hello, i’ve been using zero, hulk (gamma wave assist) and spencer(armor piercer assist). i have actually found this team to be quite fun to play with. both of their assists can extend combos off of a groundbounce and with spencer you can combo into zero’s level three off of a ground bounce (they have to be in the corner and right after the opponent groundbounces you have to do that air qcf move and call in spencer) and this can lead to about 750,000 to 800,000 damage without x-factor. you can also almost force an opponent from one side of the stage to other with spencer’s assist if you use it in a combo (A then B, then call in spencer, then C then dash forward (dont teleport and dont do it too early or it will make the enemy go to far), and right when you get to your opponent press any attack and then just start wailing on them and bring them to the next corner if you did it right). i like the hulk because his assist can also otg, and it beats so many things on the ground and it provides protection since it eats through most projectiles, the only problem with it is that if you try to use it during any non-groundbounce part of a combo it seems to send them too far too fast. also he stays on screen for a while so i try not to throw his assist out when i am fighting a wesker or spiderman because they can catch hulk easily.
i am really liking this team because spencer and hulk can take a lot of damage and deal it quite easily. i find it a bit difficult to transition between zero and spencer sometimes though because they play a bit differently and spencer just feels a bit awkward at times, but if you can get an opponent in a corner with spencer and have hulk as an assist, its so difficult for them to get out.
My team - Zero/Ammy/Doom has been working out perfectly for me since day 1.
It was really designed around complete and total versatility, and I really think it has more of thought than I ever thought it would. Each and every character can utilize the others’ assists to do pretty much whatever you need them to. Zero gets extended combos and cover fire, Ammy gets extra projectiles to clutter the screen and Doom gets that much stronger at zoning with Sougenmu Hadangeki.
They also all DHC very well. Like… unbelievably well. Rekkoha into Shuffle for extra damage or if I score a hit with a hurt Zero and want to get him out while dealing extra damage. Sougenmu into Elements is completely safe and be used in a combo in order to reap the benefits of a beefy shadow assist plus deal damage. Rekkoha into Sphere Flame for the same reasons, really. Shuffle also DHCs perfectly into Rekkoha, or Sougenmu if I want to bring in Zero safely on a blocked attempt.
Also, the team super is wicked and deals pretty sweet damage. Not that I condone using team supers when you’ve got three really awesome level 3’s on the team.
Has anyone tried playing around with Dormammu? I’m thinking of taking him over Dante because I’m finding that Dante is too execution-intensive (don’t let my videos fool you, my execution is actually pretty bad =p) and he has limited DHC synergy with Zero. Dormammu’s assists are incredible, and I imagine Rekkoha and Stalking Flame would work well together. While I think Dormammu’s Liberation assist is probably his weakest, landing it with 3 Creator charges while Zero is onscreen would probably spell certain doom for the victim. I’m going to play around with this combination for a while when I get the opportunity, but I’m out of town right now and will be very busy with college for the next 3 weeks so I was wondering if anyone had any experience with this already that I could use as a starting point. The only real problem I can see is that I love playing rushdown and Dormammu just doesn’t do rushdown. I guess that wouldn’t be an issue if I can just keep him in reserve as an assist.
I’ll try She-Hulk too I guess, I just have no interest in her as a character. I try my best to stick to characters I really like because I find myself more motivated to win and thus more likely to get better. Zero is my favorite character in anything, so he’s in automatically. DMC series is really good and Dante is a rushdown character for the most part so he was a good fit for me. I even really like Dr. Strange so Dormammu kinda fits too. She-Hulk…meh.
