i give you ggds and ggi, they sucked, the only good part of isuka was the ost and nothing more, but gg1 was fun, broken but very fun at the end, and ac even with the bs is a great game one of the best on the market :wgrin:
It’s funny cause from all the japanese match vids I’ve seen I have yet to see them pull off 100%/infinites in a match. Yes they are in the game but that doesn’t mean you’ll see it in a high level match.
T4 was a pretty busted game. If you like Jin, anyway.
It’s not a boring game, but it’s boring as a spectator game(I like watching high level VF). You have to really understand the game to know what’s going on when you watch a match vid.
I’m not bashing your opinion in anyway, but rather correcting your perception of it. Playing it is a whole different game all around. IN a way, VF is what Tekken should have evolved into eventually, but that never happened.
EDIT - What’s this bullshit I’m hearing about RB2? The game is hella fun at high level. I haven’t even seen infinites get pulled out in high level match vids. The game can be taken seriously and played competitively, it’s just that Dark Geese brainwashed a shit ton of you.
Why NBC died(The real reason)
- It was on Atomiswave
- KOF XI(Playmore thought it was a good idea to release 3 fighting games within months of each other in 2005,like it’s 1995.)
- It’s broke =b
Alpha 3
- CvS1&2 enough said.
Maybe cause ST, 3s and marvel are Games ment to be played for years.
I got him with that crap enough on netplay, mostly by Sokakus and occasionally Ricks. I think the Japanese banned them.
My thoughts exactly. I fully understand why people say VF looks boring, or stiff and rigid. But the more you know, the more you really appreciate what you’re seeing. It’s easy for us to say that kind of defense for it, but it’s the truth. Throw breaks, movement, watching which stance the opponent is is in, these little things add up to be super dope. Also, with a game like VF, you can totally tell when a player reads another really well, and just destroys them. That’s apparent in other games too, don’t get me wrong, but the mechanics allow for you to really ‘embarrass’ (while that’s not the goal) the opponent.
I got one.
Fighter Destiny 2. Blocky looking N64 fighter that didn’t control very well, but was fun nonetheless. You went through this mode where you’d level up your character basically by traversing this game board and fighting people, but sometimes you’d have to fight the Master, and you’d be graded on those fights.
You could also bet moves against a 2nd player if you both had an upgraded character. For example, if you fight and your opponent loses, you gain a move and he loses a move, and the moves you’d bet were super special types of stuff. Good game, I can see why no one plays it, but it was pretty fun.
It’s been over a decade, and I still have a hard time understanding why Fighters History flopped.
If you can’t tell that there’s sarcasm in this post, you need to sell your computer and leave the internet. Immediately.
It’s sad though, because Karnov’s Revenge is an amazing game.
First of all, not very many strikers at all can otg like Joe can, where yu can continue the combo. Dong Hwan can…some other probably. But usually there’s no reason to pick one of them other than Joe. For the normal strikers that can hit you once on the ground, usually it’s only after a failed roll, and it’s meaningless because you can’t combo after them anyway, so it’s a waste there.
As for throws, yea, they are goofy in the game. Note that you need 1 striker and 1 super stock to call a striker after you break a throw (or when you yourself perform a throw). It just makes it so characters with un-breakable mash throws have more value, and ones with only a generic throw have to rely on other mixups, of which there are PLENTY of in that game. Instead of trying to force something that it can never be, you can just accept the system for how it works.
Why did Rumblefish fail? I just never understood what was so wrong with it.
one of those games is not like the others
the game is fun and i ejoyed it, but its lacks of depth and diversity of what you can do with the chars killed the game, that and the licencing issues with sammy :shake:
agreed
I think it also had to do with the 360 and PS3 versions being different(besides no online, I heard there were gameplay differences as well)
That really killed the scene as it basically divided the community by what console they had at home
I surely think VF5 is more fun in terms of tactics over SCIV and even Tekken 6. The amount of offensive and defensive options in the game are staggering and movelists are huge and diverse allowing for many different playstyles. The most obvious downfall which I will agree with is the visual appeal of the game. It doesn’t match SCIV or T6.
Visual appeal has a lot to do with what games catch on. Yesterday during some casuals we had a discussion about why we thought 3S is played, but is essentially has a flawed gameplay system. We were able to come to an agreement that a less played game; namely “Arcana Heart” is at the barebones, has better “gameplay ideas” then 3S. Certainly, this can be considered a subjective opinion, but as SRK will note, I’m certainly not alone in the idea the 3S is basically “hot garbage.” The concept of parry alone make it one of the most broken aspects in all fighting games. (Let’s not turn this into a discussion about parries.)
Nevertheless, a defender of 3S comes into the equation and says, no way, 3S is better than Arcana because Arcana has stupid lolis. How does this correlate? It doesn’t. It’s stupid. Here we are talking about ACTUAL gameplay (which is what matters in a fighting game) and someone who has NEVER played the game has already sealed its fate. It’s the dilemma the a lot of the new fighting games have to deal with. Going back to VF5, it is the most balanced, best 3D fighter gameplay wise. I don’t think anyone can dispute that. But it doesn’t have flashy bounce combos (ala T6) or hueg bubz, STAR WARS and OMG UNBROCKABLE FLASH (ala SCIV) and therefore is a FAR less popular game. (Let’s just for arguments sake also include the fact that the depth of VF5 raises the complexity and in turn the barrier for playing the game well; in comparison to the popular Mitsurgi spammers and random spamming in general that dominates SCIV, which, in turn, allows for a greater casual audience.)
MvC2.
Fighting Vipers… starring Pepsi man…
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One of the most balanced fighting games of all time.
STREET FIGHTER 1.
So, since I answered what I could, somebody should fill me in on the failure of
JoJo’s Bizarre Adventure.
I mean, have you seen the PSX port? This is an amazing game.