To add to the Phantom Dance thing: If you KNOW you’re going to need to combo into it in advance for w/e reason, change your combo so your opponent is as close to center screen as possible to maximize damage.
Wolvie is kinda tough but there’s ways to stop him with:
slow moving assists like sentinel force and my personal favourite…RHINO CHARGE! Berserker barrage spam? Rhino charge! Random level 1? Rhino charge! It works really well. And it puts FEAR into your opponent. Try it. As for Ammy…try and bait >h and…rhino charge!
Well against sent your strategy should be 99% gun and teleports AWAY from sentinel. After he superjumps after you, teleport down, and get at a range where you’re not threatened by frying pan. Then shoot again or do proj assist crossup.
You can be ballsy and rush sentinel down, but the keepaway option works tons better. All of Sent’s bad matchups are against characters that either can zone him out or can exploit instant overheads from a reasonably safe distance. but make sure to use weskers A moves to stuff the armor startups. Using B will result in eating armor moves more than you’d like. Command grab is nice too.
B/C I use tron, I can be a little more ballsy in my approach and kinda go in and block and call Tron. She’ll hit him out of his super armor moves. Beware the assist kill though.
That’s a good point, but usually needing Phantom Dance is so situational that this is hard to set up. at what point would you deviate from your combo if you thought you needed the extra damage?
Besides, I don’t even do the hard wesker combos. I do whatever into launch, BBCS, gun + PHX overdrive, launch, BBCS, gun then mixup. I tried the fancier ones, but there are multiple downsides. 1 is the hit stun deterioration after a tron assist hitting messes them up 2. is that they always don’t take the opponent to the corner. 3. If you are IN the corner, the wall bounce hits them out. 4. BBCS seems to gain more meter.
The only thing you should be using rhino charge for are extremely telegraphed dive kicks and berserker slashes. Even then, there is a risk as wolverine typically calls assists before doing either of these moves, if you get hit by the assist first, Rhino Charge doesn’t work.
Tossing out level 1’s on a prayer at the risk of either Wesker or 2 meters to DHC is not exactly the best strategy.
You want to know what is? If you’re left with just Wesker and XF3, toss out Rhino Charge and Xfactor it. It’s completely free, and it’s not like XF3 wesker needs meter… You can be cute and do command grab or another rhino charge afterwards too.
For my midscreen combos I usually just teleport forward then dash under them after the wallbounce, then launch.
Does Tron assist really fuck up his combos that much? Never messed w/ Tron so idk.
I’ve never had a problem getting corner knockdown w/ his combos shrug
As for the corner wallbounce hitting them out, you should be able to dash under and 2C S -> J.BBCS to keep them in the corner.
**[SIZE=3] MvC3 Singles Grand Finals Detrimantix vs James Jones **[/SIZE]
Tron is 5 hits, so that means no cobra strike , self OTG at all. Also can’t really do the cool gun juggles like cC, sam edge, sB, cC, S.
Having tron>>>> not having tron though. I don’t know what I’d do against zero/wolverine wo her.
What do I do in a Wesker mirror match when my opponent’s projectile assist dominates mine? Also, I can’t teleport cause the person I play runs Haggar as well. The guy I play is better than me for sure, but only when he uses this one team does it feel like I can’t do anything at all as opposed to feeling like I just got outplayed.
Haggar is pretty easy for wesker to deal with, thankfully bc you want to be attacking from the ground and weskers crouching string goes under haggar.
Where it gets tricky is your ability to use C teleport to cross up and in the corner mixup situation, where instead of being reset, haggar just comes out and you have to block.
Learn when haggar starts to becomes hittable. Even a basic string or gunshot will do a lot of damage coupled with the life loss.
Jump and block or use the down teleport in the air, thatll usually avoid him.
Throw more. Assists take over 20 frames to come out after they’ve been called. You’ll be invincible from haggar during throw animations and may be still able to combo afterwards. This includes the air throw, as you cannot tech and assist call at the same time.
Take full advantage of any time you get both point and assist. Use your wall bounce and x factor instead of air combo, as wesker can only OTG one character per bullet.
As far as better projectiles, you kind of have to clarify, are we talking doom vs iron man, or magneto vs taskmaster?
If it’s doom or iron man, snap them in. No ones doom or iron man is as good as wesker paired with those assists. You ideally don’t want to kill the assist and give wesker the xf3… But severely weaken them and maybe force a dumb tag.
Weskers projectile counter works against assists (just like his other non super counters). Assists are much easier to react to since it takes them awhile to jumpin. However, most weskits will be teleporting behind you and screwing up your input, so it’s better in full screen cover fire situations. The shoulder check is -5, but that’s a 1 frame punish for wesker. It autocorrects though, so it may cross up a teleporting forward wesker and wall bounce him.
Use super jump gunshot more with varied teleports overall to get in.
All in all though, wesker/good projectile/good defensive assist makes a really scary wesker, and less scary other characters. I suggest removing the problem on 1st hit via snap or killing wesker via combo(hard in the mirror) or using xfactor.
What’s your win % if you beat his wesker btw?
Hey, thanks for your help dude. Here’s my response.
