X is recognized by fans for having a Crazy amount of Arsenal and all sorts of techniques, gadgets. It’s one of his defining qualities as a character. Being a powerhouse of force and variety is what makes X… X.
Those were the old days. If you had Dante released then, pretty sure he would also have like 4 moves. The approach was totally different in those days.
But then so are those characters that description fits aswelly , “sorcerer supreme” for example.
Every character has points of reference. Games comics, movies etc
Reminder that a game made by Nintendo that only has two attack buttons was able to create a Mega Man with an arsenal that eclipses a version of X in what is supposed to be the most “open” and “crazy” 2D fighter franchise made by his own company.
Agreed but atleast the core identities of X (move while charging) and Chargable Moves should atleast be present.
Without Chargable moves, X essentially becomes Classic Mega Man with a X alternate costume on.
Chargable moves is what differentiates X from all other Mega Men.
As for the move while charge shot, its a feat every single Mega Man except Volnutt has and is the core gameplay part of every Mega Man game including the X series. Mobility while offense is so emphasized on that in the games you don’t even stop walking while shooting let alone charging. I can understand stopping to shoot for balance perspective but no mobile charge is just… too un X like.
No they don’t. Not for how they’d function in a fighting game.
X’s games have tons of similarities to a fighting game and many of his moves could be adapted. The rest don’t have examples of how they’d work in a fighter and would have to be made up for the purposes of this game.
They can have it in the perspective of fighting gameplay style but not totally how its done canonically in the comics.
For example, Psylocke can alter people’s mind and make them even forget who they are. If you want to implement a move like that in a fighting game, it either has to be a throw animation or a projectile/ blade that stuns people for a while (for that little while their mind is dazed).
Another example is reality infinity stone. How are you going to implement the full implication of altering reality as you wish in a fighting game? You just can’t… instead they added the fire, lightning and ice during its Infinity Storm to sort of show reality is being altered by having all sorts of catastrophe on opponents being casr on the enemy by the user.
X’s moves are all translatable into a fighting game. Some of them can be made limited as they would be purely broken. A good example is X’s and Zero’s Soul Body. In the games, the Soul Body itself is much ahead of the main character at all times and collisions with the Soul Body also damages enemies. If they were to implement this 1 to 1, it would easily lead into a Full chip to death status and the most broken ability in the game. Instead, they altered it and let only the Soul Bodies attacks doing the damage and made it stay behind you instead of doing moves right along you at same time.
However, not having move while charge and chargeable moves is as good as Spider Man missing a Web Swing.
Rest of the moveset can be limited but the very iconic portions which characters are totally known for should not be omitted. Specially not if the same characteristics are given to some other character in the game randomly (pointing at Zero).
This is what it boils down to and YOU don’t want to admit it.
X has stuff from his games that can easily be adapted for use in a fighting game. Every move he has from the 2D games can easily be adapted for use in this game since they would function the exact same way (multi-hitting projectiles, projectiles that travel in arcs, projectiles that fill the screen, projectiles that capture people, projectiles that OTG, etc.). All of the moves have functions and properties that already make perfect sense in a fighting game. The fact that his moveset is so tiny is unacceptable and appalling because he is Capcom’s most popular mascot and they could’ve done something crazy and fun with the extreme fanservice potential this character possesses.
None of the other characters you mentioned have anything that can easily be adapted for use in a fighting game, and would have to be made up as they’ve mostly never appeared in a fighter before. You don’t want to accept that you’ve been proven horrendously wrong because you’re dumb. Is everything clear now?
Lol Megaman isn’t, he can’t even get his own games anymore.
I don’t believe I can beat the bias tbh when you’re fanboy your a fanboy
If that means you can feel free to beat your chest feel free
Other characters are missing things too , but you want Megaman to play the way you want him to play, how you want despite you not even playing him properly having 10 mins in training mode.
But never mind character types balance , running out of inputs. Let’s put everything he had from several games in at once just because.
Christ. Its not a Megaman game
However when you take your ,90’s shades off he’s got all the making of a solid character
Megaman isn’t known for having a large arsenal, hes known for having a different arsenal per game, and starts at ground zero every game. If you want him to be “Megaman accurate” then he should only get shot types from characters he kills during a match because that is how he actually works.