anyone got advice on dante matchup? some guy i played uses strider vajra assist with dante and i have a problem finding a opening. also is it ever possible to punish vajra assist? i heard best way is chicken blocking. i either play wesker or dorm on point and im guessing wesker handles dante better right?
Is Cobra Strike, Ghost Butterfly, or Jaguar Dash safe on block?
all very unsafe without teleporting (still got recovery obv) or adding Jaguar Kick (still at -3)
Cobra Strike is -13
Ghost Butterfly is -5
Jaguar Dash is -10
Anyway I dunno if anyone has discovered/found this out/talked about it already since it’s incredibly gimmicky and all but pointless, but I found out you can connect two Phantom Dances if Wesker comes in on a TAC if they get high enough up and you get the spinning knockdown. So far I’ve only managed to get it if he’s on anchor, but I’m going to try to experiment with double/triple jump characters on point and him second, like I said mostly pointless but still neat. So long as you do one up in the series of two it will work, I haven’t been successful using a down TAC at any point unfortunately.
Combo 1 in the bible calls for a ghost butterfly xx teleport h into air S, land, then c.H, S, air combo. My question is, how do you consistently hit the air S after teleport H? I’ve hit it once or twice but most of the time the S doesn’t reach, doesn’t come out at all, or hits and the c. H after landing doesn’t catch them.
h tele after slight delay after ghost butterfly
I’m trying to bust into the UMVC3 game community - I’ve been playing other games since MVC3 first started. I’m playing a noob team of Hulk, Wesker, and Sentinel. Any beginner tips for wesker would be much appreciated.
Too tired to keep digging, can anyone tell me how much durability 6C has?
Lowest of the low I think. 1 point of low durability. But it’s fast and it hurts, so it’s still good.
Fun fact: it trades with Nemesis’s QCF/DP + S Rocket Launcher, which also has 1 point of low durability, but the explosion afterwards has 10 points of low DB.
In an effort to abuse the shit out of anchor vergil, I’ve arrived at and fallen in love with wesker magneto vergil. This leads me to 3 natural questions I very much hope you guys can speak on:
- Wesker with disruptor… I’ve used this before, I know its power. I’ve watch neo, and I’ve watched Mine (any others I should know of?) I even know some good tricks such as calling beam, dashing in, an command grabbing before the beam touches. Yadda yadda. But basically I’m just wondering what some other good tricks and/or strats you guys might have for this duo. I find myself often NOT converting off a landed disruptah when in close, and wonder if there are specific ideal normals with which to confirm off it. And if u guys have any specific sequences from neutral you guys use to amplify albert’s power. Dos and donts, slick tricks, general advice, stuff like that.
2.when I get a kill and a new guy comes in, rapid slash seems like a sweet welcome setup assist and, via teleports and such, I’m landing it a lot. S the question becomes, how to confirm a combo off it, especially when, via crossup teleport, I end up in the corner and the rapid slash pops them awat from the corner. Any way to convert from that?
- And lastly, after a combo, any slick resets with RS? I imagine calling it before an otg gunshot is strong, but you guys have any specific setups with it? Basically,like vajra or even disruptah, are there any good ways in which RS makes wesker particularly dirty?
I love this team, and I’m def not starting at square 1 with it. But an advice to help maxiize its strength would be greatly appreciated. Thanks!!
What are the best ways of getting in? I’m new to Marvel, and I don’t really know how to do mixups on approach at all. I’m running Dorm(black hole)/Task(aim master forwards)/Wesker(…do you really have to ask?), and although I rarely have Wesker anywhere but anchor, any advice on mixups from a neutral situation (or even a corner situation) would be much appreciated.
wave dash, l teleport, h teleport, jump in.
for mixups, you want to call an assist and/or gun, then teleport. depending on the positioning, the teleport can or can not crossup.
other mixups are frame trap c.l into another c.l or c.m. do one after another slowly so if they pushblock, they’ll eat the c.l into combo. mix that up with the command grab.
for mixups after the gunshot OTG, check on the thread in this forum by viscant.
Thanks, I’ll keep that stuff in mind. I know dash in c.m is an awesome spacing option (the range on that is just stupid); I’ll try more c.l as well, though. The teleports… I gotta work on the spacing. Can gun->heavy/light teleport cross up the gunshot hit, or is it just to pressure/lock down? Can you combo off of the gunshot with a fast teleport?
I saw that one. That is some crazy useful stuff.
i use this same team. unfortunately, i lose a lot with it because i just cant seem to get good damage with it. but, one setup i like to use is when a character is coming in, ill call vergil, force them to block then go for a command grab. or i call vergil and teleport behind them. or ill mix the two together. teleport behind, dash back under and combo if it hits or go for a command grab.
to connect of disruptor, you cant really wait for it to hit and confirm off of it since the beam is so fast. i call the assist, dash in or teleport then start chaining my normals. if the disruptor hits then i go for the combo. if not then i try to go for another mixup.
for disruptah, a very strong easy mode setup is, dash in cr.L, cr.M and call disruptah samee time, and teleport.
On hit or block you dash towards the opponent. you should be able to confirm with a low L or M on hit, aand on block you can go for a command grab.
I also use this same set up with akuma assist as well, and its much easier to do since tatsu gives you plenty of time to confirm on hit.
how is he as a batery/ is it recommended for a phoenix team?
^ If you are referring to Wesker, then yes, very much so. However, you will not be able to remove his glasses for the speed+damage boost, because you need to save your meter for Phoenix, of course (unless you are feeling very confident have nearly 5 bars when all 3 of your characters are alive; and have to use 1 meter to get rid of a very problematic character/silly anchor, which is still very risky)-- so you will need to take damage if you want the boost…
just look up fr roachking matches on youtube for examples of wesker/phoenix
How easy is Wesker execution wise to someone like Spiderman? My current team is Spiderman/magneto/Dante and was looking to replace spidey with wesker due to me having trouble getting accustomed to spideys movement.
How does Wesker deal with Vergil? The match-up gotta be like 6-4 Vergil. What can Wesker do to make Vergil free?
My Wesker team is Wesker/Doom/Strider.
I recommend what I call fake zoning you do gun shot and call missiles then as them teleport combo then you just have to bait the teleport