The Zero MvC3 "Team" Thread

only randomly on xbox live and psn… lol

Just a quick question, I had a team idea and i think its decent i need some imput, I was gonna go with zero/storm/dorm the dhcs are pretty good and i think i could get away with whirlwind assist as well.

That’s a good overall team I think. Remember, Zero doesn’t need DHCs because of the lightning loop.

Also, you won’t be able to use Zero’s advanced combos with Whirlwind or Dark Hole (I think). For that, you need one of these:

  • Hidden Missiles
  • Jam Session
  • Rapid Slash
  • Eye of the Agamatto
  • Sentinel Drones
  • Vajra
  • Hyakuretsukyaku

You can also setup an unblockable with blocked Hail Storm > Sougenmu.

so what about zero/strange/doom?

Dark Hole gives a light Steb extender, and it is pretty good for it tbh been using it for a year no prob.

  • Again unblockable setup off hard knockdown, stalking flare > Sougenmu

So the past couple days ive been messing around with two different teams, zero (b) strange (b) doom (a) and then zero (b) dorm (a) and doom (a) I wanted to know what you guys think is better? ive been destorying online pretty well with the first team, the dhcs are fucking sick Rekkoha into Spell of Vishanti into sphere flame all day lol

The problem with those teams by Zero team standards is that they’re all based around DHCs, which is pointless because your team should, most of the time, be based on making Zeros neutral game stronger through assists, which none of your teams really have. This is mostly because Zero can kill of an air grab, from anywhere on the screen, using only 1 meter assuming decent execution.

Although I don’t know what your skill level with Zero is, so I can’t say.

How good is Akuma’s Tatsu for Zero?
When are good times to call in Tatsu?

not as good as it used to be i remember messing around with it during the 1st week or so with ultimate and the hit stun scaling on it mid combo make it a LOT less useful

Concept team I’m thinking of for after World Games Cup.
Zero/Morrigan (Dark Harmonizer)/Doom (Hidden Missile).

Zero builds stupid meter as it is, Morrigan gives about 30% meter each time + she’s highly spammable. The idea here is that even and ABCS, ABCS combo with Zero should always leave him with 2 meter, now what this means is- thanks Morrigan you can nearly always go for 2 Lightning Loops if you need to kill anyone, and thanks to the meter efficient nature of lightning loop- if Zero happens to die, now the game’s completely changed form into Morrigan + HM lockdown.

My only problems atm are I haven’t got LL down to a higher than 75% success rate in the 1P corner (in 2P it’s practically 100%). The other thing is, maybe Zero’s neutral game gets completely ruined on the off chance that Doom gets snapped in and dies and Dark Harmonizer doesn’t do much for Zero other than what it does for everyone.

So maybe it’ll need changing to Soul Fist or Shadow Blade (very nice get off me tool + can alpha counter safely).

Anyone using Zero/Morrigan shed some light before I hit the lab in a few weeks with it. It’s a theory team right now but I can just see it working once LL’s down in the 1P corner.

can someone tell me the inputs for the lightning loop… im having trouble figuring it out

Buster > :l: Raikouzen (hold :l:) xx Sougenmu > jump back > Buster xx :l: Raikouzen (hold :l:) > TK :l: Raikouzen x2 > jump back > Buster xx :l: Raikouzen (hold :l:) > TK :l: Raikouzen x2 > jump back > Buster xx :l: Raikozen

Then either end it with :h: Ryuenjin or repeat by activating Sougenmu again.

I would hold M during the loop for easier Raikousen’s and if the second Raikousen is the H version it is MUCH easier to time the buster.

I wouldn’t recommend putting morrigan on secondary, i would suggest either point depending on what you want out of her or her assists. If you want her for Meter, i would really think you would want her on point because she is a pretty good battery character because she is really versatile because she can either rushdown or zone very well and because of her meter steal fireball

however if you want her meter assist i would rather put her on anchor than on secondary. She has 950k health and her mirror super fireball shenanigans with XF just makes her absolutely insane.

Her fireball assist isnt really that great because its so slow, if anything its really only good for ambiguous cross ups and getting random hits in so its not great for zero

Personally i have her on point with her shadow blade assist, this is because it allows her to buiild meter and if i get a chance to kill a character, the shadow blade assist give her OTG super during team hypers.

I don’t really see how Morrigan on point > Zero on point tbh, she just doesn’t build meter anywhere as good as Zero IMO, certainly not at the same rate anyway. The basic concept is it’s a team that allows Zero to ToD everyone and if he dies, well- you can lame out with the morrigan mirror lockdown with hidden missiles.

Again, don’t see much point in putting her as anchor in the team either since Doom doesn’t benefit much- if at all from her. Everyone’s insane in XF3 so it’s not really a point I want to consider in team composition for tournaments.

Has anyone come up with an optimum combo for Zero and ammy coldstar assist yet?

I run a Zero, Ammy, Phoenix team. I’ll post the vid links to some combos I came up with.
[media=youtube]5fMufncuX4o[/media]
[media=youtube]OTMjXysqsd4[/media]
[media=youtube]kX3KvcNE8EI[/media]

In Vanilla (I played Zero, Ammy, Doom for a few months) I did this to start combos:

(Holding L) :m:, :h:, Shippuuga (Call Ammy) xx :h: Hadangeki, :h: Hadangeki, :s: (Rest of combo)

One Hadangeki into another Shippuuga if I was mid-screen.

Have no idea if it still works in Ultimate, but it added a ton of damage at the start of a combo.

So Team Darkside (Zero/Viper/Strider) may be picking up steam. Still don’t like the Zero => Viper DHC, but shouldn’t be a problem with Lightning Loop. Not sure who I like more on point, though my Zero is much better than my Viper so he takes point for the time being.

Akuma’s tatsu is still good for zero for a number of things. Tatsu is still good for mixup situations, since its the start of your combo and there is no scaling yet. Zero RUNS as he dashes, as well as given the hitbox on his launcher,its still pretty easy to comfirm a stray tatsu hit into a full combo. As said earlier, tatsu is NOT good for mid combo extentions due to the amount of hitstun now implemented in Ultimate.

  1. Zero can go from a blockstring, cancel into teleport and call tatsu as a faux Best Friends mixup
  2. You can opt to NOT go for the teleport and go for a high low mixup while they block tatsu
  3. Helps manage fireball wars, some chars can beat that lvl 3 buster (DAMN hawkeye) but tatsu can negate projectiles. Watch your assist call’s though since Akuma does have startup which he can be knocked out of
  4. It can help start the Lightning Loop, some chars, like Magneto, Ammy, Strange, fall differently and are much harder to catch with Zero’s Dive xx Lvl3 Buster, then Lightning. The lightning can sometimes wiff, but if you do call Tatsu, M.Sentsuizan, Jump Lvl3 Buster while Akuma juggles them, always pops them high enough for lightning to hit
  5. Akuma as a character also GREATLY benefits from Zero cause Zero can usually stay meter neutral or positive, Akuma needs bars at the end