There is no "lame", only zoning: The keep-away thread

What do you guys think about this team?

Captain America (Charging Star) / Dormammu (Dark Hole) / Hawkeye (Greyhound)

It works pretty solid for me from what I can see. Dark Hole allows Captain America some defense when zoning with Sheild Slash and Greyhound support and also allows him to get full combos off throws (nearing 600k for one meter so far). The soft knockdown on Charging Star can be used with Flame Carpet late in combos in order to give Dormammu the change to relaunch again, also gives him some breathing room. Greyhound is fast and allows both characters room to work and get in if necessary, but mostly Cap throwing his sheild and occassionally getting support from Dorm or Dorm using Liberation to create walls of shit being supported by Greyhound or Cap’s Charging Star. Super Jump heights are covered by Dorm and by Cap through the intelligent use of projectiles.

Any thoughts?

Do you know what the sad thing is? This is quite possibly the thread that has the most posts about arthur ever. (not including threads that are in the arthur board, of course)

Counterpick time: Who loses the worst to keep-away? I’m tied between Haggar, Iron Fist, and Hulk. Notable mentions to She-Hulk and Nemesis.

Hulk and Nemesis at least have a projectile to counter with as an option.

Haggar and She-Hulk , and Iron Fist on the other hand do not.

Iron Fist’s 4H negates projectiles, but thats nothing, really.

Nemesis is too big to throw anything out without getting hit, and his only projectile has relatively slow startup with only 1 low priority point.
Gamma Wave is beaten out by anyone with a horizontal or diagonal-downward projectile.

I’m leaning toward Haggar, honestly. Most zoners completely cover his entire area of approach without assists. At least She-Hulk and Iron Fist are fast enough and “not freaking massive” enough to dodge some projectiles here and there.

Deadpool/Shuma/Dormammu (liberation) would be annoying as all Hell.

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I have found that Dormammu is my team’s kryptonite as a zoning character and Nova as a rushdown.

The only way that I ever beat good Dormammus is by putting him in a corner and blowing xfactor to get rid of him

He is by far the best zoning/keepaway char

Yeah, I’ve started running X/Dorm/Doom. You could probably put anyone in that and have an A-tier team. Scary part is, if you put another good zoner on that team, you can’t blow X-Factor to kill one zoner because the other will chip you to death. If you never blow X-Factor, you get chipped to death.

On that note, what keep-away character can deal with the start of the round the best? I’m thinking of Magneto here.

Morrigan/Dorm/Doom. GG’s.

Iron Fist can do better than most with that ridiculous ground dash speed and a good neutral assist. A nice pillar super too.

Mother of god I can see it now.

Liberation assist + meteors charged?

Ive been playing it with Liberation assist because Dark hole does practically nothing for morrigan. When you DHC into a ball you can charge 2 red 1 blue then tag into morrigan safely and have one time only access to the best GTFO me move in the game.

Ah so you prefer inferno to meteors? Can you explain your reasoning for picking inferno instead?

Well thats the problem with liberation assist generally. You have to commit to what spells you want.

Of course meteors would be amazing for chip but by the time youve got your point in safely your opponent might already be close to you or teleporting behind you making it useless. Missiles are there to cover the screen anyways.

Volcano is the best spell to charge if you want to use liberation assist imo. As long as youve got a second assist like drones or missiles to fill the screen then theres no need to charge for one time use meteors. Better to just charge a volcano that comes out in one frame and causes hard knockdown, which allows some characters to get full combos off of. You can save the volcano for when your opponents are pressuring you.

My cousin uses the same team with big bang and it had a similar effect. If astral vision isn’t active you have time to activate and the bullet he’ll juggle before anyone lands.

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Dorm’s zoning is mostly backed by meter (Stalking Flame). Without that, his zoning is somewhat mediocre.

I like Task at round start, though he is right near the edge of what one would call a zoning character.

Magneto sits there too. However, both Task and Magneto have good enough keep-away to win some matches with it if they need to.

Nah, Magneto has so many more rushdown tools than keepaway that he cannot be reasonably considered zoning. In vanilla with his ridiculous disruptor, sure, but now his zoning is incredibly weak and only works against characters like Haggar or Tron.

Task’s zoning is actually fairly strong in comparison. He’s very good at trapping with arrows… his main problem is that he can’t pump out enough durability to win firefights against the dedicated zoners like Hawkeye or Chris.

Do not overlook Deadpool… He has excellent zoning capability and a teleport which is easier to get distance, as opposed to Chris, Hawkeye, Arthur, even Taskmaster, who have to rely on holding back, back dash, or back super jump, specially if you have said characters on point.