I’ve been trying Zero and Akuma but can’t decide on a third character. Both Zero and Akuma have good rush down and mix up games (from what I can tell), along with lousy health. So i’m thinking a character with good health, or keep away game. Thoughts?
zero/dante have good dhc potential, especially in corner… zero’s combos don’t utilize wallbounce or groundbounce at all, so DT+million dollars ender adds something like 350k midscreen and 380k~ near corner. actually, with 5 meter you can do
rekkoha>DHC DT+million dollars>rekkoha>DHC into 3rd teammate or XFC and swap dante in for another combo (one that builds meter since he isn’t in DT)
I’ve been using Zero/Wesker/Dormammu experimenting whether or not Wesker should take the lead or not. Main objective for both Zero and Wesker are to be batteries for Dormammu and his supers.
For assists I use Wesker’s Samurai Edge cause I can’t OTG with setsuizan mid screen for the life of me. Dormammu I use Dark hole for pressure.
Zero i’m up in the air about. Hadangeki with sougenmu is great for keeping pressure with dormammu building his POTC/D and other zoning shenanigans. Shippuga is a piss easy combo extender with Wesker’s OTG and decent pressure tool all around keeping the opponent in decent block stun while dormammu and wesker teleports around. Ryuenjin isn’t a bad anti air either since Wesker doesn’t seem to have a good one or if I guess wrong with Dormammu.
Anyone care to help this scrub with some input/feedback?
So I actually found some time today (read: decided not to study for my test tomorrow) and spent the last few hours going through the entire roster looking for assist and DHC synergy with Zero. I’ll post up my full analysis later (probably tomorrow after that test) but for now I’ll just say the most unexpected but pleasant surprises were Hulk, Chris, Deadpool, and Chun-Li. There were other great partners but these were the ones that I didn’t really expect to be great but far surpassed my expectations. On the other side of the coin though the biggest let-downs were Spider-Man, Spencer, and Dormammu. Things I looked for were: assist usable in Zero’s advanced BnB without sacrificing hits, 2 way DHC-synergy without sacrificing damage, and assist usefulness outside of combo.
I still think Doom is Zero’s BFF in this game, and I still need to test these characters’ synergy with him.
Zero Hadangeki Assist
Hsien Ko Pendulum Assist
Arthur Dagger Assist
Team doubles as an intensive rush down/mix up team and as an incredibly annoying zoning team. Arthur Daggers extend combos after OTG Dive and if you end an Air Combo into Rekkoha and DHC into Hsien Ko hyper armor Super, you can tag Zero right back in before the super is over. Likewise if you have 3 meter, Rekkoha into both Partner’s Installs then dry tag Zero back in makes him fucking scary. Super Armored Hsien Ko lets him get free pressure and mix up while Golden Armor Daggers eat up almost anything and give him a quick approach.
For the zoning side, Zero on point, end an Air Combo into Sougenmu DHC to Hsien Ko Install and dry tag Arthur in. Hadangeki with the Shadow covers the ground insanely well while you can use Arthur to rain the skies. Hsien Ko Assist helps deal with the rush down happy people who are too reckless as the Assist hitting is an easy confirm into Goddess Bracelet(Likewise with Zero’s double Hadangeki).
I actually love this team despite it not being my main team but it works surprisingly well together once you that first hit. I just go into Air Combo into knockdown into Hsien Ko assist and get free mixup. Once I have the meter, Rekkoha into Hsien Ko Install and then the REAL fun begins :3
I really like Zero and Dormammu as stand alone characters but I don’t really see their assists helping each other much. Then again does Dorm’s assist help anyone at all? It’s so slow.
Zero’s is a bit more useful for dorm, you can do air combo, land, fire carpet, call Zero with Shippuga and then relaunch.
On the other hand though, Zero builds a ton of meter and then Dorm melts faces when he has meter so… hmm. I guess there is some synergy there.
Dorm also helps fight the matches Zero can’t really get in very well on, so I guess you have a pocket counter for when they just won’t let you in.
You just have to delay the OTG move abit.
Like what I would do is after a j.S spike i’d call Dorm and then delay with an OTG move.
The only thing I find annoying is the spacing in the corner with his assists.
