The Zero MvC3 "Team" Thread

Right now my main team is Zero, Taskmaster, and Dormammu and they synergize surprising well. Zero can combo into Rekkoha with help from Task and Dormammu assist pressure and when he does, he can DHC into Task’s MH Arrow Legion and it works very well. Right now, I just combo into Dorm’s Chaotic Flame, but Tracking Bomb might combo too.

Better yet If Task is on lead and manages to combo into MH Arrows (Whether it’s from a X-factor or whatnot), He can DHC into Zero’s Rekkoha, which my previous guy before Tasky, Dante, could not do.

My only question right now is my choice of assists for the team. Right now, It’s Shippuga for Zero, H. Shot arrow for Tasky, and Dark Hole for Dormammu, but I’m thinking about switching it around. Any suggestions?

I am having a bit of trouble resently finding my 2nd member for the team. I would probably go with Doom or Sent for the third character (probably Doom). But any of you guys know of a character that utilizes meter extremely way and is not keepaway? Because Zero build too much meter and he really doesn’t need it.

I haven’t actually tried her, but I hear Phoenix is a meter whore

Storm is godlike with meter since hail storm DHC’s from everything and does massive damage.

And it does an insane amount of chip damage as well, especially X-Factored

The main team I’m using as of now is Zero ( Ryuenjin ) / Deadpool ( Quick Work ) / Amaterasu ( Cold Star )

I’ll admit I’m new to craziness that is the Vs series so my combos aren’t really that great but anyway. My team is rushdown based with Deadpool being the more defensive keep away based character to balance it out. Zero’s Ryuenjin assist acts as the AA assist, Deadpools Quick Quick Work acts as a means to create space and I use Ammy’s Cold Star to pin the opponent down on the ground and creates combo opportunities.

One thing that has surprised me is that I’ve seen or heard of no one who is using the exact team as me. I picked Zero because I’m a Zero fanboy, Deadpool because he’s awesome and is actually a decent keep away character and Ammy because her playstyle and other properties intrigued me ( and the fact Juri isn’t in the game and is highly unlikely to ever appear as DLC! ) Regardless, I’m pretty happy with my team, even though I’ve being getting my ass kicked a lot online by my fellow Irish players!

Right now I’m using Zero, Thor and Taskmaster/Phoenix. I’m kinda bad in my execution so I do simple ground combos, basically doing his bnb ground combo into task arrow or phoenix shot assist and repeat into air combo. Thor’s Mighty Tornado does really well DHCing off of level 1 super when you do it early plus the damage is stupid if its X-factored.

I’m pretty new to playing the vs. series so I’m not sure if I could improve on this, but so far it seems to be working well. At the moment, I’m using Zero/Akuma/Sentinel with Hadangenki/Tatsu/Rocket Punch. Zero’s usually kept on point just to use Sougenmu and then swap out to Akuma, using the doubled Hadangeki to cover my approach and the usual Akuma madness once I’m in. If Zero stays out, I usually end up using Akuma’s tatsu assist to keep them in block stun and get behind them using Zero’s dash to open them up. Sentinel is there as a backup plan for keep away teams since they can rip my two flimsy characters apart and his Plasma Storm combos well of of Rekkoha. I could probably change Sent or his assist, though I’m not sure to who or what.

Zero, Chris, Deadpool. This team is insane. In the hands of a pro player especially you can wreak some serious havoc.

I use chris’ machine gun assist, and deadpools katana rama assist. Zero it’s really up to the player, but I prefer shippuga. Chris can also be interchanged with Sentinel if you want for what I’m about to explain.

You can use the three of them to take your opponent from corner to corner in a combo. I do: Light, medium, hard, then I hit forward hard and assist 1 as the 3 hits from the hard are connecting. At this point Zero is dashing forward with his red saber while chris is using machine gun fire to also push your opponent back. When the forward hard is finishing, start up another L, M, H, forward hard, and launch into the air to M, M, H, launch back to ground to tag in assist deadpool. Deadpool’s katana rama will pick them back up, but the second you land on the ground you want to jump in the air to do QCF + H, then do forward hard, launch, M, M, H, tag in with up,left, or right + launch to tag in chris for another M, M, H, then do down + launch to get dead pool in to do a M, H, S. Once the hit the ground jump up with dead pool and do the air QCF + two attacks for happy happy trigger. Which you can then cancel into zero’s hyper, and if they still aren’t dead just X factor cancel into another of his hypers.

