Hey Sarah players, as rough as it may seem for our little blonde girl she can still back a mean punch.
Unlike Aoi, Sarah should be on the aggressive side imo. You need to really be all rounded and take advantage of the entire game system to win with her. However if FL and white chicks is your thing, do not be distressed by the tiers, she can still win and with style.
Try to take control of the match right away and get into Flamingo AT ADVANTAGE.
PPKK is a great way to do this as it starts from jab which she has a fast 10 frame jab, the kick part I believe is a special high that will stop low jabbers and if the whole thing is blocked you are left at advantage in FL.
Try using her elbow to fish for Counter hits and crouch staggers than hit confirm to 6P4K to enter FL as well.
Her 4K is arguably her most abusable FL entry, it has decent range and is mid while giving a ton of advantage on hit and block. Try using a backdash to cause a whiff than using this move, this can be done without incuring execution problems by doing 44 (backdash) 64K.
Use her slam kick for most combo starts (4K+G). It’s especially great on wake up as you can cancel it into FL for mad mind games. It will combo on any hit and is technically safe on block.
THROW THROW THROW!!! Most people will try to counter Sarah’s more abusive moves like FL K, sweep, high strings, and crappy floaters. Sarah’s throw game may not be as good as VF4 but it’s still important to get as much damage as you can.
Use her 360 throw for the highest damage (55)
61P+G throw can followed up with a down attack (53)
46P+G is great for reversing positions (50 dmg if I recall right)
Use neutral and 6F+P to mix it up or if you need to throw really fast, they don’t do alot of damage but they are still good throws.
7F+P is a running catch throw, use it to catch people sleeping while they are spacing, if it whiffs your screwed but mix it in for maximum suprise.
FL 360 throw ALWAYS USE 360 THROW, it’s a catch throw, and it’s also her most damaging throw now