The Zero MvC3 "Team" Thread

When I ran Zero and Wesker together, I like to use the Jaguar Kick assist. It leaves them in a spinning state that is easy to combo off of. You can, for example

c.M, c.H, s.S, j.M, j.M, QCF+H, land, jump, call Jaguar Kick assist, QCF+H, dash, jump, j.M, j.M, LV3 buster xx lightning, land, s.H, s.S, j.2H, land, QCF+H xx LV3 buster xx lightning into lightning loop

Decent damage and very easy. timing is strict on tall characters (Dorm, Hulk, Sentinel, Nemesis) though. Also, in the corner, you can use it to make the lightning loop set up easily on characters who fall out of Zero’s lightning (Amaterasu, Strange, Shuma)

I see, I’ve been trying weskers wall-bounce assist to apply pressure (Random opponent block string, i call in wesker right before the forward H and do a QCBH with zero and weskers punch lasts long enough for zero to hit the ground on the other side of the opponent and either get a mix-up with the j.H or the cr.M when i land can lead into another block string by the opponent or combo etc., I like Wesker/Strider but i dont want to have to give up zero, i’ve been putting almost ALL my time in lab with zero doing lightning loop and seeing which one is easiest for me, and idk, it would just seem like i wasted so much time if i give up zero >.>

I guess I might as well ask this, whats a good team if zero is taken out? ???/Wesker/Strider or Wesker/???/Strider

This is slightly off-topic but I’ve been to wesker forums and its pretty much an absent topic (From what i’ve seen obviously)

I guess Strider on point, but wesker assist for strider just doesnt seem viable which is why i have strider on 3rd for now

EDIT: The above post was wrote without reading Krescent’s post.

So i am gonna try out that assist in a few moments and im gonna see how it goes. Thanks for the inputs Kres, i appreciate it

Wesker/Doom/Strider is dumb as fuck. Wesker/Dante/Strider is pretty ridiculous too.

I’m thinking of switching Zero/Dante/Magneto for Zero/Dante/Strider, is the lack of a horizontal assist very noticable even with Vajra coverage?

I normally play without a Horizontal Assist to begin with just because of my stubborn ways of team building. Which makes it seem a lot easier to put pressure, etc. when i actually do use one. So I am sure it has the same effect on you as well, (Feels worse without a horizontal assist, you get where im going) Strider assist is wonderful and a lot of people don’t respect it enough during fights. But, with you having Dante on the team with Zero, it really won’t hurt anything switching out magneto for Strider. In my own humble opinion i like the synergy of Zero/Dante/Strider a lot. Just be careful with Strider anchor when you Ourobouros+LvL3 XF against an opponent with invincible startup moves, etc. (Iron Man lvl 3 for instance). Friend got me earlier with that i had lvl 3 XF Strider with OB and came button mashing at him and got punished with Iron man lvl 3 XF+ LvL 3 Hyper which resulted in a very dead strider.

People say “yes health does not matter in this game” but in fact quite alot of fights are won on just a speck of health left on the last character standing, and with perhaps a lower health character, they would have lost the fight. Though during the first 2/3 of the fight, health really doesnt matter, the end is where it counts when opponents put you in unblockable setups or invincible startup moves that catch you and kill off the lower health characters. (Forgive me if im being redundant lol)

I don’t like Zero/Dante/Strider as much as i like Zero/Doom/Strider. With Doom you get a great horizontal assist and his awesome synergy with strider, with Dante, you get 2 anti air assists, which is redundant. It’s better to get a horizontal assist and a vertical than 2 anti airs IMO.

I was playing Zero Dante Strider for awhile and it felt really perfect. Then I decided on a whim to switch out Strider for Vergil in certain matchups, and Vergil turned out to be a very strong and easy to play anchor.

I know that Dante’s a great anchor too, but is there a reason why people always play Zero/Vergil/Dante and not Zero/Dante/Vergil? Is it just assist synergy? Obviously Dante’s on Jam Session, which is the worst of his assists for Vergil, but is that still better than playing Dante on point with Rapid Slash? I realize that there’s a lot of flexibility there and I’ll have the ability to switch between the two at will via Devil Trigger, but who is better in what spot?

Edit: A positive that I’ve seen from running ZDV as opposed to ZVD is that when I want to tag Zero out to regain health or for a bad matchup, I like to do Buster xx Sougenmu xx Million Dollars. Often punishes assists too.

Also, when Dante’s on point, I can end a combo in Million Dollars at half screen and combo into a full lightning loop, which basically turns any Dante BnB into a kill combo. I’m not sure if Vergil can do the same or not, but that alone makes me think Vergil should stay as anchor and Dante operates best on point.

