The Zero MvC3 "Team" Thread

Work on those zero infinites :stuck_out_tongue:

I keep meaning to fiddle with Dante/Missiles shell but tournaments keep coming up and I don’t have time to learn new shit in time for each of the majors.
Right now I wanna mess with the idea of Dante/ Beam that isn’t Magneto’s.
Taskmaster/Dante (and vice versa)
Taskmaster/Missiles

Both shells for Zero. But I dunno, ideas?!! I’m really in search of a shell that’ll cover Dante/ Strider’s weaknesses. i.e. it doesn’t do tremendously well against Hawkeye (or Taskmaster) + Missiles

Starting to think that zero is better on the 2nd position rather than point. Plus you won’t be crap with your other characters since that seems like a terrible zero syndrome and he has movement options out of the corner on incoming mix-ups.If you got solo mid screen pick-ups zero only needs an assist character. I’m rocking dante/zero/strider now that team is way too good.

I don’t think there are any projectiles assist strong enough to beat Spritzer, save for maybe Gold Armor arthur? Dante doesn’t really have any really strong horizontal projectiles either.

If I had to guess, Akuma, Gold Armor Arthur, and then just trying to counterpick Hawkeye in general, possibly with Vergil+Jam Session ( Pure theory here, I don’t play against any strong zoners much less ones that use Hawkeye/Task+Missiles )

i have to disagree man for so many reasons. sure it’s good practice so you play your other characters more, but it’s not a better order at all. just learn your other characters. his movement options out of the corner are no more useful than any character with fly/AD, people set up their incoming mixups knowing people will try to escape. it’s not worth risking the best character on a 50/50 mixup period.

you also waste more meter having him 2nd, less oppurtunities to do zero’s incoming lightning shenanigans, and you swap out one of the best assists in the game (million different reasons for zero+jam session) to trade for some very mediocre zero assists

there’s really no reason to do it at all, besides for practicing your other characters, but that’s obviously not a good reason outside of training

Zero/Dante /Strider is imo one of the better teams over all but not a better zero team. You have two vertical assist and no horizontally aimed defensive assist so zero has to do a bit more ( which isn’t much… its zero haha)

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Lol i wasn’t talking about Zero/Dante/Strider. that team is beyond top tier. what meep is talking about is dante first, zero second.

I been rambling about Zero middle teams for a while now myself. Like Vergil you get ToD off characters with low solo damage. If Zero fits the team better than Vergil it is there as an option.

I dunno I’ve just been getting aggravated when zero dies and vergil has to eat an incoming mix-up (no movement options) with zero/vergil/strider. I say play dante on point only cause with zero/dante/strider if zero dies dante cant ToD with strider unless you blow xfactor. With dante on point he can still ToD with dhc into lightning loops sure its a waste of meter, but you dont need barely any meter for zero. Dante and strider is a pretty broken pair. That pair used correctly has an easier time opening up people and I have tech to counter morrigan/doom with that pairing.

Why is zero second??? You’d only put zero behind vergil for combo extensions and invincable cc. Behind Dante is useless 0.0 …

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zero second can allow dante to kill with dhc into lightning loops either that or a safe dhc into zero to start a fresh neutral game. dante/zero/strider is a two point 1 assist team whereas zero/dante/strider is a 1 point 2 assist team which is such a waste for zero cause he doesn’t need two assists.

Meep I’ve been considering this team as well recently. A Dante Second should opt to use xfactor2 to kill even with strider in the back. Win fast, but have strider for when you lose zero then lose dante without getting your hits in.
Dante second can also still use Zero with the plan to dhc in when Zero’s health is in question. Basicly, do your thing to get in on zoners expecting to Dhc in Dante if things go rough, Then Dante still maintains ToD threats. against another rushing team YOLO Zero to murderface them.

Without a matchup reason (which I believe do exist) starting Zero is probably best. In the matchups where you do want dante first you maintain ToD status for the reasons you want to play Dante/Zero.

Eh, double jump is a superior option for escaping mixups than what Zero has, and while you can DHC to sougnemu you can do the same with DT ( Slightly more recovery on DT I suppose ). Having Jam Session and Zero on the same team, and not letting Zero use Jam seems like it should be a felony.

I mean if thats the case you’d be better off playing a better start of the round character like Viper or something. Dante doesn’t really have the buttons to be 100% solid at the start of the round, not to mention his air throw conversion are really hard to do. Dante certainly doesn’t have that feel of ā€œI touched you once, I win the gameā€ that Zero has either.

You really feel like Zero doesn’t need two assists? I feel like its really hard to convert off of all situations if you aren’t running 2 assists, especially considering that we’re all human and make mistakes when under pressure. Converting off stray hits and shady midscreen confirms feels so difficult if i’m not running a 2ndary assist. I feel like Dante benefits less from 2 assists than Zero, if you even want to consider Zero an assist character.

Eh, double jump is a superior option for escaping mixups than what Zero has, and while you can DHC to sougnemu you can do the same with DT ( Slightly more recovery on DT I suppose ). Having Jam Session and Zero on the same team, and not letting Zero use Jam seems like it should be a felony.

I mean if thats the case you’d be better off playing a better start of the round character like Viper or something. Dante doesn’t really have the buttons to be 100% solid at the start of the round, not to mention his air throw conversion are really hard to do. Dante certainly doesn’t have that feel of ā€œI touched you once, I win the gameā€ that Zero has either.

You really feel like Zero doesn’t need two assists? I feel like its really hard to convert off of all situations if you aren’t running 2 assists, especially considering that we’re all human and make mistakes when under pressure. Converting off stray hits and shady midscreen confirms feels so difficult if i’m not running a 2ndary assist. I feel like Dante benefits less from 2 assists than Zero, if you even want to consider Zero an assist character.

Good Zero teams aren’t about optimizing Zero as much as optimizing your other two characters so that they are even harder to get past. If you can get both, then that is even better.

I played zero second for over a year with Wesker/Zero/Taskmaster. It works. You just have to determine what benefits you better: having both assists for zero from the get go, or having an xf2 zero (if you choose) and one assist loaded with meter. As an assist, Zero isn’t going to be doing too much unless you have him for combo extensions.

I’ve pretty much settled on Zero/Taskmaster/Wesker since everything just fell together after I learned all 3. I’ve got one assist for neutral and another assist for conversions. And if I lose Zero, having taskmaster come in second forces you to burn a bunch of resources to kill him if you choose. If you don’t kill him, i get a free dhc out. And if you do, i now have loaded Wesker in XF4.

It’s not so much so about beating Spritzer it’s about suppressing missiles and/ or pressuring Hawkeye long enough from full screen to allow Zero safer passage and maul his ass.

I’m liking Zero/Task/Doom right now, maybe there’s something to be said of Task/Strider as far as screen control with Task goes. I am still day 1 with Task atm but him with missiles isn’t quite suppressing characters just yet. If I can keep Wolverine pinned too then GGs all round.

Vergil has helm breaker…

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zero with jam session is overrated. vajira is a better assist for zero.

…what??? I’m sorry I couldn’t understand that over the amount if mix ups jam session gives zero…

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