He runs Wesker, Haggar, Doom. He runs any one of them on point depending on the match up. He’s my practice partner, so it’s whatever character he feels like running on point that day. Doom is his best character so snapping him in sounds insane to me lol. I feel like I’m better off snapping in Haggar if anything. His mixups and resets all come from Haggar. He has a lot of dirty shit!!!
So yea, his Doom assist dominates my Taskmaster arrows assists because his is faster. Then because of Haggar, I can’t run teleport tricks cause when he has Wesker on point, he’ll wait for me to teleport, call out Haggar then teleport himself. I run right into Haggar and he gets a full combo plus oki. So it really feels like I have to let him do what he wants and hope to randomly tag him.
I could’ve sworn I’ve tried to low string under Haggar with Wesker and I get blown up. I definitely need to learn when I can hit him. I try to air throw, but he usually breaks and calls out Haggar. So after the throw break, I’m locked down and have to have to guess.
Yea, that’s another problem I have. When I catch two characters, I always have to use a series of Aerial Exchanges to get to Taskmaster who is the only character on my team that can really do damage in that situation too both characters. Definitely need improvement there.
As far as the assists go, as I said it’s my Taskmaster Arrows vs. his Doom Beam. Again as I said, Doom is his best character and he uses both assists to their full potential with him. He gets full combos off of Haggar and PLENTY of reset situations. He’s honestly a great player. He actually got top 16 at ECT last weekend so I know a lot of it is him being good as well as me not being so good. The resets I’ll have to deal with, but just the initial phase of avoiding Haggar and Doom beam and some how start an offense of my own is my problem right now.
When you say I can use counters on assist, do you mean the counter super or just the normal counter? I didn’t even think about countering assists. I will try more super jump gun shots, but then I usually have to guess when I land. He’s good for calling Haggar while you are in the air and then I land on it. So I’ve learned to not press buttons when I land which only leaves me open to more mixups lol.
I can kill in with one touch with my team by making him guess on an Aerial Exchange to Spencer to the DHC glitch. But even still, it’s a guess. At least it’s a guess in my favor though.
I haven’t checked the win ration when I take out his Wesker, but it isn’t much better to be honest. He still merks me pretty hard with just Doom + Haggar. I can’t get hit against Doom or I’m dead.
Any matchup advice for Ghost Rider? He thrives in the one area that Wesker is weak (above+opposite corner), so the matchup has given me a lot of trouble.
I assume you have plasma beam for Doom. So…this really shouldn’t be as difficult a match up as you seem to be experiencing. Really, all you have to do is take yourself back to full screen, wait for Ghost Rider to normal jump (cause what else can he do?), gun shot, plasma beam, teleport forward. He’s forced into guard stun from shot and beam and one dash from Wesker will bring you right next to him. From there, it’s up to you to pull out your bag of gimmicks to open up Ghost Rider.
Most Ghost Riders that i’ve played are either j.S happy or use LMH on the ground. If their j.S happy, you’ll notice there is a pretty long delay between the J.S’s, in that time teleport behind them or dash forward and try and grab or go for high low mixups. If they use LMH on the ground, just gun shot in the air a few times, and then rush. Or even teleport behind them, again, since most of ghost riders move have quite a bit of recovery time.
Any tips on the Doom matchup? It’s hard to hit him with the gun when he super jumps and throws lasers at you. I’m also reluctant to teleport due to foot dive.
the doom matchup is pretty bad for wesker. Gun shots don’t hit, teleports can get punished by j.s or finger lasers-dash-j.m… What I usually do is bait the J.S. If they do J.S and you block, you’ll notice they’ll float in the air for a bit, in that time you can jump loop or grab for free. Aside from that, if he’s midscreen, go into the range of his finger lasers and when his 3 sets of lasers are done, he’s probably going to j.S or j.M, when he does dash behind him and grab or do whatever. As I said, it’s really bad so you’re gunna have to go Doom’s pace and bait him out. If you’re on the verge of being chipped to death you can teleport after lasers and go for a command grab or punish, finger lasers has a bit of recovery time.
i’m trying to get better with my team i’m rocking magneto dante & wesker beast as team & i dont really have that many combos with wesker soo i was looking for somebody 2 help me out with those combos add my xbl gt oOoS1L3N7 oOo
Playing Wesker Sentinel Strider vs Wolverine Sentinel. I should just stay full screen and gunshot until I get out my drones right?
Playing footsies with Wolverine is divekicks: the game and if I block one he gets drones out and then I have to deal with free mixups. Does anyone actually chicken block divekick on reaction to punish?
Should I try to :h: tiger uppercut drones?
j.S Dive kick with Doom can be cancelled into a dash on hit or block so you have to pay attention to where Doom is going after the dive kick. It is not really free.
i’m not a doom player but i’m fairly sure you can’t dash cancel the j.S foot dive on block, only the j.F+H version.
if j.S is blocked you’re left floating there for a while, like an angel.
You are wrong. That recovery only happens if you don’t dash cancel it.
If I were looking for a foot dive, I’d probably try doing :l: Tiger Uppercut. Or blocking. Or not being underneath him where he can foot dive me.
so this should be updated?