The Zero MvC3 "Team" Thread

Alright here’s the list I came up with of good characters to pair with Zero, along with a checklist of what makes them good. Doom is excluded from this list because he wins in literally every field I considered so there’s not much to talk about - we all know Doom + Zero is great already. Dante is excluded because he is who I’m trying to replace. This is still a little incomplete, but it should be a good place to start if you’re looking for partners for Zero. Now I just need to check who among these work with Doom.

The Checklist

Spoiler

[ ] 1. Partner assist usable in combo
[ ] 2. Partner assist useful outside of combo
[ ] 3. DHC Synergy from Zero to partner (level 1 HC’s)
[ ] 4. DHC Synergy from partner to Zero (level 1 HC’s)
[ ] 5. DHC Synergy from Zero to partner (level 3 HC)
[ ] 6. DHC Synergy from partner to Zero (level 3 HC)
[ ] 7. Zero assist usable in partner’s combo*
[ ] 8. Zero assist useful to partner outside of combo*

    • These have not yet been tested

The big winners - Chun-Li, Magneto, Deadpool, Chris, and Hulk

Spoiler

[spoiler=Chun-Li, Y Assist]
[YES] 1. Partner assist usable in combo
[YES] 2. Partner assist useful outside of combo - blockstring pressure
[YES] 3. DHC Synergy from Zero to partner (level 1 HC’s)
[YES] 4. DHC Synergy from partner to Zero (level 1 HC’s)
[NO] 5. DHC Synergy from Zero to partner (level 3 HC)
[YES] 6. DHC Synergy from partner to Zero (level 3 HC)
[ ? ] 7. Zero assist usable in partner’s combo
[ ? ] 8. Zero assist useful to partner outside of combo

Possible DHC’s
Rekkoha -> Kikosho (9/14 hits of Kikosho connect, all 30 of Rekkoha connect)
Huyukesen -> Rekkoha (all hits connect)
Kikosho -> Genmu Zero (all hits connect)

Thoughts: Chun-Li is too hard to play D:. Seriously though, she plays a similar style to Zero and even though you have limited DHC options, the ones that work work very well. It’s hard to say how useful the lightning legs assist really is outside of combo though without putting it into practice.

Magneto - B Assist

Spoiler

[YES] 1. Partner assist usable in combo
[NO?] 2. Partner assist useful outside of combo
[YES] 3. DHC Synergy from Zero to partner (level 1 HC’s)
[YES] 4. DHC Synergy from partner to Zero (level 1 HC’s)
[YES] 5. DHC Synergy from Zero to partner (level 3 HC)
[YES] 6. DHC Synergy from partner to Zero (level 3 HC)
[ ? ] 7. Zero assist usable in partner’s combo
[ ? ] 8. Zero assist useful to partner outside of combo

Possible DHC’s
Rekkoha -> Magnetic Shockwave (all hits connect)
Rekkoha -> Gravity Squeeze (all hits connect)
Magnetic Shockwave -> Rekkoha (corner only, only 1 pillar of Shockwave hits)
Magnetic Shockwave -> Genmu Zero (all hits connect)

Thoughts: Another fast rushdown character to pair with Zero. He has low life like Zero though so this would be a very high-risk combination. They have uninhibited DHC synergy for all meter levels anywhere onscreen though (with the only exception being Magnetic Shockwave into Rekkoha). High-risk, very high-reward.

Deadpool, Y Assist

Spoiler

[YES] 1. Partner assist usable in combo
[YES] 2. Partner assist useful outside of combo
[YES] 3. DHC Synergy from Zero to partner (level 1 HC’s)
[YES] 4. DHC Synergy from partner to Zero (level 1 HC’s)
[NO] 5. DHC Synergy from Zero to partner (level 3 HC) - Deadpool’s level 3 is a counter
[YES] 6. DHC Synergy from partner to Zero (level 3 HC)
[ ? ] 7. Zero assist usable in partner’s combo
[ ? ] 8. Zero assist useful to partner outside of combo

Possible DHC’s
Rekkoha -> Happy Happy Trigger (only a few hits of Rekkoha connect)
Rekkoha -> Cuttin’ Time (only a few hits of Rekkoha connect)
Cuttin’ Time -> Rekkoha (all hits connect)
Cuttin’ Time -> Sougenmu (Damage & Hitstun scaling reset!!)
Cuttin’ Time -> Genmu Zero (4 hits of Cuttin’ Time connect)
Happy Happy Trigger -> Genmu Zero (all hits connect)