I’m sure you can add more through out that combo string to add even more damage, but the real beauty of it is you can get it set up with so many ways as zero, and being able to get someone from corner to corner is amazing. One of the tricks to make sure when you have to call in deadpool for his assist to make sure katana rama hits is before you launch back to ground you should try to get 3 hits of the H before hitting launch. This makes it consistent.

Other benefits of this team is chris’ assist can cover the ground while you go through the air to set up getting in with zero, and deadpools assist allows for a lot of off the ground shenanigans plus it has a deceptively short range while it’s really a far reaching move.

Zero can play mix up and rush down, chris can play keep away, but does a TON of damage if you get going, and Deadpool is the same as Zero with mix ups and rush down BUT can play an amazing keep away game more so than even chris.

It’s not just a jack of all trades team, but they all excel so much that no matter who is on point you can wreak havoc.

You can also use sentinel in place of Chris if you want and use his sentinel force assist to help extend the combo, but the timing is a bit different when you go to extend teh BnB of zero’s. Plus, sentinel as you all know is a power house. I also messed around with Wolverine in Chris’ spot and it works very well with berserker barrage to extend the BnB to get them to the corner.

Hope that helps anyone.

Zero (handeki)/ Deadpool (trigger happy) / Sentinel (Drones)

Sentinel drone assist is nasty. I use the deadpool assist for zero corner combos. finishing with OTG->Deadpool assist->qcf H->jump->release lvl 3 buster->dP +L ->launch->M/M/H/S/Super. Does 600K+.

Like I said drones are nasty they sort of give you free ins. Sentinel is grossly buff. Pressuring with cM->fly->stomp->pan->cM->fly is amazing

Handeki assist for just because. I don’t use it alot.

Zero- handeki
Dante- Jam session
Sent - drones

Jam session and drones i believe are some of the best assist in the game. Dhc from Zero’s raibow hyper works well w/ the other two, but dhc into rainbow not to well. Other than that im not to sure as how to use this team to its full potential. Just really learning Zero first then move on to Dante.

I’ve been messing with trying to pair Zero with Chris and a third (preferably not Sentinel). Problem is, Chris doesn’t seem to have a lot of synergy with Zero. My basic idea is to rushdown with Zero and keep away, chip with Chris.

I’ve found that Arthur’s dagger assist is great and could potentially help Zero rushdown and help Chris.

So total I have 3 potential partners for Zero, of which I can only pick 2: Arthur, Chris, Deadpool.

Any suggestions?

I would think Chris would be pretty good. I used him with Zero for a while. He has a ton of HP which helps balance out Zero’s complete lack of it.

Arthur and Deadpool both die fast, so if you use those 3, your entire team is going to be dying to one sentinel combo each =(

The main problem with Chris is that I don’t find his assists to be all that helpful for Zero. I like to rushdown with Zero, so I need something that helps me get in and from experience Chris’ assists don’t help that cause.

The benefit is that Chris can play keep away, but also combo pretty great to knock them back if they manage to get in.

Ironman’s Unibeam assist comes out really slow, otherwise I’d pick him up - especially since he can hit Angle Proton Cannon from Zero’s rainbow super.

Basically I’d like one pressure assist and one anti-air to help Zero. I’d just like to stay away from Sentinel, he’s just too good right now. I feel dirty when i win with him cause I have no idea what I’m doing with him and I dominate.

Hko, Zero, D.pool. Its working pretty well. I like it so far. Hko on senpu bu, d.pool on Katana-rama and zero on handegeki. Zero on point as usual for me. umm I can’t rush down enough for my liking but it does allow me to play smarter. I just have to work on my Hko and D.pool

So I’m using Zero/Doom/50Sent and I’m wondering if I’m using the right assists for supporting Zero. I’ve been using Molecular Shield and Rocket Punch mostly and sometimes alternate to Hidden Missiles and 50Sent Force.