I agree with ZDV > ZVD. I think the point of ZVD was for the Rekkoha > Spiral Sword DHC, but then everyone started to ride the lightning and the dhc became pointless. Playing Dante with Rapid Slash as an assist is very workable, and having Spiral Swords DHC does much more for Dante than it does for Zero. Dark Vergil is also more or less retarded. (Seriously, someone I play started doing this not too long ago, if you don’t snap in Vergil and he survives long enough to hit the ground with xf3 + meter, he basically wins the game)

Okay so im still on the team building stage…

This is most likely the wrong place to put this but tbh this is the only “active” team building thread i’ve seen.

Right now im trying out

Wesker(Sam. Edge)/Dante(Jam Session for easy combo enders)/Strider(Vajira for Another helpful AA assist since thats where wesker has the most trouble… Well i guess i should say the most “Annoyance” since wesker doesnt have the words “Having Trouble” in his vocabulary)

Thoughts? Better replacements? Better/Different Assists for the team? (I want wesker on the team, in any slot, just let me know lol) Keep in mind im going against a “Doom” orriented team with Doom being my friends best character

Yep that team’s really good and you can freely switch to Weasel shot instead if you want.

If you run Zero and Wesker, your best bet is a third character that has an assist that aids both as a “glue guy”. Any kind of synergy Zero and Wesker have isn’t based so much as what they do for each other, but more as it is the both of them doing everything really well at the same time. Some options i’ve made work include Taskmaster/Doom/Vergil/hawkeye/Akuma/Sentinel/Iron man/Ryu/Dormmamu.

omg. I can’t decide between doom and dante… and it’s not even for functional reasons. dante is just a good looking man and having him would give me team swords… but doom is just like… so cool, especially with dat cape… and cool yellow finger lasers…

Out of curiosity for those of you that mentioned Zero Dante Vergil instead of Zero Dante Strider, what matchups did you feel switching to Vergil helped with?

I know Vergil is a pretty crazy anchor but Strider is pretty retarded too. I feel invincible with him as long as I have x factor lol. Plus he obviously has a way better assist than Vergil.

Hmm… I’ll consider that.

think im gonna go back to my vanilla team -__- zero/dante/akuma. tired of running dante anchor or dante with a shitty assist.

Any thoughts on Zero/Dante/Skrull guys? I originally wanted to play Skrull with Zero when Vanilla first came out, but I ended up not liking him after a while. Watching Hi I’m Nasty nearly own the crap out of PR Rog at NCR and Huoshen’s Skrull play made me want to pick him up again though. Was gonna try putting him on a team with Vergil, but was curious what you guys thought of the Zero team I mentioned above.

Well isn’t Skrulls Orbital Grudge assist (I think that’s what it’s called) pretty much just like Akuma’s anyway? Apart from DHC synergy from Dante to Skrull it looks like a team that should work. Give it a run and see what mixups you can get from it.

I ran Zero/Doom/Strider for awhile, then sold out for Zero/Wesker/Strider, and then tried to redeem myself with Zero/Dante/Strider before selling out again by switching to Zero/Dante/Vergil. Zero/Dante/Strider-Vergil is definitely the best combination and both teams are brilliant in their own playstyles. I don’t think that one’s necessarily better than the other, but I liken the ways you play the team to Cascade vs Flexible playstyles:

ZDS is good because you get an outstanding neutral game for Zero with Jam Session and Vajra, meaning that he can cover virtually any part of the screen, with some parts of the screen being covered in multiple mixup-y ways. On paper, you then get the perfect cascading team: Zero dies, you get the Dante/Strider shell, and when Dante dies, you get the Strider anchor BS. The weakness in this cascade style is within the meter management, however. In the situation where your Zero takes a ton of damage, you either A) Leave him in to conserve meter or B) Tag him out using DHCs. Raw Tag and TACs are other options but they’re highly situational so I don’t put too much weight on them. Anyway, you then get DT|Dante/S|Zero/Strider, which is still strong in its own right, but if you lose Dante and Zero, you’re probably at 2 bars, even less if Dante gets killed while in DT and Zero dies to right away to an opening mixup while Sougenmu’d. So Strider comes in at a 2 bars, and in the worst case scenario you’re up against 3 characters. With Strider you have to make two different decisions, when to burn your X-Factor and when to burn your bars. If you don’t burn your X-Factor, you have to burn bars, so more often than not the plan I go with is X-Factor guard cancel one character and kill, then Ouroboros the next character. By then XF has run out and you are playing solo Strider, no X-Factor and no bar against your opponents XF3 anchor. Which means lots of chip and helplessness. Ordinarily this wouldn’t be a huge deal because if you had started with 5 bars, you could have enough to do 2 Orbs in a match. But with Dante and Zero, you burn bars too quickly in the neutral game and effectively gimp Strider as your comeback anchor. Looking more closely, standard Zero corner-to-corner BnBS likely cap out at 500k meterless, especially when you have to use Jam Session early in the combo to pick up midscreen. The solo corner-to-corner BnBs are nice but are dependent on having a buster charged, and if you’re playing a zoning game with Vajra you’re not always gonna have it. So assuming the damage gimp from an early Jam Session to corner carry, in order to kill in one combo you need to burn about 2 bars on a double LL. And this is discounting if you land a hit off a stray buster, in which a corner to corner carry is impossible. Then when Zero dies, you have Dante/Strider, which again is great on paper, but if you burn too much meter on DT or on a Level 3 to avenge Zero, you gimp Strider. I think Dante/x/Strider is a brilliant combo for that reason, because then you can drop a battery in the middle slot like Wesker and that will be enough to sustain Strider. In no way am I saying that this team is bad as it is probably one of the best in the game, but I find that the overall “plan” of the team is too strict in meter management to be able to adapt to certain matchups that require a strong zoning game, which is ironically this team’s strength.