Chris, B Assist

Spoiler

[YES] 1. Partner assist usable in combo
[YES] 2. Partner assist useful outside of combo
[YES] 3. DHC Synergy from Zero to partner (level 1 HC’s)
[YES] 4. DHC Synergy from partner to Zero (level 1 HC’s)
[YES] 5. DHC Synergy from Zero to partner (level 3 HC)
[YES] 6. DHC Synergy from partner to Zero (level 3 HC)
[ ? ] 7. Zero assist usable in partner’s combo
[ ? ] 8. Zero assist useful to partner outside of combo

Possible DHC’s
Rekkoha -> Grenade Launcher
Rekkoha -> Satellite Laser (all hits connect)
Grenade Launcher -> Rekkoha (all hits connect)
Sweep Combo -> Genmu Zero (all hits connect)
Sweep Combo -> Rekkoha (corner only, all hits connect)

Thoughts: One of the perfect fits for Zero. Gunfire assist is useful for getting in and usable in the BnB without sacrificing damage. DHC Synergy between both characters for all levels of meter anywhere onscreen. Only issue is that Chris plays mainly as a keepaway character and switching between him and Zero may throw off your rhythm.

Hulk, A or B Assist

Spoiler

[YES] 1. Partner assist usable in combo - sacrifices some damage
[YES] 2. Partner assist useful outside of combo
[YES] 3. DHC Synergy from Zero to partner (level 1 HC’s)
[YES] 4. DHC Synergy from partner to Zero (level 1 HC’s)
[NO] 5. DHC Synergy from Zero to partner (level 3 HC) - Hulk doesn’t have a level 3
[YES] 6. DHC Synergy from partner to Zero (level 3 HC)
[ ? ] 7. Zero assist usable in partner’s combo
[ ? ] 8. Zero assist useful to partner outside of combo

Possible DHC’s
Rekkoha -> Gamma Crush (all hits connect, does INSANE damage in corner)
Rekkoha -> Gamma Quake (all hits connect)
Gamma Crush -> Rekkoha (all hits connect, still does insane damage in corner)
Gamma Tsunami -> Genmu Zero (all hits connect)
Gamma Quake -> Rekkoha (all hits connect)
Gamma Quake -> Genmu Zero (all hits connect)

Thoughts: I don’t think I’ve ever seen two characters in a VS game with so much DHC synergy, and having an armored assist makes getting in on your opponent a hell of a lot easier. I’m really tempted to play Hulk right now if only he weren’t so slow.

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Probably good partners - Iron Man, Sentinel, X-23

Spoiler

[spoiler=Iron Man, B Assist]
[YES] 1. Partner assist usable in combo
[YES] 2. Partner assist useful outside of combo
[YES] 3. DHC Synergy from Zero to partner (level 1 HC’s)
[NO] 4. DHC Synergy from partner to Zero (level 1 HC’s)
[NO] 5. DHC Synergy from Zero to partner (level 3 HC)
[YES] 6. DHC Synergy from partner to Zero (level 3 HC)
[ ? ] 7. Zero assist usable in partner’s combo
[ ? ] 8. Zero assist useful to partner outside of combo

Possible DHC’s
Rekkoha -> Proton Cannon (all hits connect)
Proton Cannon -> Genmu Zero (all hits connect)

Thoughts: Could be a good fit if not for the fact that there is almost no DHC synergy from Iron Man to Zero.

Sentinel, Y Assist

Spoiler

[YES] 1. Partner assist usable in combo - sacrifices some damage
[NO] 2. Partner assist useful outside of combo - drones assist is a different story
[YES] 3. DHC Synergy from Zero to partner (level 1 HC’s)
[YES] 4. DHC Synergy from partner to Zero (level 1 HC’s)
[NO] 5. DHC Synergy from Zero to partner (level 3 HC) - Sentinel doesn’t have a level 3
[YES] 6. DHC Synergy from partner to Zero (level 3 HC)
[ ? ] 7. Zero assist usable in partner’s combo
[ ? ] 8. Zero assist useful to partner outside of combo

Possible DHC’s
Rekkoha -> Hyper Sentinel Force (1 wave of Drones connect)
Rekkoha -> Plasma Storm (all hits connect)
Hyper Sentinel Force -> Rekkoha (corner only, all hits connect)
Hyper Sentinel Force -> Genmu Zero (all hits connect)
Plasma Storm -> Genmu Zero (all hits connect)
Hard Drive -> Rekkoha (corner only, all hits connect)
Hard Drive (low) -> Genmu Zero (all hits connect)

Thoughts: Lots of DHC synergy here. Before you shout blasphemy looking at “NO” to assist useful outside of combo - keep in mind this is rocket punch assist. Drones assist is obviously amazing, the tradeoff is that it’s completely useless in combo. Sentinel is solid as always.

