I feel this is more a meta pick for now. I’m playing Zero/Doom/Strider for the same reasons. Chrisis likes Viper/Strider, but I don’t see how Zero/Viper helps control neutral. Strider sure doesn’t unless they try runaway. Zero/Strider is pressure when Zero is in but doesn’t help him to get in. Viper/Strider I’ll just take people’s word is a good pairing, but Zero/Viper/Strider doesn’t really help Zero control neutral in the games where he needs it. I’m thinking about Taskmaster, Hulk, and Dog, and some others (Firebrand, Hawkeye). Zero alone versus good character + assist can get ugly.
On my team Zero feels fine but Doom is hard pressed if someone just rushes him down. He has no one to help him control neutral. Again I feel Doom is a better friend to Strider than Strider is to Doom. How much can one man give?!?
These feel like great teams for now though. Enough raw goodness to overpower people who don’t play against them the right way. Enough derp with Strider to blow up Dark Wesker. People right now aren’t playing against Strider assist correctly and one hit is all you need to put them in losers.
These Strider anchor teams also feel a lot easier to just play than some of the teams I would pick as better overall. They just have that ability to turn one mistake in matchup knowledge into a lost game. Haggar-like but with good characters. These are still strong teams and stronger than a lot of teams people are using as their mains. I just think this isn’t the end game yet. We are looking at about one step up from Fraud Dark Wesker players.
In the Strider forums some very strong opinions are held about Strider’s place(1/2/3) on a team. I feel third will force the second character to play without the assist they need to really work. You trade that for xf3 Strider. I think he’s like Wesker. Good for now but in a few months people will know how to win that fight.
For reference, I think the strongest end game team will be Point character/Second point with assist for 1 and XF2/ assist|utility only, bonus if a decent character.
Actually, Vergil can do all these things too except Nº3, but he replaces it with being a much more solid character and his assist pushing the opp fullscreen on hit/block
What you’re saying about Zero/Viper is completely true. I’ve been messing with the pair since vanilla and my main problem with the pairing was always that they didn’t help each other get in, only gave a few cool bonuses like unblockables, etc…
My solution was to run Viper at anchor and run a two-man game with Zero/* - pretty much like a Phoenix team, only Viper only needs one bar instead of five (I think she’s an EXTREMELY capable anchor, btw). So for a while I was thinking Zero/Doom/Viper, but I really don’t like Doom and for me, he was the only middle man fit for the role that I was open to playing (others were Dante, Task, Ironman - reasons for not playing vary).
Chrisis’ Zero/Viper/Strider is a 2 point/1 anchor build, much like JWong’s Iron First/Wolverine/Akuma. Everything depends on intelligent use of Akuma’s assist and the same with Strider. The thing I disagree on is that Strider is only good for Zero when he’s already in. Zero’s priority should be zoning and Strider helps a ton with that lockdown. AFAIK (haven’t played around much yet), Viper/Strider is insane simply due to the lockdown combined with the hard knockdown let’s Viper Seismo you at will and gives some powerful combo extensions off Seismos and and :h: TK.
So while I think Zero/Doom/Viper is a much better team overall, Zero/Viper/Strider ain’t shabby at all - especially if you can maximize Zero’s zoning in the beginning.
Also BTW, I’ve messed around with Zero/Hulk in training mode. That pair hurts a lot. Just need to learn more about Hulk in general for an anchor, but it’s definitely worth spending some time with if you’re still considering it.
yeah, what I actually do with Vergil’s rapid slash it call him before I start the string so even if I do not teleport they will be pushed to the corner anyways which is why you ultimately want as Zero. Overall I wouldn’t pick akuma as anchor for zero anymore, I did use him in vanilla and it was godlike, but not in ultimate, maybe if akuma goes 2nd? as in something like Zero/akuma/dr.doom…could be, but again, I dont really like doom as anchor, I feel he really needs an assists.
Akuma’s still one of the best anchors in the game. In fact when he’s actually the active character he’s even better than he was before. The only thing Zero/Akuma really lost is the easy hit-confirms from stray assist hits. Akuma still clears projectiles (dealing very well with some of Zero’s toughest matchups) and he’s still one of the best XF3 comeback characters out there. There’s also never a bad time to have a beam super on the bench to DHC to for a punish or for safety.
Right now I think Zero barely even needs to worry about his team. In vanilla almost every good Zero team was built around Zero, but now he is self-sufficient. Lightning cancels make getting in without assist coverage a lot easier and he can do as much damage as he wants now without a DHC. Basically your other 2 characters should either just be 2 great neutral-game assists attached to good characters or 2 great characters who don’t really need to have good assists. I think synergy is really overrated now… luckily there are some really great characters who also have great synergy with Zero like Dante, Doom, and Strider, but I don’t think it’s worth playing them just for that synergy unless you actually want to play them.
With that said I might drop Doom for Dorm or Wesker. Doom is good but has problems that he can’t really get around, whereas Wesker and Dorm are even better and teleports get around every problem in this game. I’m thinking Dorm just so I have that beam super DHC (and because I think he is overall the best character in the game when you consider his strengths in all 3 team slots).
I think both are very strong. Good order for both teams, good DHC’s, good anchors, good assists in Task/Dante…Ryu’s assists are pretty good but not spectacular (I would probably go with Hadoken on the Dante team and Tatsu on the Task team).
previously was Jill, Spencer (wire grapple), trish (peekaboo)
looking to make it Zero (Hadangeki) Spencer (wire grapple), Trish (peekaboo)
team is built around spencer and trish synergy and not being counted out when you get happy birthday’d
Zero seems superior to jill on most fronts with less executional works so im ready to make the change, lack of proper otg and air throw capitalization is killing me.
