I know a few people bought VF4:Evo just for the practice mode in it. The fact that you can test out inputs and it shows frame by frame stuff is quite awesome. And then for 20 bucks, being able to have a solid fighter isnt terrible either. From what i hear, the ai is decent/really good.
As for VF5…i dunno, i dont think its THAT hard to the point where nobody will play it cause they cant figure it out? Its not simple by any means and its got a lot of techincal stuff, but at a basic level, it can still be fun even if you dont get into “hard” stuff, and thats what casual gamers want, right?
As for hardcore gamers, then why is it being a complicated game a bad thing?
I just dont really understand. Then again, thats just my opinion that VF5 isnt that difficult. I only do like, 5-6 moves with Eileen and a couple throws and its enough to pull me off wins every once in a while.
Totally agree…I think the community has never done a very good job of evangelizing the game to new players. “oo so deep, and so complex, you need to play your character for 6 months just to learn” blabla. That stuff is intimidating.
Just learn a few combos and figure out when to throw, and you can start having fun.
Yeah, that’s what I don’t get. VF isn’t much different from any other fighting game basically. Juggles, combos, throws, parries, it’s nothing people haven’t seen and done before. Yeah, VF has a lot of little details to it and it is more complex, but people are so ready to have you believe that you need Jesus just to figure out VF’s character select screen.
If you can play DoA or Tekken, you can easily get a grasp on VF. Shit’s not that serious
For me, Virtua Fighter’s depth goes into multiple stages. First, you learn the basics, such as simple throws, setups, etc. Then you go into what the system gives you, like evades/evade attacks, throw escapes, sabakis, etc. Then you start utilizing your character’s part of the system (their juggles, throws, sabakis, etc.). I guess it seems harder because you have to know your character much more than you think you should (plus, the characters generally have much more to them than what you might think), because most of what you can do is relatively easy. It mostly about timing, positioning, utilizing down+P, etc. It gets really intimidating at higher levels, as does every fighting game.
Guys like Akira and Shun, however, are in another league. As once said by a fellow poster (forgot the name), you really have to look into your soul and achieve nirvana before you start getting good with these guys. Knee combos, SPoD/DLC combos, drinks, etc. These guys are insane. Yet, for some reason, Akira is immensely popular in Japan (at least, during the evo days. Is he still popular in VF5?), despite the difficulty required in mastering him. I guess they’re willing to learn a character they like, I suppose.
People don’t understand that VF can be learned in Tiers. Everyone assumes that if you can’t do the max damage 2 frame link juggle combo every time or just frame Akira’s knee every time or whatever else that you completely suck and can never win. That’s just not true.
You can’t land your crouch buffered ender every time? Generic PPK air combo is good enough until you’re ready. You can’t input 3 throw breaks in a throw window? Start with 1-2. The game is more about knowing the options.
Here are some screens of the 360 version. Pretty funny there are good looking screens out already when just a little while ago they said only the PS3 could handle this game. Considering how much time this has until it’s released I’d expect it to look even better by the time it comes out.
Exactly. After VF5’s Eileen’s like, 66P stun, you can do 6P+KP236K:K JF.
I can’t do the JF. Never. I try like everytime (granted ive only played about 80 games of VF5 total since its kinda expensive). Regardless, the combo without it still does good damage, so its not like im never gonna win cause i cant get the JF. Its just one of those things that distinguishes a casual player from a more than casual player.
And even if “less complicated games” like DOA, a more experienced player is still gonna win like, everytime, so the whole “if you dont know complicated stuff youre not gonna win against good players” thing is dumb cause as you play more, you’ll start doing more complicated stuff on your own just from playing a lot, regardless of whether its VF or DOA. And all that “complicated stuff” will be easier to digest after playing a lot. Of course when looking at the movelist you’re like OMG SO MANY MOVES TO MEMORIZE but after playing so much, you’ll know all of them by heart. The other stuff is like that. At first its like TOO MUCH INFORMATION TO DIGEST but as you play it more and more, you’ll step up little by little, so as spooky said, learning in tiers.
The 360 is capable of a perfect VF5 port. The question is, will AM2 put the time and effort in it like they did with the PS3 version. Time will tell but these screens look promising.
Akira’s really not ALL That difficult as people make him out to be. He just feels a bit different from the rest of the characters to people new to VF because he doesn’t have any simple PPP combos. You don’t necessarily need to know knee combos, SPoD/DLC to win with him, and since VF4 the DLC is hell of a lot easier to do anyway.
Not to digress too far from the topic, but that site’s sales figures just don’t seem right at all.
Only 165,000 for Zelda: Link To The Past? I don’t think so.
omni’s numbers are more reliable since we know he was given those from the industry.
And 650,000 buying VF4 shows some interest, but as was said, a lot of those buys ended being sold back fairly quickly (which why you can find the game everywhere used for like $5).
A lot people bought VF4 simply because it was an early PS2 game, looked fantastic for its time, and believed that since it was a fighting game they could just mindlessly mash buttons like it was MK.
I doubt very few of them tried to learn seriously, especially after finding out they could not even mash their way to win against the CPU.
doesnt look as clean as the ps3 version but still great looking none the less. i’m sure they’ll get the glossy touch as soon as possible, hopefully you guys will get the joystick too.
That was the gba version quoted at 165k. They have it mixed up with the snes one which sold 1.6 million or so in the u.s. (note that they have 1.6 million sales figures for the gba version which is just not possible, it’s obviously a mix up of the 2 versions.)
I’m not going to pretend to know who is more accurate here (200k difference on a single game is definitely off somewhere.) But I figured I’d point that out.
Part of the reason it is easy to find VF4 cheap is that people sold or traded their copies of 4 to “upgrade” to Evolution.
It may be difficult to judge how many copies of Evolution are floating around the used market, sinced from my experience used game shops weren’t cautious about keeping VF4 and VF4Evo separate. I had trouble buying Evo used because most shops I saw that had VF4Evo boxes really only had VF4 discs.
As for beginners playing VF, I agree with other sentiments on this page, that the fighting game community has actually pushed people away from VF by saying it is too deep for newbies and impossible for beginners to have fun.
At the very basic level, VF is pretty similar to the average 3D fighter. You hit some buttons, you block, you find a button combination that your opponent can’t get out of until they learn something new. The only things that really throw a beginner against a beginner are probably throws themselves, and the game has made them easier to land. As long as you are playing against someone of similar skill, it can be okay. That VF can be taken to a more complicated level than something like Bloody Roar doesn’t matter.
Whether people will want to stick with it is a different issue though. VF does do a few things that aren’t exactly friendly. And has a few things that just seem annoying. It is made for a crowd that wants to play it at a high level, knowing certain things and accepting certain other things. Which can lead to some ugly situations at certain lower skill levels, and people might not find it worth their time to keep getting better.
I was as well until I played the game. It only has three buttons and it takes a while and a move list to get good, but I found VF4/Evo wasn’t really all that different for me to get than learning any 3D game, kind of like Soul Calibur.
Although to really be good, it takes a lot, especially with some characters. But I found the one that good enough for me and fit my playstyle. Still a half way button mashing scrub in it, but it was fun to play.
I’ve been studying Shin D on VF4Evo and don’t see how I can study another character and still be competitive. There’s SO MUCH TO LEARN! Also, getting a move off can be downright frustrating. Also, i’ve got NO one to play with so why should I even bother?
Which is why VF doesn’t do well here. It’s a shame, IMO, that people wont put the effort into learning a character in VF to have a long lasting learning experience in a fighting game. To the average gamer, fighters are mashers…