The Virtua Fighter 5:R thread... It's in Japanese arcades!

You could say stuff like that, but you can’t ever be 100% sure unless you’ve actually played it and can feel the balance first hand.

Seriously, I’m not even going to get into that argument. Besides, I never said VF was horrendously imbalanced - I just said that there is no such thing as a perfectly balanced fighting game, because every fighter has a “general” system of play (its signature recipe if you will), and there will always be certain characters that, either by design or by accident, tend to lend themselves better towards that “recipe” than some of the others on the roster.

I won’t believe VF5R’s balance is on VF4FT’s level until I play it.

Which, as we’ve already established in this thread is never going to happen.

What arcades in america have this game?

none

not many people like VF. it doesn’t do well because of that. i can agree VF is just not very popular due to preference of other fighting systems and/or lack of understanding. VF never had that same prestige outside of japan that other fighting franchises have.

for those that do appreciate the game, i really wish they wouldn’t complain. the original VF5 was a great gift to us VFers. i didn’t even think there was going to be a VF5, period. i still remember the day when my VF5 and RAP3 came in the mail, imported from play-asia. that was a great moment and i won’t forget that SEGA provided that hype for me. however, unfortunately, many people do and it’s really sad.
i see countless people cursing SEGA and basically boycotting it’s existence and accomplishments. that’s just ridiculous. you’re all just a bunch of kids. sure, i’m upset R probably won’t be coming out, but to slam SEGA is just stupid.
SEGA is a business and has to make business decisions. unfortunately, their VF franchise isn’t holding up very well, and that’s just too bad. they can’t release it just to please a handful of fans. people must understand that. this is life. welcome to it.

it wouldnt be the worst business decision sega has made

From what it looks like R seems balanced though imo I think they may have went overboard with the Shun/Brad nerfing and perhaps Taka RO combos are little too much.

Anyhow, I don’t hate Sega, as a matter a fact I love those bastards and my genesis/segaCD/32x/saturn/dreamcast prove it. I just wish they wouldn’t make so many FUCKING BRILLIANT games and then leave them out to dry on the ash heap of history.

I sincerely hope that Sega is making some VF5 Final Tuned as we speak and that gets released for the consoles (which honestly would make more sense and ultimately be better than R being released).

I agree on the let it die part. VF is so damn good I hate to see it go the way other fighters or good franchises have gone. All that epic potential ran straight into the ground.

Stop whining about people whining.

Shit is wack.

There were plenty of things going on with VF5, but soon as the game came out, SRK got quiet as shit and didn’t play it. Those that did, went over to VFDC and got their game on, played it plenty online, played it plenty offline.

Now R aint coming out, and people that should’ve been throwing down in vanilla, show up complaining their hands aren’t on R. But if R dropped on console, these same guys would disappear again.

It’s not only the VF franchise. Valkyrie Chronicles bombed here, even with decent marketing, so you can expect that the next VC game that comes out, we’re probably not going to get. And with the Yakuza series, it’s the same story. Just overall, North America doesn’t appreciate some of Sega’s quality titles. VF happens to be one of those titles.

Clear Sky let us also place the Shinobi titles in that category; it was ridiculous how the general American populace labled those games as “too hard”, “too linear” and similar shit.

All this happening, even though Nightshade had a ‘easy’ mode and people still couldn’t beat that.

Yeah, I remember about that junk. At least people here do like NG, even if they bitch about it being hard.

Sega needs to take a clue from Ono, when it comes to marketing. He was on some shit when it came to promoting the console release of SF4. Like every month, there was some news about the game, whether it be new screenshots, interviews or updates on new features. He hyped the game so much so that we couldn’t forget about the damn thing coming out. He must of realized that Americans have ADD. :tup:

I beat Nightshade in like 5-6 hours first playthrough. Completing Shinobi 100% beforehand was good practice I guess. This was back when games were good and honest and you didn’t have a fairy fly out the crack of your ass to lead your way.

It’s never fun when ass fairies start getting involved.

Look how that home alone kid turned out.

Yeah, I don’t remember seeing any of these cats at NYG :lol:

Yep he did good with that. Close to every gamer knew SfIV came out.
VF isn’t a known brand name but they can attempt to make it known. VF5 online to 360 was a good start bu there has to be more promotion.

I think alot of FG or casual gamers will dig VF if they get exposed to it. Also add or expand the tutorial mode.

Quest mode can stay. We all hope for VF4:EVO quest mode though. That was godlike. Best A.I./ tutorial game was VF4:EVO.

So true. The gaming community of today is composed of gamers with the viewpoint of always being lead by their noses, being able to do something with a smidget of effort and having five-minute practice sessions to be able to perform high-level techniques.

I think most Sega games possess these counter-qualities; many have simple inputs or layout schemes, going back to Sega’s arcade past but the games have a steep or difficult learning curve, subtle yet deep mechanics and things you can learn that belie the game’s arcade-like nature. And by going deeper to discover these faucets in the games you are rewarded for efforts. Like Nightshade; simple scheme, right? You’ve got slash button, dash button, shuriken button, etc. So most people just assume its a game where you run up to people and mash slash. No, there’s so much more to it; especially with the tate system, chakra and depending on what ninja, difficulty, whether you try to a speedrun, perfect run, etc. There’s so many cool nuasances and things you can do with the system and achieve; its what I like to call “Zen” game. You have dash canceling, command moves, item juggling, different move[ment] properties, enemie patterns, I can’t list it all here.

I say this because VF possesses this same quality; it is lamented upon by the general casualfag because it starts out somewhat slow, and has simplistic layout without much flash. But I say this is its biggest strength; by starting off like this means increased involvement and reward after you jump through hurdles and thus more deeper and long-term experience - you get out what you put into it. When you have games that cater too much to the casual gamer or appeal to a wide auidence it is impossible to go much deeper or give a more rewarding experience, because everything is pretty much laid out for you at the start. Naturally this also means there is less room for inovation and player involvement.

Somewhat off topic, but how is Nightshade and Shinobi on the PS2? Are they worth playing?

Jin (KA) vs Fuudo (LI) / Jin (KA) vs Devil Bull (WO) / Jin (KA) vs Homestay (AK)

Koedo (JN) vs Lau / Koedo (JN) vs. Gorgonzola

[media=youtube]3SpZlE65ZIc"[/media]…includes ridiculous Wolf wall throw animation

[media=youtube]0k8HjieQ1dA"]Sarah vs Lion / Wolf vs Akira / Jeffry vs Taka / [[media=youtube]JtXH75tf1v8"]Kage vs Taka](http://www.youtube.com/watch?v=XUlHFMT-SY4"[/media) / Lei-Fei vs Blaze / [[media=youtube]9FEBP9UptvY"]Taka vs Sarah](http://www.youtube.com/watch?v=TRmWykcgbCc"[/media) / Vanessa vs Goh / [URL=“http://www.youtube.com/watch?v=AUt8slr-tCI”[/media]

[media=youtube]C6wf2o-o2-s"[/media]