X-23, B Assist

Spoiler

[YES] 1. Partner assist usable in combo - sacrifices some damage
[YES] 2. Partner assist useful outside of combo - unblockable setups
[YES] 3. DHC Synergy from Zero to partner (level 1 HC’s)
[YES] 4. DHC Synergy from partner to Zero (level 1 HC’s)
[YES] 5. DHC Synergy from Zero to partner (level 3 HC)
[ ? ] 6. DHC Synergy from partner to Zero (level 3 HC) - forgot to check this
[ ? ] 7. Zero assist usable in partner’s combo
[ ? ] 8. Zero assist useful to partner outside of combo

Possible DHC’s
Rekkoha -> Silent Kill (14 hits of Rekkoha connect)
Rekkoha -> Rage Trigger (only a few hits of Rage Trigger connect, all 30 of Rekkoha connect)
Weapon X Prime -> Sougenmu (Damage & Hitstun scaling reset!!)
Weapon X Prime -> Rekkoha (all hits connect)

Thoughts: I’ve tried using these two together before but found they were too fragile and reliant on assists to close distance to be put on the same team. I wasn’t aware of some of these DHC possibilities back then though. Scaling resets are always nice.

[/details]

Might have some use - Felicia, Tron, Haggar, Wesker

Spoiler

[spoiler=Felicia, A Assist]
[YES] 1. Partner assist usable in combo - sacrifices some damage
[ ? ] 2. Partner assist useful outside of combo
[NO] 3. DHC Synergy from Zero to partner (level 1 HC’s)
[YES] 4. DHC Synergy from partner to Zero (level 1 HC’s)
[NO] 5. DHC Synergy from Zero to partner (level 3 HC)
[YES] 6. DHC Synergy from partner to Zero (level 3 HC)
[ ? ] 7. Zero assist usable in partner’s combo
[ ? ] 8. Zero assist useful to partner outside of combo

Possible DHC’s
Dancing Flash -> Rekkoha (all hits connect)
Dancing Flash -> Sougenmu?? (needs more testing)
Dancing Flash -> Genmu Zero (all hits connect)
Zero -> Nothing D:

Tron Bonne, A Assist

Spoiler

[YES] 1. Partner assist usable in combo
[YES] 2. Partner assist useful outside of combo - blockstring pressure
[YES] 3. DHC Synergy from Zero to partner (level 1 HC’s)
[NO] 4. DHC Synergy from partner to Zero (level 1 HC’s)
[ ? ] 5. DHC Synergy from Zero to partner (level 3 HC)
[ ? ] 6. DHC Synergy from partner to Zero (level 3 HC)
[ ? ] 7. Zero assist usable in partner’s combo
[ ? ] 8. Zero assist useful to partner outside of combo

Possible DHC’s
Rekkoha -> King Servbot (only 2-3 hits of Servbot connect)

Haggar, Y Assist

Spoiler

[YES] 1. Partner assist usable in combo - sacrifices some damage
[YES] 2. Partner assist useful outside of combo
[YES] 3. DHC Synergy from Zero to partner (level 1 HC’s)
[YES] 4. DHC Synergy from partner to Zero (level 1 HC’s)
[NO] 5. DHC Synergy from Zero to partner (level 3 HC)
[YES] 6. DHC Synergy from partner to Zero (level 3 HC)
[ ? ] 7. Zero assist usable in partner’s combo
[ ? ] 8. Zero assist useful to partner outside of combo

Possible DHC’s:
Rekkoha -> Giant Haggar Press (corner only, all hits connect)
Rapid Fire Fist -> Rekkoha (all hits connect)
Rapid Fire Fist -> Genmu Zero (all hits connect)
Giant Haggar Press -> Rekkoha (all hits connect)

Wesker, A Assist

Spoiler

[YES] 1. Partner assist usable in combo - sacrifices big damage
[YES] 2. Partner assist useful outside of combo - unblockable setups
[YES] 3. DHC Synergy from Zero to partner (level 1 HC’s)
[NO] 4. DHC Synergy from partner to Zero (level 1 HC’s)
[NO] 5. DHC Synergy from Zero to partner (level 3 HC)
[YES] 6. DHC Synergy from partner to Zero (level 3 HC)
[ ? ] 7. Zero assist usable in partner’s combo
[ ? ] 8. Zero assist useful to partner outside of combo