I think Zero/Spencer/Trish is awesome. Zero/Spencer has a lot of chemistry DHC wise and while I never played with it too much, the wire assist (I assume the diagonal) can be used for some nice combo extension. I’ve played with his horizontal wire assist and it’s really good for fighting push block, but it puts them in a hard knockdown state instead of that standing reset state that diagonal gives.
yeah im liking the look of it think im going to settle on it, i went with the diagonal primarily for the mixup. #why did you opt different was dealing with pushblocking that important for your zero? did it provide other benefits, setups of any sort causing you to opt for it?
gonna theorise some work on what i can do with trish and zero together to maximise the teams profitability, now i just need to learn zero anyone have tips on where to start?
I like Zero + Doom Hidden missiles. You can get about 650 k off of it and it can work like your typical dante S < M < H Lightning < Buster Dive Kick. I run one team of Chris Zero Doom which is a pretty good team as far as synergy. I would like to try Zero Dante Doom too. I think that could be one of the highest damage output teams for zero, but I’ve still got to experiment with it and learn dante virtually from scratch which I’m not looking forward to.
Is it sad that more often than not when somebody posts a team not involving Dante or Virgil I think to myself: “I’ve tried that before!”?
Chris/Zero is awesome, but my Chris pretty bad now compared to vanilla - which is strange because he’s so much better now. Oddly, I haven’t tried Sweep Combo > Lightning Loop yet. Chris’ blindspot problem wasn’t helped at all - besides maybe the air dash nerf could’ve helped him a bit - so I’m not inclined to pick him up that much.
Also I’m on the “Doom isn’t a good anchor” train, so I’m not a fan of Chris/Zero/Doom. Chris/Zero/Strider though? Yea, I think that’d work. Very nicely.
There are a few reasons why I like Chris/Zero/Doom (Strider might not be a bad addition for Chris).
Hidden Missiles This works well obviously as an air neutralizing assist, great combo follow ups, good keep away, and random protection when you get hit for interfering with combos. Off hidden missiles Zero can do around 650 k and Chris around 600 K I believe. Hidden missiles gives Chris a good chance to set up his camping game with his mines and flame bombs for good chip, locking opponents down, and actually getting in on people. Zero can also have an awesome keep away game, good mixup and cross up game, and even more air control.
DHC They all DHC into each other very well with the exception of spear pillar into Chris for very high damaging DHC’s.
TAC Doom is a TAC animal and Zero because of his light teleport makes for many awesome TAC cancels that can restart TAC’s after a ground touch and even going into level 3 of his TAC if he wants. They have a decent THC as well.
Doom Anchor I could probably answer all of your doubt with FOOT DIVE. Doom is a very high damage output character. He has extremely good cross ups, high low game, pretty good mobility with practice, good keep away, and extremely good air game. He can fly cancel foot dives, do several air projectiles and good air dash movement.
I think the reason you don’t like him on anchor is because there are a lot of doom frauds. My doom is still fairly young but I actually put time in learning all of his tools and not just foot dive and basic doom combos. So you probably see a lot of scrub doom anchors because they think they can get by, half assing it with FootDive. Doom is both a great Point and Assist character making him a some what unique character in a game that somewhat often gives you either 1 or the other.
Nah, the reason I don’t feel Doom is a good anchor is because he has a hard time getting in by himself. An anchor has to be able to handle him/herself alone, being able to zone and rushdown without an assist. No matter how good your Doom movement is you’re still relying on one of two things to land a hit without an assist: crossup/overhead j. or Foot Dive. That’s it. That’s why you see people spamming it as much as they do when he’s last - that’s all he’s got.
If I choose to zone Doom at the end of a match, there’s very little he can do about it. Finger Lasers aren’t going to scare anybody when it comes to chip either. If Foot Dive wasn’t completely broken it’d be even worse. Yet a good player isn’t going to let you land a lucky FD. A good player won’t let you get close enough to do so.
Doom anchor is not my expertise but he was one of the better anchors in vanilla and everything that made him bad at it got better. He’s probably on a Wesker level with XF3 on (which I rate as good but not borkentier, like Felicia). Unseeable fast instant overhead/high/low/left/right game. He’s not gonna Summon the Power on you for chip though. With momentum he will run through a team but if he loses that momentum and XFactor runs out you are kinda hosed if you are facing Wesker,Hawkeye, Trish, some others.
I experimented with Zero/Frank/Hawkeye(and sometimes strider) last night. This team is SO good. If you get a 35 hit combo with zero and then swap into frank via TAC, and then do that DHC trick to get him to level 4, your opponent suddenly has 2 awesome characters to worry about and an awesome hawkeye anchor. Now i just need to improve my hawkeye skills…
Ok I’m playing Zero/Dante/Akuma what are y’alls opinion? I feel as its good because zero is a damn good point and Dante helps with that for combos and he’s good overall as for akuma I feel like he’s good but doesn’t help as much as he should he’s a great anchor but for combo extensions and optimizing dmg off his assist isn’t really that good. Any suggestions on who else I should try I really don’t wanna play wesker ciz then I’m playing my old vanilla team
That’s still one of the best Zero teams. Akuma is better for the Zero/Dante shell than Wesker anyway. For combo extensions you can use Akuma assist for Steb-lite and you can get an extra OTG into j.S/Hammer with Dante, nothing wrong with either of those.
Other good characters for Zero/Dante to consider are Sentinel, Doom (even though I like neither of them on anchor), Vergil, Strider, Magneto, Dormammu, Hawkeye, Task, and Trish.