pretty darn easy to execute and there’s 2 frames room for error.
Set-up 2: Forward Throw, Whiff Far MK, Dash X 2, Cr. LP.
Low Jab: 3 startup | 3 active | 10 total
Far MK: 22 total
Dash: 15 Frames
Forward Throw: Knocks down | +55 frame advantage.
Far MK is 22 frames total. Dash x 2 is 30 frames. That adds up to 52 frames. If you immediately crouch LP… the 3rd frame will whiff on frame 55, and the 4th frame will hit on frame 56. Meaty on the 2nd active frame. This is more difficult, but you can plink the far mk to make it easier. You can be 1 frame off and still be OK.
Chun gets to play high/low/throw/counter-hit for free if she gets this right, unless Yun uses EX. Chun is in a good position for pressure, stomp shenanigans, high damage guesses, and knockdowns that will reset the situation.
Option select with Cr. LK OS Sweep to prevent him from backdashing. As soon as you tick him with jab, stay crouching and hit all three kick buttons. Cr. LK comes out if he blocks, sweep comes out if he backdashes.
Tic Throw resets the situation.
Frame trap with Cl. HK xx HK Legs xx MK Legs > sweep and reset the situation. You can also frame trap with Cr. MK xx HK Legs xx MK legs > Sweep for the added benefit of hitting low. These are safer than the Nemo set-up which can be DP’d if he doesn’t get counter-hit and/or blocks. Legs allows you to keep pressure on block.
LK Hasanshu will beat cr. tech and throw tech.
Stomp lol
Yun can also be safe-jumped regular, but he can also be safe jumped with D/F HK. This is possible to time after sweep. You have to time 2 frames of waiting, but you can wait 5 frames and still be OK to block. Remember to OS sweep!