With Doom Rocks, I can get in quicker and cover more ground and reset pressure quicker. Doom Rocks is great in combos too and mix-up with Zero. When used when the opponent is on the ground in the corner, if they roll they will be stuck blocking Doom rocks and I can attempt a cross-up so they stay in the corner. With this assist, I can keep 800k damage for one meter or pass up 950k with DHC. With 4 meters and X-Factor, I can kill Sentinel.

With Doom missiles, I basically get a “Get outta jail free” assist while pressuring if they somehow hit me. It’ll also assist with random supers in a match since it can hit the enemy out of it. Doom missiles also force the opponent to block more and it lasts longer. However, there are some downsides to this assist.

For one, the combo-ability is greatly decreased with this assist. Most likely if I use it, I’ll want to use 50Sent drones instead of Rocket Punch as a combo extender. Also, if I land a hit, sometimes the missiles will interrupt the combo which is really bad, and you never know when you will actually hit the opponent. The biggest weakness with this assist is that Doom stays out for a LONG time. People can punish him with a super on reaction with most characters, so I have to make sure I keep him covered.

Right now I’m leaning towards Molecular Shield and Rocket Punch. I feel bad for dropping Phoenix for 50Sent, but this team works much better overall.

i find beam assists better for getting zero in with M.Attack Dash myself. Magneto and Doom beams work great with it. You have to honor the entire beam when blocking and its faster unlike rocks. I use iron man beam assist myself.

So, my team (as seen on my sig) is solely based on Zero’s ridiculous pressure. The thing with Zero is, his moves are very quick and have a lot of priority, so my main strategy is blitzkrieg offense. Typically I start my games with a super jump and an air dash, sometimes differs in direction, but once my offense starts, it doesn’t stop. If I land Zero’s Bnb (L, M, H, Shippuga, S, air M, M, H, air S) instead of finishing with Rekkouha I’ll have Wesker use Samurai Edge with allows me to repeat that combo without the L hit, then I’ll finish with the hyper.

My main tool for getting in when we’re already kind of close, or they’re in the corner is a timed Wesker assist (hits low) with Zero’s high priority jump in S. This can be an unblockable technically speaking, if you time it right, otherwise, it’s just really fuckin hard to know which to block first and then block the other right after. That’s another free combo. Another way I corner pressure is Skrull Tenderizer assist. I’m pretty sure it’s not an overhead, but it hits really high and I catch people sometimes trying to high block that which gives me a window to hit low L, low M, H, etc, etc, etc.

Also skrull’s assists fucks up random jumpers really bad, and it beats Amaterasu’s cold shower assist if done first, maybe even if done right after. Probably not.

I’m running Zero, Doom, and Phoenix right now.

Zero for Shippugga helps Doom pressure a little and covers gaps when he goes for dash cancels, Doom Plasma Beam assist makes getting in super easy (plasma beam and instant air M lightning dive = hey I just crossed you up and started a combo completely safe from full screen lol). For Phoenix I use Overdrive since I don’t ever call her as an assist outside of a combo and overdrive is the best one for combos. I really don’t want to risk losing phoenix.

Zero and Doom’s rushdown is excellent and they both have long loops that lead to lots of damage and meter. Zero’s Rekkoha combos really well with doom’s upwards laser rain super (I dunno what it’s called) for really good damage.

But basically I just play with Zero and Doom to build meter, only using supers to kill. If they survive my rush and manage to kill both of them, I have phoenix in with 5 bars, and her bullshit alone is difficult to deal with, especially when she has 5 bars chilling. So it’s like run the gauntlet with Zero and Doom and if you somehow make it through, DARK PHOENIX TIME!

Actually I’ve been destroying people at times with Iron Man’s Unibeam assist. Just SJ Zero, call the assist (which is off screen at this point) and do your command dash in the air, followed by j. :h: it makes for a pretty ambiguous cross up situation if the spacing is right.