After seeing Trag’s Video on the DHC Damage/Hit Stun Scale reset trick, this makes Spencer/Zero a VERY deadly duo. How ironic that my main team is Zero/Spencer/Taskmaster :3
But anyway, Spencer on point with Zero 2nd and Task as anchor is really fucking good. Spencer Armor Piercer Assist to extend Zero’s combos and Zero’s Hadangeki with Task’s Horizontal Arrows makes approaching pretty easy with Spencer. Then to true icing on the cake is the insane Damage you can get off of just 2 Meter and no difficult combos. Spencer can naturally combo into Bionic Maneuvers in the corner which setups the little trick here. DHC just as the final hit from Spencer’s super hits and the opponent goes into a flying juggle state. DHC into Sougenmu and you directly into the Dive Loop. I just did a basic combo into it ending on Rekkoha and it will one shot everyone EXCEPT Sentinel before the Super. Combo is as such:
Spiderman, really? o-o Yeah his assists are pretty ‘meh’, but I was messing around with him the other day, and… I thought his Maximum Spider super was one of the best I’ve found to DHC from/to Zero’s Rekkouha… Maybe you might have mistimed it? It took me a few minutes to find it out, but once I did it was really easy to do.
…Or maybe his assist is just that bad.
Yeah, coincidentally I’ve been working on a combo that could become an alternate BnB that works anywhere on the screen for Zero, and I think it will perfect to incorporate into the DHC hit scaling/damage resets. I haven’t gotten a chance to test it yet(I will tomorrow), but I think we’ll be able to do it out of any cinematic super.
Yeah it’ll work with any Level 1 Cinematic Super EXCEPT for Maximum Spider. Deadpool’s Cuttin’ Time can let you do Sougenmu Jump Loops midscreen. X-23’s in the corner should set you up for Dive Loop too.
Also I have to disagree with what Avarice said about Spencer/Zero having no synergy. I think thats far from true. As a duo and more importantly as part of a Team, they work very well together. Zero gives Spencer an easy approach with Hadangeki while Spencer gives Zero the ability to extend combos or give him easy access to Dive Loops for massive Damage. To be fair, I’ve noticed you’re looking at JUST how Zero would work with their assists. But you need to look at it as how the 2 work together. They can both DHC into super’s fairly easily albeit Bionic Lancer>Rekkoha midscreen is weird as hell. Zero can get from one side of the screen to the other in just one simple combo by just doing the ground B Command Dash right before the Armor Piercer assist hits, then Dash normally into MHS and by the end of the air combo, you’re in the other corner!
But just my $0.02 I’ve been using this team since Day 1 so I know how they work together really well.
No my bad the Dive Loop only works in the corner, I meant the Scaling reset works everywhere so long as it isn’t Maximum Spider. I originally tested Deadpool’s Cuttin’ Time! into Sougenmu but I don’t know a midscreen combo in Sougenmu so I just kinda did j.H j.H j.H until they fell out…
I went through the entire cast and didn’t have a lot of time to do so. What I did was look at the assists first and if they had no synergy or I felt they were all lacking compared to other characters then I didn’t even check DHC’s. There’s plenty of characters with great DHC synergy as well as great assist synergy. The top 3 other than Doom imo were Magneto, Chun-Li, and Hulk. Hulk is kind of a special case because you do lose a little bit of damage from the BnB with his assist, but the tradeoff is he has nearly perfect 2-way DHC synergy between all combinations of hypers with Zero, and using Gamma Charge assist means you have an armored assist to make it even easier to get in.
I actually need to go back over some characters (Spencer is one of them, I already went back over Spiderman though) because at first I was just checking if their assist would allow for a double relaunch, but when I was about half-way through the cast I started testing OTG with Sentsuizan -> Assist -> Level 3 Buster, because you only lose a few hits off the end of the combo, (granted that’s nearly 100k damage you’re losing) but some characters (like Hulk) make up for it with extremely damaging DHC’s (Rekkoha -> Gamma Crush / Gamma Crush - Rekkoha in the corner is insane).