While I stressed the strengths and weaknesses of ZDS’s cascade style, I want to stress the strengths and weaknesses of the flexible playstyle of ZDV. First off, ZDV’s neutral game is nowhere near as strong as ZDS’s. You lose the ability to cover all blindspots for Zero with Vajra, and Dante/Vergil, while a strong combo, isn’t nearly as busted or stupid as Dante/Strider. The positives of this are that you instantly turn Zero into a 1 hit KO from any position on screen, due to the relatively low damage scaling on Rapid Slash as well as the ability to corner carry easily. Also, if Zero dies and you’re at Dante/Vergil, one hit from Dante means a 1 mil combo for about 2.5 bars with sword loop DHCs. And, you get Vergil anchor, who I humbly believe is the best anchor in the game. As far as flexibility goes, you get the ability to Devil Trigger between the twins freely, because there are plenty of people who argue that Dante is a strong anchor as well and Vergil with Jam Session isn’t too bad at all. So depending on matchups and situations, you can change your order at will, and even adjust your anchor. And, unlike Strider, if you burn too much meter with Dante and Zero, Vergil is NOT gimped at all. All it takes is one meterless XF3 combo and in the worst case scenario, you’ve got 2 bars and half of XF3 to kill 2 more characters. Say you kill the next character with the remainder of your XF3, burning a bar but building one as well. You then have 2 bars, no XF against your opponent’s XF3 anchor. Unlike Strider (who would have no bars in this situation), you’re at an advantage because you have the ability to kill with your two bars without XF, or if they pop theirs right away you have the ability to instantly reset the situation to a neutral game with Swords and eat their XF time. So Vergil’s a good anchor not just in his offense, but in fighting your opponent’s anchor too. And with all of this, Vergil can still make use of all 5 bars right away, unlike Wesker or something. So you can still play the team the same way meter-wise as you do with ZDS, but you’re free to decide if you want to or not depending on how the match is going.

This turned out to be a lot longer than I thought, haha. In short,

ZDS Pros: Strong Neutral game, okay mixups and okay comboability from Vajra assist, strong team comp at every point during the match. Cons: Strict meter management, less flexibility when switching orders to adapt to certain matchups

ZDV Pros: Okay neutral game, okay mixups and strong comboability from Rapid Slash, best anchor in the game while still not gimping Z/D with meter management but still benefits from large amounts of meter, can DHC freely to take advantage of DT assists, to regen health, or for better matchups. Cons: Dante’s effectiveness is less without Strider assist, Zero has a harder time (5/5, lol) with zoning characters, anchor Vergil is not the “Free 1 kill” that Strider XF3 Orbs is, though he’s still pretty derpy.

Almost spot on. If you’re fighting a team where Zero is actually having trouble backed by jam session and rapid slash (something like magneto backed with drones), dante is also very helpless. without an assist like magneto, akuma, hawkeye etc this team is pretty fucked in certain matchups.

it does do great a lot of the time though and its been my favorite ultimate team, but i think i should’ve sticked with my vanilla team from the beginning.

Hey guys, I really wanna run Zero/magneto together, but im trying to find someone that has an assist this is as viable as dante/dooms, where as it’s a viable assist, and a combo extender…are those 2 really the only ones? excluding strider.

I agree with you on that. Toying with going back to that team as well. Akuma just feels better to me for mixup situations. Plus I like to interchange Dante for Vergil or Wesker.