Possible DHC’s
Rekkoha -> Phantom Dance (all hits connect)
Phantom Dance (low) -> Genmu Zero (all hits connect)

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My list would probably be like this:

King:
Doom

The Big Winners:
Amaterasu, Wesker, Sentinel, Iron-Man, Cap. America, She-Hulk

Borderline to be Great:
Taskmaster, Dormammu

Good Partners:
Morrigan, Chris, MODOK

Bad but with useful assists:
Haggar, Tron

BTW some other lab things:

Zero+Iron-Man: Finally found the reason Proton Cannon to Rekkouka doesn’t work. The Proton Cannon needs to send the opponent high enough so Rekkouka hits during the “float” state of the move, that is before they touch the ground. You can always DHC into Rekkouka in the corner or near it, but is very strict timing, very. But found a combo with Iron-Man that as of now, you can DHC into Rekkouka no problem.

j.:s:>c.:l:>c.:m:>s.:h:>Flight Mode>j.:l:>j.:l:>j.:m:>j.:m:>j.:h:>j.:h: Angled Down>j.:s:>land>s.:h:>L Repulsor Blast>Angled Proton Cannon

That should give you vertical distance to combo into Rekkouka no problem. Gonna try it midscreen or you guys can tell me if it works. Also to DHC from Taskmaster’s down arrow super in the corner, before OTGing with the arrows super, super jump a bit higher than you would normally do and you will get the sucessful DHC 95% of the time.

Currently using
Zero(Hadangeki)
X-23(Ankle Slice)
Viper(Burn Kick)

Ankle slice is strictly for otg, I found you can otg then do a TK Raikosen(sp?) and then launch for more damage than otg to H or F-H.
But it does lead to some hard to block set ups if you call it mid-block string.

Burn Kick is great for unblockables since its an overhead, and if i lose X-23 you can burn kick assist TK Dive kick for relaunch. (I’m Sure you guys already know this.)

As for DHCs they are wonderful aside from starting with Zero. X-23s rage trigger makes a perfect DHC into Rekouha.(As well as burst time.)
Also Rekouha can be DHC’d into burst time, and vice versa, you can actually get all 3 if you start with X-23 go to Viper, then go to zero.

Still feel I need to spend some more time experimenting, I feel I could do better on assist choices, and maximize zero’s damage more.

And this post alone just made Iron Man jump to top tier partner/“the big winners” in my list. The only thing holding him back was his inability to DHC into Zero. He’s also one of my favorite characters, but I find fly cancel combos really awkward to do right now. I guess it’s time to hit training mode again. I’m going to try out Hulk, Chris, and Chun-Li for a while too though (Deadpool is an option, but I don’t really like him in this game).

So why you trying to replace Dante?

You can combo from Iron man into Zero Rekkoha any time. As long as its angled proton cannon it should work. If you launch using smart bomb’s, then its going to have be until the last possible second for it to give you the necessary space between the floor to connect. Hell if you’re third is any good you can cancel Zero as soon as he hits the floor and call in you third for a guaranteed hit… And tron is just to good of an assist for Zero to give up. What it does for the team and for him simply out weighs DHC compatibility.

So yeah, its

Zero - Y
Iron Man - A
Tron - B

I love Zero. By far my favorite character to play as in the whole game, he’s on any and all teams that I put together. But when I say I love playing AS Zero, that’s where it stops. His assists are so weak in my opinion. His projectile is only good if you’re shadow mode, his uppercut has no armor and is pretty easily stopped (the only reason I say that about the armor is because I use Hulk’s anti-air dash assist on my team), and his Shippuga seems futile to me since Zero has such low life I don’t want him in the thick of things. What do you guys think I should do? Here’s my usual team setup: Hulk(gamma wave/anti-air), Zero(projectile), Doom(plasma beam)

Limited DHC Synergy. Rekkoha doesn’t DHC into anything Dante has without sacrificing a ton of damage.

Think of Zero as strider. You don’t choose him for his assist. You choose him for what he can do on point.

A team of zero/sent/x23 seems to have some decent synergy together. Particularly with sent in the middle.

You can actually DHC Rekkoha --> Plasma Storm --> Weapon X Prime and have every hit of every hyper hit.

