Just figured I would post my method of cancelling DP into CA consistently, if you have a different way that works for you feel free to post it.
(assuming in a combo)
I do 5MP, 3HP, 6, 236HP, 236HP
(the motion is essentially as you press HP, you move up a bit then do 2 HP hadokens in a row)
(To read the notation look at your numpad, numbers represent directions on numpad, 2 is down, 6 is forward, 5 is neutral, etc)
I do that combo a tad differently: I’ll do st MP, then hold forward, then roll down to 2, press HP, roll back up to 6, press HP, then do one more 236+HP.
When I quickly input 5MP, 3HP, the game assumes I’m going for target combo and gives me the same result as 5MP, 5HP. Is there any way around this, or do I just need to learn the timing to delay the 3HP long enough to have it be read as a cr.HP?
I’m struggling with this on the P1 side lol… I can 3MK xx CA quite easily on the P1 side, but I can’t 3MK xx FB xx CA properly nor can I 6 2 HP 3 HP xx CA properly.
All these 5,6,2 etc. got me confused Lol. I’m having a hard time canceling the DP into super, I’ve tried doing the DP then immediately just doing a fireball so the first DP motion will buffer but I can’t get it to work. Without any combo before that what am I supposed to do? I mean if I just want to cancel the DP into super?
623 hp doesn’t work which I have just tested extensively @KungFoo
It works if you end the dragon punch in forward though
The shortcut system seems to work this way: You need 4 inputs for a CA which are :d: :f: :d: :f: in that exact order.
In order to find the shortest route to the desired CA cancel, you just have to add the inputs that are missing somewhere in this sequence.
I found:
:d: :hp: :f: :d: :df: :hp: :f: :hp: to be the most input efficient cr.HP xx HP SRK xx CA
I’d like to ask @Eternal how the shortcut system works in detail though or if someone of you has a link or knows a sticky where I can read up the exact mechanics of this confusing-ass system.
I couldn’t get to input :f: :d: :hp: :df: :hp: :d: :df: :f: :hp:cleanly without sliding over :f: on end of the srk motion in a speed where it should work.
But based on what I found about the input shortcut system so far, it seems like :df: inputs block CA’s completely unless you slide over to :f: shortly after :df: :hp: in which case the uppercut gets “eaten” and replaced by a CA, which happens often to me when I practice :d: :lk: :d: :lp: :dp: :hp: hit confirms.