Well said, but a good team should find a way to implement even the bad Zero assists, even do Zero-b shadowed is amazing. Like in MVC2 if somebody here mained Strider. You did Sent’s RP>HSF>s.h+call strider-b>RP>(strider hits) s.hp>RP

Well said, but even do Zero might have bad assists when not shadowed, a good team should find ways to implement them. Like

You got to try more DHC combinations, and Zero>X-23 is either meh or bad.

Rekkoha -> Silent Kill is actually pretty cool as you can dash forward, jump, and grab them out of the Rekkoha with X-23. Doesn’t get all the hits, and it’s a level 3, but it’s neat and allows for OTG followup.

Ugggghh Iron Man, Magneto, and Chun-Li are all so hard to play ><. I feel like these 3 are the best to pair with Zero after Doom but I’m struggling even learning basic combos with them (Iron Man especially for some reason). I should just play Hulk so I don’t have to worry about all this execution nonsense. Also Iron Man gets bumped up again on my previous list of best partners because I found a way to use him in the advanced BnB combo without sacrificing any damage using Unibeam assist. However it also seems that to do Steb’s finisher you need a corridor assist like Jam Session to prevent the opponent from flying too high off the launcher (if someone can prove me wrong please do :D). Doom’s Plasma Beam is also usable in the combo but the timing is pretty tight. Molecular Shield works in the combo and is way easier, but it’s not quite as good outside of the combo.

After trying every combination of moves I could think of from Devil Trigger, the best ones I’ve found were Air Trick, Sky Dance, Million Dollar (295,300 damage) and super jump, fly, Thunder Bolt x 4 (96,000 damage). So, yeah, it’s still bad if you don’t have another meter to blow, but still ok when you use two. Thunder Bolt x 4 is pretty good if you are under X-Factor, too, (320,000 damage times the multiplier versus 227,500 damage for Million Dollars) so don’t forget it in that situation, either. Worst comes to worst, you can just DHC through him to Doom and now you have a higher damage assist that recovers health really fast.

I’m running Taskmaster as my other character and Jam Session is just too good for him, so I’m finding ways to make Zero and Dante work.

EDIT: Oh, and if you’re in the corner you can, of course, do something like Reverb Shock, Fireworks (57,800 more damage) between the Sky Dance and Million Dollars.

I’d actually been doing something like that. I would either DHC into DT and do a little combo which I didn’t feel was an efficient use of meter (especially since you can’t build meter in DT so it actually ‘costs’ a little more meter than it seems) or I would DHC from Sougenmu to DT to Doom so that I had Doom onscreen with 2 powered up assists.

I’ve decided to learn Iron Man anyway. If it doesn’t go well I might just switch to Hulk just for ease of use. So Zero/IM/Doom for now, possibly Zero/Hulk/Doom in the future.

Zero/IM/Doom might be what I am going to use too, but wanna wait more. I am like Clock’s mentality of picking a well though team and sticking with it for a long time.

EDIT: BTW that combo I posted yesterday, take out one of the two j.:l:s. Srry about that. Still finding a better combo and opportunities to DHC with Zero+Iron-Man. If I can I’ll post what I can tomorrow, and maybe even try Dante Devil Trigger combos after Rekkouka, but my Dante is not good at all.

I like that mentality too, and that’s why I went through the whole cast trying to find the one character who’s the perfect fit both for this team and for myself as a player. I narrowed it down to only 6 characters that could work with the team which when you think about it is pretty good for how early it still is. Then I eliminated Chris and Deadpool because they’re keepaway characters and I can’t play keepaway to save my life (I played Dhalsim for a while in SSFIV and I actually thought he was best character, then the best player in my crew told me I need to stop playing him because I can’t sit still - and he was right). Hulk is on the chopping board just because he’s slow and he really can’t do much of anything by himself if it ever comes down to Hulk with no assists. The problem now is that even though Chun, Mags, and IM all fit really well - they’re all fucking hard to play.

Avarice, I don’t know if this helps or even makes sense, but if you go back to MVC2 and practice some intermediate air combos with Cap. America, Strider, and Magneto you kind of get that rhythm for the new advanced air loops and combos in this game. (IMs flight, Chun loop after c.:h:, and Magneto Air-Dash combos) It worked for me.

Interesting idea. Trying to learn Mags always frustrated me in MvC2 though XD.

I’ll try it though, thanks.

Yeah, those double-jump Captain America light punch combos really gave me that timing for air combos. And you can practice the double fierce Mags combo too or air magic series upward air-dash into another magic series combo. Strider’s is a little bit more tight than Cap’s and it’s using links with j.lp. If you don’t know these or need a video you can find them easily on youtube.

And now I am going to rest a bit.